Computer mode in rules section almost OK
[vchess.git] / public / javascripts / components / game.js
index edd17c4..c411b09 100644 (file)
@@ -4,12 +4,10 @@
 Vue.component('my-game', {
        // gameId: to find the game in storage (assumption: it exists)
        // fen: to start from a FEN without identifiers (analyze mode)
-       props: ["conn","gameId","fen","mode","allowChat","allowMovelist"],
+       props: ["conn","gameId","fen","mode","allowChat","allowMovelist","queryHash","settings"],
        data: function() {
                return {
                        oppConnected: false, //TODO?
-                       // sound level: 0 = no sound, 1 = sound only on newgame, 2 = always
-                       sound: parseInt(localStorage["sound"] || "2"),
                        // Web worker to play computer moves without freezing interface:
                        compWorker: new Worker('/javascripts/playCompMove.js'),
                        timeStart: undefined, //time when computer starts thinking
@@ -17,10 +15,9 @@ Vue.component('my-game', {
                        endgameMessage: "",
                        orientation: "w",
 
-                       // if oppid == "computer" then mode = "computer" (otherwise human)
                        oppid: "", //opponent ID in case of HH game
                        score: "*", //'*' means 'unfinished'
-                       // userColor: given by gameId, or fen (if no game Id)
+                       // userColor: given by gameId, or fen in problems mode (if no game Id)...
                        mycolor: "w",
                        fenStart: "",
                        moves: [], //TODO: initialize if gameId is defined...
@@ -31,10 +28,30 @@ Vue.component('my-game', {
        watch: {
                fen: function(newFen) {
                        this.vr = new VariantRules(newFen);
+                       this.moves = [];
+                       this.cursor = 0;
+                       this.fenStart = newFen;
+                       this.score = "*";
+                       if (this.mode == "analyze")
+                       {
+                               this.mycolor = V.ParseFen(newFen).turn;
+                               this.orientation = "w"; //convention (TODO?!)
+                       }
+                       else if (this.mode == "computer") //only other alternative (HH with gameId)
+                       {
+                               this.mycolor = (Math.random() < 0.5 ? "w" : "b");
+                               this.orientation = this.mycolor;
+                               this.compWorker.postMessage(["init",newFen]);
+                       }
                },
                gameId: function() {
                        this.loadGame();
                },
+               queryHash: function(newQhash) {
+                       // New query hash = "id=42"; get 42 as gameId
+                       this.gameId = parseInt(newQhash.substr(2));
+                       this.loadGame();
+               },
        },
        computed: {
                showChat: function() {
@@ -65,7 +82,9 @@ Vue.component('my-game', {
                        </div>
                        <my-chat v-if="showChat">
                        </my-chat>
-                       <my-board v-bind:vr="vr" :last-move="lastMove" :mode="mode" :orientation="orientation" :user-color="mycolor" @play-move="play">
+                       <my-board v-bind:vr="vr" :last-move="lastMove" :mode="mode"
+                               :orientation="orientation" :user-color="mycolor" :settings="settings"
+                               @play-move="play">
                        </my-board>
                        <div class="button-group">
                                <button @click="() => play()">Play</button>
@@ -175,8 +194,11 @@ Vue.component('my-game', {
                        this.conn.addEventListener('message', socketMessageListener);
                        this.conn.addEventListener('close', socketCloseListener);
                };
-               this.conn.onmessage = socketMessageListener;
-               this.conn.onclose = socketCloseListener;
+               if (!!this.conn)
+               {
+                       this.conn.onmessage = socketMessageListener;
+                       this.conn.onclose = socketCloseListener;
+               }
 
                // Computer moves web worker logic: (TODO: also for observers in HH games)
                this.compWorker.postMessage(["scripts",variant.name]);
@@ -318,20 +340,20 @@ Vue.component('my-game', {
                        this.compWorker.postMessage(["askmove"]);
                },
                animateMove: function(move) {
-                       let startSquare = document.getElementById(this.getSquareId(move.start));
-                       let endSquare = document.getElementById(this.getSquareId(move.end));
+                       let startSquare = document.getElementById(getSquareId(move.start));
+                       let endSquare = document.getElementById(getSquareId(move.end));
                        let rectStart = startSquare.getBoundingClientRect();
                        let rectEnd = endSquare.getBoundingClientRect();
                        let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y};
                        let movingPiece =
-                               document.querySelector("#" + this.getSquareId(move.start) + " > img.piece");
+                               document.querySelector("#" + getSquareId(move.start) + " > img.piece");
                        // HACK for animation (with positive translate, image slides "under background")
                        // Possible improvement: just alter squares on the piece's way...
                        squares = document.getElementsByClassName("board");
                        for (let i=0; i<squares.length; i++)
                        {
                                let square = squares.item(i);
-                               if (square.id != this.getSquareId(move.start))
+                               if (square.id != getSquareId(move.start))
                                        square.style.zIndex = "-1";
                        }
                        movingPiece.style.transform = "translate(" + translation.x + "px," +
@@ -368,12 +390,12 @@ Vue.component('my-game', {
                        this.lastMove = move;
                        if (!move.fen)
                                move.fen = this.vr.getFen();
-                       if (this.sound == 2)
+                       if (this.settings.sound == 2)
                                new Audio("/sounds/move.mp3").play().catch(err => {});
                        if (this.mode == "human")
                        {
                                updateStorage(move); //after our moves and opponent moves
-                               if (this.vr.turn == this.userColor)
+                               if (this.vr.turn == this.mycolor)
                                        this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
                        }
                        else if (this.mode == "computer")
@@ -400,7 +422,7 @@ Vue.component('my-game', {
                                        this.showScoreMsg(score);
                                // TODO: notify end of game (give score)
                        }
-                       else if (this.mode == "computer" && this.vr.turn != this.userColor)
+                       else if (this.mode == "computer" && this.vr.turn != this.mycolor)
                                this.playComputerMove();
                        // https://vuejs.org/v2/guide/list.html#Caveats (also for undo)
                        if (navigate)
@@ -419,7 +441,7 @@ Vue.component('my-game', {
                        this.lastMove = (this.cursor > 0 ? this.moves[this.cursor-1] : undefined);
                        if (navigate)
                                this.$children[0].$forceUpdate(); //TODO!?
-                       if (this.sound == 2)
+                       if (this.settings.sound == 2)
                                new Audio("/sounds/undo.mp3").play().catch(err => {});
                        this.incheck = this.vr.getCheckSquares(this.vr.turn);
                        if (!navigate && this.mode == "analyze")