Improve buttons styles on game page
[vchess.git] / public / javascripts / components / game.js
index f5bef8e..1178b64 100644 (file)
@@ -202,17 +202,18 @@ Vue.component('my-game', {
                                                                );
                                                        }
                                                        const lm = this.vr.lastMove;
-                                                       const highlight = !!lm && _.isMatch(lm.end, {x:ci,y:cj});
+                                                       const showLight = !this.expert &&
+                                                               (this.mode!="idle" || this.cursor==this.vr.moves.length);
                                                        return h(
                                                                'div',
                                                                {
                                                                        'class': {
                                                                                'board': true,
                                                                                ['board'+sizeY]: true,
-                                                                               'light-square': (i+j)%2==0 && (this.expert || !highlight),
-                                                                               'dark-square': (i+j)%2==1 && (this.expert || !highlight),
-                                                                               'highlight': !this.expert && highlight,
-                                                                               'incheck': !this.expert && incheckSq[ci][cj],
+                                                                               'light-square': (i+j)%2==0,
+                                                                               'dark-square': (i+j)%2==1,
+                                                                               'highlight': showLight && !!lm && _.isMatch(lm.end, {x:ci,y:cj}),
+                                                                               'incheck': showLight && incheckSq[ci][cj],
                                                                        },
                                                                        attrs: {
                                                                                id: this.getSquareId({x:ci,y:cj}),
@@ -239,16 +240,37 @@ Vue.component('my-game', {
                                                [h('i', { 'class': { "material-icons": true } }, "flag")])
                                );
                        }
+                       else if (this.vr.moves.length > 0)
+                       {
+                               // A game finished, and another is not started yet: allow navigation
+                               actionArray = actionArray.concat([
+                                       h('button',
+                                               {
+                                                       style: { "margin-left": "30px" },
+                                                       on: { click: e => this.undo() },
+                                                       attrs: { "aria-label": 'Undo' },
+                                               },
+                                               [h('i', { 'class': { "material-icons": true } }, "fast_rewind")]),
+                                       h('button',
+                                               {
+                                                       on: { click: e => this.play() },
+                                                       attrs: { "aria-label": 'Play' },
+                                               },
+                                               [h('i', { 'class': { "material-icons": true } }, "fast_forward")]),
+                                       ]
+                               );
+                       }
                        elementArray.push(gameDiv);
                        if (!!this.vr.reserve)
                        {
+                               const shiftIdx = (this.mycolor=="w" ? 0 : 1);
                                let myReservePiecesArray = [];
                                for (let i=0; i<VariantRules.RESERVE_PIECES.length; i++)
                                {
                                        myReservePiecesArray.push(h('div',
                                        {
                                                'class': {'board':true, ['board'+sizeY]:true},
-                                               attrs: { id: this.getSquareId({x:sizeX,y:i}) }
+                                               attrs: { id: this.getSquareId({x:sizeX+shiftIdx,y:i}) }
                                        },
                                        [
                                                h('img',
@@ -272,7 +294,7 @@ Vue.component('my-game', {
                                        oppReservePiecesArray.push(h('div',
                                        {
                                                'class': {'board':true, ['board'+sizeY]:true},
-                                               attrs: { id: this.getSquareId({x:sizeX,y:i}) }
+                                               attrs: { id: this.getSquareId({x:sizeX+(1-shiftIdx),y:i}) }
                                        },
                                        [
                                                h('img',
@@ -319,7 +341,7 @@ Vue.component('my-game', {
                                        }),
                                h('div',
                                        {
-                                               attrs: { "role": "dialog", "aria-labelledby": "dialog-title" },
+                                               attrs: { "role": "dialog", "aria-labelledby": "modal-eog" },
                                        },
                                        [
                                                h('div',
@@ -354,7 +376,7 @@ Vue.component('my-game', {
                                }),
                        h('div',
                                {
-                                       attrs: { "role": "dialog", "aria-labelledby": "dialog-title" },
+                                       attrs: { "role": "dialog", "aria-labelledby": "modal-newgame" },
                                },
                                [
                                        h('div',
@@ -412,9 +434,24 @@ Vue.component('my-game', {
                                                        {
                                                                attrs: { id: "pgn-game" },
                                                                on: { click: this.download },
-                                                               domProps: {
-                                                                       innerHTML: this.pgnTxt
-                                                               }
+                                                               domProps: { innerHTML: this.pgnTxt }
+                                                       }
+                                               )
+                                       ]
+                               )
+                       );
+               }
+               else if (this.mode != "idle")
+               {
+                       // Show current FEN (at least for debug)
+                       elementArray.push(
+                               h('div',
+                                       { attrs: { id: "fen-div" } },
+                                       [
+                                               h('p',
+                                                       {
+                                                               attrs: { id: "fen-string" },
+                                                               domProps: { innerHTML: this.vr.getBaseFen() }
                                                        }
                                                )
                                        ]
@@ -431,14 +468,14 @@ Vue.component('my-game', {
                                        "col-lg-6":true,
                                        "col-lg-offset-3":true,
                                },
-                               // NOTE: click = mousedown + mouseup --> what about smartphone?!
