Prepare some more variants (unfinished)
[vchess.git] / public / javascripts / base_rules.js
index 7f27e85..d85ff86 100644 (file)
@@ -599,74 +599,65 @@ class ChessRules
                const color = this.turn;
                let moves = [];
                const [sizeX,sizeY] = [V.size.x,V.size.y];
-               const shift = (color == "w" ? -1 : 1);
+               const shiftX = (color == "w" ? -1 : 1);
                const firstRank = (color == 'w' ? sizeX-1 : 0);
                const startRank = (color == "w" ? sizeX-2 : 1);
                const lastRank = (color == "w" ? 0 : sizeX-1);
+               const pawnColor = this.getColor(x,y); //can be different for checkered
 
-               if (x+shift >= 0 && x+shift < sizeX && x+shift != lastRank)
+               if (x+shiftX >= 0 && x+shiftX < sizeX) //TODO: always true
                {
-                       // Normal moves
-                       if (this.board[x+shift][y] == V.EMPTY)
+                       const finalPieces = x + shiftX == lastRank
+                               ? [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN]
+                               : [V.PAWN]
+                       // One square forward
+                       if (this.board[x+shiftX][y] == V.EMPTY)
                        {
-                               moves.push(this.getBasicMove([x,y], [x+shift,y]));
-                               // Next condition because variants with pawns on 1st rank allow them to jump
-                               if ([startRank,firstRank].includes(x) && this.board[x+2*shift][y] == V.EMPTY)
+                               for (let piece of finalPieces)
+                               {
+                                       moves.push(this.getBasicMove([x,y], [x+shiftX,y],
+                                               {c:pawnColor,p:piece}));
+                               }
+                               // Next condition because pawns on 1st rank can generally jump
+                               if ([startRank,firstRank].includes(x)
+                                       && this.board[x+2*shiftX][y] == V.EMPTY)
                                {
                                        // Two squares jump
-                                       moves.push(this.getBasicMove([x,y], [x+2*shift,y]));
+                                       moves.push(this.getBasicMove([x,y], [x+2*shiftX,y]));
                                }
                        }
                        // Captures
-                       if (y>0 && this.board[x+shift][y-1] != V.EMPTY
-                               && this.canTake([x,y], [x+shift,y-1]))
-                       {
-                               moves.push(this.getBasicMove([x,y], [x+shift,y-1]));
-                       }
-                       if (y<sizeY-1 && this.board[x+shift][y+1] != V.EMPTY
-                               && this.canTake([x,y], [x+shift,y+1]))
+                       for (let shiftY of [-1,1])
                        {
-                               moves.push(this.getBasicMove([x,y], [x+shift,y+1]));
-                       }
-               }
-
-               if (x+shift == lastRank)
-               {
-                       // Promotion
-                       const pawnColor = this.getColor(x,y); //can be different for checkered
-                       let promotionPieces = [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN];
-                       promotionPieces.forEach(p => {
-                               // Normal move
-                               if (this.board[x+shift][y] == V.EMPTY)
-                                       moves.push(this.getBasicMove([x,y], [x+shift,y], {c:pawnColor,p:p}));
-                               // Captures
-                               if (y>0 && this.board[x+shift][y-1] != V.EMPTY
-                                       && this.canTake([x,y], [x+shift,y-1]))
+                               if (y + shiftY >= 0 && y + shiftY < sizeY
+                                       && this.board[x+shiftX][y+shiftY] != V.EMPTY
+                                       && this.canTake([x,y], [x+shiftX,y+shiftY]))
                                {
-                                       moves.push(this.getBasicMove([x,y], [x+shift,y-1], {c:pawnColor,p:p}));
-                               }
-                               if (y<sizeY-1 && this.board[x+shift][y+1] != V.EMPTY
-                                       && this.canTake([x,y], [x+shift,y+1]))
-                               {
-                                       moves.push(this.getBasicMove([x,y], [x+shift,y+1], {c:pawnColor,p:p}));
+                                       for (let piece of finalPieces)
+                                       {
+                                               moves.push(this.getBasicMove([x,y], [x+shiftX,y+shiftY],
+                                                       {c:pawnColor,p:piece}));
+                                       }
                                }
-                       });
+                       }
                }
 
-               // En passant
-               const Lep = this.epSquares.length;
-               const epSquare = this.epSquares[Lep-1]; //always at least one element
-               if (!!epSquare && epSquare.x == x+shift && Math.abs(epSquare.y - y) == 1)
+               if (V.HasEnpassant)
                {
-                       const epStep = epSquare.y - y;
-                       let enpassantMove = this.getBasicMove([x,y], [x+shift,y+epStep]);
-                       enpassantMove.vanish.push({
-                               x: x,
-                               y: y+epStep,
-                               p: 'p',
-                               c: this.getColor(x,y+epStep)
-                       });
-                       moves.push(enpassantMove);
+                       // En passant
+                       const Lep = this.epSquares.length;
+                       const epSquare = this.epSquares[Lep-1]; //always at least one element
+                       if (!!epSquare && epSquare.x == x+shiftX && Math.abs(epSquare.y - y) == 1)
+                       {
+                               let enpassantMove = this.getBasicMove([x,y], [epSquare.x,epSquare.y]);
+                               enpassantMove.vanish.push({
+                                       x: x,
+                                       y: epSquare.y,
+                                       p: 'p',
+                                       c: this.getColor(x,epSquare.y)
+                               });
+                               moves.push(enpassantMove);
+                       }
                }
 
                return moves;