Advance on components/game.js
[vchess.git] / public / javascripts / components / game.js
index 555d392..096a9e5 100644 (file)
@@ -5,7 +5,7 @@
 Vue.component('my-game', {
        // gameId: to find the game in storage (assumption: it exists)
        // fen: to start from a FEN without identifiers (analyze mode)
-       props: ["gameId","fen","mode","allowChat","allowMovelist"],
+       props: ["conn","gameId","fen","mode","allowChat","allowMovelist"],
        data: function() {
                return {
                        // if oppid == "computer" then mode = "computer" (otherwise human)
@@ -14,7 +14,6 @@ Vue.component('my-game', {
                        oppid: "", //opponent ID in case of HH game
                        score: "*", //'*' means 'unfinished'
                        mycolor: "w",
-                       conn: null, //socket connection (et WebRTC connection ?!)
                        oppConnected: false, //TODO?
                        pgnTxt: "",
                        // sound level: 0 = no sound, 1 = sound only on newgame, 2 = always
@@ -23,7 +22,10 @@ Vue.component('my-game', {
                        compWorker: new Worker('/javascripts/playCompMove.js'),
                        timeStart: undefined, //time when computer starts thinking
                        vr: null, //VariantRules object, describing the game state + rules
-               
+                       endgameMessage: "",
+                       orientation: "w",
+                       
+                       moves: [], //TODO: initialize if gameId is defined...
                        // orientation :: button flip
                        // userColor: given by gameId, or fen (if no game Id)
                        // gameOver: known if gameId; otherwise assue false
@@ -36,6 +38,9 @@ Vue.component('my-game', {
                fen: function(newFen) {
                        this.vr = new VariantRules(newFen);
                },
+               gameId: function() {
+                       this.loadGame();
+               },
        },
        computed: {
                showChat: function() {
@@ -70,9 +75,9 @@ Vue.component('my-game', {
                        </div>
                        <my-chat v-if="showChat">
                        </my-chat>
-                       <my-board v-bind:vr="vr">
+                       <my-board v-bind:vr="vr" :mode="mode" :orientation="orientation" :user-color="mycolor" @play-move="play">
                        </my-board>
-                       <div v-show="showFen" id="fen-div" class="section-content">
+                       <div v-if="showFen && !!vr" id="fen-div" class="section-content">
                                <p id="fen-string" class="text-center">
                                        {{ vr.getFen() }}
                                </p>
@@ -81,7 +86,7 @@ Vue.component('my-game', {
                                <a id="download" href: "#">
                                </a>
                                <button id="downloadBtn" @click="download">
-                                       {{ translations["Download PGN"] }}
+                                       {{ translate("Download PGN") }}
                                </button>
                        </div>
                        <my-move-list v-if="showMoves">
@@ -89,10 +94,13 @@ Vue.component('my-game', {
                </div>
        `,
        created: function() {
-               const url = socketUrl;
-
-// TODO: connexion initialized in variant.js and passed as a prop
 
+//             console.log(this.fen);
+//             console.log(this.gameId);
+               if (!!this.gameId)
+                       this.loadGame();
+               else if (!!this.fen)
+                       this.vr = new VariantRules(this.fen);
                // TODO: after game, archive in indexedDB
                // TODO: this events listener is central. Refactor ? How ?
                const socketMessageListener = msg => {
@@ -199,10 +207,14 @@ Vue.component('my-game', {
                        }, delay);
                }
        },
-       //TODO: conn pourrait être une prop, donnée depuis variant.js
+       // this.conn est une prop, donnée depuis variant.js
        //dans variant.js (plutôt room.js) conn gère aussi les challenges
        // Puis en webRTC, repenser tout ça.
        methods: {
+               translate: translate,
+               loadGame: function() {
+                       // TODO: load this.gameId ...
+               },
                setEndgameMessage: function(score) {
                        let eogMessage = "Undefined";
                        switch (score)