+                               // NOTE: click = mousedown + mouseup
                                on: {
                                        mousedown: this.mousedown,
                                        mousemove: this.mousemove,
                                        mouseup: this.mouseup,
-                                       touchdown: this.mousedown,
+                                       touchstart: this.mousedown,
                                        touchmove: this.mousemove,
-                                       touchup: this.mouseup,
+                                       touchend: this.mouseup,
                                },
                        },
                        elementArray
@@ -471,7 +508,6 @@ Vue.component('my-game', {
                        else if (localStorage.getItem("newgame") === variant)
                        {
                                // New game request has been cancelled on disconnect
-                               this.seek = true;
                                this.newGame("human", undefined, undefined, undefined, undefined, "reconnect");
                        }
                };
@@ -546,6 +582,18 @@ Vue.component('my-game', {
                this.conn.onopen = socketOpenListener;
                this.conn.onmessage = socketMessageListener;
                this.conn.onclose = socketCloseListener;
+               // Listen to keyboard left/right to navigate in game
+               document.onkeydown = event => {
+                       if (this.mode == "idle" && this.vr.moves.length > 0
+                               && [37,39].includes(event.keyCode))
+                       {
+                               event.preventDefault();
+                               if (event.keyCode == 37) //Back
+                                       this.undo();
+                               else //Forward (39)
+                                       this.play();
+                       }
+               };
        },
        methods: {
                download: function() {
@@ -567,6 +615,7 @@ Vue.component('my-game', {
                        if (this.mode == "human")
                                this.clearStorage();
                        this.mode = "idle";
+                       this.cursor = this.vr.moves.length; //to navigate in finished game
                        this.oppid = "";
                },
                getEndgameMessage: function(score) {
@@ -585,21 +634,6 @@ Vue.component('my-game', {
                        }
                        return eogMessage;
                },
-               toggleExpertMode: function() {
-                       this.expert = !this.expert;
-                       document.cookie = "expert=" + (this.expert ? "1" : "0");
-               },
-               resign: function() {
-                       if (this.mode == "human" && this.oppConnected)
-                       {
-                               try {
-                                       this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid}));
-                               } catch (INVALID_STATE_ERR) {
-                                       return; //socket is not ready (and not yet reconnected)
-                               }
-                       }
-                       this.endGame(this.mycolor=="w"?"0-1":"1-0");
-               },
                setStorage: function() {
                        localStorage.setItem("myid", this.myid);
                        localStorage.setItem("variant", variant);
@@ -622,7 +656,13 @@ Vue.component('my-game', {
                        delete localStorage["fen"];
                        delete localStorage["moves"];
                },
-               clickGameSeek: function() {
+               // HACK because mini-css tooltips are persistent after click...
+               getRidOfTooltip: function(elt) {
+                       elt.style.visibility = "hidden";
+                       setTimeout(() => { elt.style.visibility="visible"; }, 100);
+               },
+               clickGameSeek: function(e) {
+                       this.getRidOfTooltip(e.currentTarget);
                        if (this.mode == "human")
                                return; //no newgame while playing
                        if (this.seek)
@@ -633,15 +673,31 @@ Vue.component('my-game', {
                        else
                                this.newGame("human");
                },
-               clickComputerGame: function() {
+               clickComputerGame: function(e) {
+                       this.getRidOfTooltip(e.currentTarget);
                        if (this.mode == "human")
                                return; //no newgame while playing
                        this.newGame("computer");
                },
+               toggleExpertMode: function(e) {
+                       this.getRidOfTooltip(e.currentTarget);
+                       this.expert = !this.expert;
+                       document.cookie = "expert=" + (this.expert ? "1" : "0");
+               },
+               resign: function() {
+                       if (this.mode == "human" && this.oppConnected)
+                       {
+                               try {
+                                       this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid}));
+                               } catch (INVALID_STATE_ERR) {
+                                       return; //socket is not ready (and not yet reconnected)
+                               }
+                       }
+                       this.endGame(this.mycolor=="w"?"0-1":"1-0");
+               },
                newGame: function(mode, fenInit, color, oppId, moves, continuation) {
                        const fen = fenInit || VariantRules.GenRandInitFen();
                        console.log(fen); //DEBUG
-                       this.score = "*";
                        if (mode=="human" && !oppId)
                        {
                                const storageVariant = localStorage.getItem("variant");
@@ -670,6 +726,7 @@ Vue.component('my-game', {
                        // random enough (TODO: function)
                        this.gameId = (Date.now().toString(36) + Math.random().toString(36).substr(2, 7)).toUpperCase();
                        this.vr = new VariantRules(fen, moves || []);
+                       this.score = "*";
                        this.pgnTxt = ""; //redundant with this.score = "*", but cleaner
                        this.mode = mode;
                        this.incheck = []; //in case of
@@ -735,6 +792,19 @@ Vue.component('my-game', {
                },
                mousedown: function(e) {
                        e = e || window.event;
+                       let ingame = false;
+                       let elem = e.target;
+                       while (!ingame && elem !== null)
+                       {
+                               if (elem.classList.contains("game"))
+                               {
+                                       ingame = true;
+                                       break;
+                               }
+                               elem = elem.parentElement;
+                       }
+                       if (!ingame) //let default behavior (click on button...)
