Improve Crazyhouse; still not debugged
[vchess.git] / public / javascripts / base_rules.js
index f1188ab..e886273 100644 (file)
@@ -276,7 +276,8 @@ class ChessRules
                {
                        let i = x + step[0];
                        let j = y + step[1];
-                       while (i>=0 && i<sizeX && j>=0 && j<sizeY && this.board[i][j] == VariantRules.EMPTY)
+                       while (i>=0 && i<sizeX && j>=0 && j<sizeY
+                               && this.board[i][j] == VariantRules.EMPTY)
                        {
                                moves.push(this.getBasicMove([x,y], [i,j]));
                                if (oneStep !== undefined)
@@ -296,7 +297,7 @@ class ChessRules
                const color = this.turn;
                let moves = [];
                const V = VariantRules;
-               const [sizeX,sizeY] = VariantRules.size;
+               const [sizeX,sizeY] = V.size;
                const shift = (color == "w" ? -1 : 1);
                const firstRank = (color == 'w' ? sizeX-1 : 0);
                const startRank = (color == "w" ? sizeX-2 : 1);
@@ -308,7 +309,7 @@ class ChessRules
                        if (this.board[x+shift][y] == V.EMPTY)
                        {
                                moves.push(this.getBasicMove([x,y], [x+shift,y]));
-                               // Next condition because variants with pawns on 1st rank generally allow them to jump
+                               // Next condition because variants with pawns on 1st rank allow them to jump
                                if ([startRank,firstRank].includes(x) && this.board[x+2*shift][y] == V.EMPTY)
                                {
                                        // Two squares jump
@@ -316,10 +317,16 @@ class ChessRules
                                }
                        }
                        // Captures
-                       if (y>0 && this.canTake([x,y], [x+shift,y-1]) && this.board[x+shift][y-1] != V.EMPTY)
+                       if (y>0 && this.canTake([x,y], [x+shift,y-1])
+                               && this.board[x+shift][y-1] != V.EMPTY)
+                       {
                                moves.push(this.getBasicMove([x,y], [x+shift,y-1]));
-                       if (y<sizeY-1 && this.canTake([x,y], [x+shift,y+1]) && this.board[x+shift][y+1] != V.EMPTY)
+                       }
+                       if (y<sizeY-1 && this.canTake([x,y], [x+shift,y+1])
+                               && this.board[x+shift][y+1] != V.EMPTY)
+                       {
                                moves.push(this.getBasicMove([x,y], [x+shift,y+1]));
+                       }
                }
 
                if (x+shift == lastRank)
@@ -331,10 +338,16 @@ class ChessRules
                                if (this.board[x+shift][y] == V.EMPTY)
                                        moves.push(this.getBasicMove([x,y], [x+shift,y], {c:color,p:p}));
                                // Captures
-                               if (y>0 && this.canTake([x,y], [x+shift,y-1]) && this.board[x+shift][y-1] != V.EMPTY)
+                               if (y>0 && this.canTake([x,y], [x+shift,y-1])
+                                       && this.board[x+shift][y-1] != V.EMPTY)
+                               {
                                        moves.push(this.getBasicMove([x,y], [x+shift,y-1], {c:color,p:p}));
-                               if (y<sizeY-1 && this.canTake([x,y], [x+shift,y+1]) && this.board[x+shift][y+1] != V.EMPTY)
+                               }
+                               if (y<sizeY-1 && this.canTake([x,y], [x+shift,y+1])
+                                       && this.board[x+shift][y+1] != V.EMPTY)
+                               {
                                        moves.push(this.getBasicMove([x,y], [x+shift,y+1], {c:color,p:p}));
+                               }
                        });
                }
 
@@ -603,7 +616,8 @@ class ChessRules
                        V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep");
        }
 
-       // Generic method for non-pawn pieces ("sliding or jumping"): is x,y attacked by piece != color ?
+       // Generic method for non-pawn pieces ("sliding or jumping"):
+       // is x,y attacked by piece !of color in colors?
        isAttackedBySlideNJump([x,y], colors, piece, steps, oneStep)
        {
                const [sizeX,sizeY] = VariantRules.size;
@@ -712,7 +726,7 @@ class ChessRules
 //             if (!ingame) this.states.push(JSON.stringify(this.board));
 
                if (!!ingame)
-                       move.notation = this.getNotation(move);
+                       move.notation = [this.getNotation(move), this.getLongNotation(move)];
 
                move.flags = JSON.stringify(this.flags); //save flags (for undo)
                this.updateVariables(move);
@@ -1096,6 +1110,16 @@ class ChessRules
                }
        }
 
+       // Complete the usual notation, may be required for de-ambiguification
+       getLongNotation(move)
+       {
+               const startSquare =
+                       String.fromCharCode(97 + move.start.y) + (VariantRules.size[0]-move.start.x);
+               const finalSquare =
+                       String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x);
+               return startSquare + finalSquare; //not encoding move. But short+long is enough
+       }
+
        // The score is already computed when calling this function
        getPGN(mycolor, score, fenStart, mode)
        {
@@ -1110,14 +1134,24 @@ class ChessRules
                pgn += '[Fen "' + fenStart + '"]<br>';
                pgn += '[Result "' + score + '"]<br><br>';
 
+               // Standard PGN
                for (let i=0; i<this.moves.length; i++)
                {
                        if (i % 2 == 0)
                                pgn += ((i/2)+1) + ".";
-                       pgn += this.moves[i].notation + " ";
+                       pgn += this.moves[i].notation[0] + " ";
                }
+               pgn += score + "<br><br>";
 
+               // "Complete moves" PGN (helping in ambiguous cases)
+               for (let i=0; i<this.moves.length; i++)
+               {
+                       if (i % 2 == 0)
+                               pgn += ((i/2)+1) + ".";
+                       pgn += this.moves[i].notation[1] + " ";
+               }
                pgn += score;
+
                return pgn;
        }
 }