+                               return;
                        e.preventDefault(); //disable native drag & drop
                        if (!this.selectedPiece && e.target.classList.contains("piece"))
                        {
@@ -754,7 +824,8 @@ Vue.component('my-game', {
                                this.possibleMoves = this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare)
                                        ? this.vr.getPossibleMovesFrom(startSquare)
                                        : [];
-                               e.target.parentNode.appendChild(this.selectedPiece);
+                               // Next line add moving piece just after current image (required for Crazyhouse reserve)
+                               e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling);
                        }
                },
                mousemove: function(e) {
@@ -764,8 +835,11 @@ Vue.component('my-game', {
                        // If there is an active element, move it around
                        if (!!this.selectedPiece)
                        {
-                               this.selectedPiece.style.left = (e.clientX-this.start.x) + "px";
-                               this.selectedPiece.style.top = (e.clientY-this.start.y) + "px";
+                               const [offsetX,offsetY] = !!e.clientX
+                                       ? [e.clientX,e.clientY] //desktop browser
+                                       : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; //smartphone
+                               this.selectedPiece.style.left = (offsetX-this.start.x) + "px";
+                               this.selectedPiece.style.top = (offsetY-this.start.y) + "px";
                        }
                },
                mouseup: function(e) {
@@ -774,7 +848,10 @@ Vue.component('my-game', {
                        e = e || window.event;
                        // Read drop target (or parentElement, parentNode... if type == "img")
                        this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coordinates
-                       let landing = document.elementFromPoint(e.clientX, e.clientY);
+                       const [offsetX,offsetY] = !!e.clientX
+                               ? [e.clientX,e.clientY]
+                               : [e.changedTouches[0].pageX, e.changedTouches[0].pageY];
+                       let landing = document.elementFromPoint(offsetX, offsetY);
                        this.selectedPiece.style.zIndex = 3000;
                        while (landing.tagName == "IMG") //classList.contains(piece) fails because of mark/highlight
                                landing = landing.parentNode;
@@ -830,24 +907,52 @@ Vue.component('my-game', {
                        }, 200);
                },
                play: function(move, programmatic) {
+                       if (!move)
+                       {
+                               // Navigate after game is over
+                               if (this.cursor >= this.vr.moves.length)
+                                       return; //already at the end
+                               move = this.vr.moves[this.cursor++];
+                       }
                        if (!!programmatic) //computer or human opponent
                        {
                                this.animateMove(move);
                                return;
                        }
-                       this.incheck = this.vr.getCheckSquares(move); //is opponent in check?
                        // Not programmatic, or animation is over
                        if (this.mode == "human" && this.vr.turn == this.mycolor)
                                this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
                        new Audio("/sounds/chessmove1.mp3").play().then(() => {}).catch(err => {});
-                       this.vr.play(move, "ingame");
+                       if (this.mode != "idle")
+                       {
+                               this.incheck = this.vr.getCheckSquares(move); //is opponent in check?
+                               this.vr.play(move, "ingame");
+                       }
+                       else
+                       {
+                               VariantRules.PlayOnBoard(this.vr.board, move);
+                               this.$forceUpdate(); //TODO: ?!
+                       }
                        if (this.mode == "human")
                                this.updateStorage(); //after our moves and opponent moves
-                       const eog = this.vr.checkGameOver();
-                       if (eog != "*")
-                               this.endGame(eog);
-                       else if (this.mode == "computer" && this.vr.turn != this.mycolor)
+                       if (this.mode != "idle")
+                       {
+                               const eog = this.vr.checkGameOver();
+                               if (eog != "*")
+                                       this.endGame(eog);
+                       }
+                       if (this.mode == "computer" && this.vr.turn != this.mycolor)
                                setTimeout(this.playComputerMove, 500);
                },
+               undo: function() {
+                       // Navigate after game is over
+                       if (this.cursor == 0)
+                               return; //already at the beginning
+                       if (this.cursor == this.vr.moves.length)
+                               this.incheck = []; //in case of...
+                       const move = this.vr.moves[--this.cursor];
+                       VariantRules.UndoOnBoard(this.vr.board, move);
+                       this.$forceUpdate(); //TODO: ?!
+               }
        },
 })