Bugs fixing, finalization of rules in french+english
[vchess.git] / public / javascripts / base_rules.js
index 891948b..9599fdb 100644 (file)
@@ -628,7 +628,8 @@ class ChessRules
                const lastRank = (color == "w" ? 0 : sizeX-1);
                const pawnColor = this.getColor(x,y); //can be different for checkered
 
-               if (x+shiftX >= 0 && x+shiftX < sizeX) //TODO: always true
+               // NOTE: next condition is generally true (no pawn on last rank)
+               if (x+shiftX >= 0 && x+shiftX < sizeX)
                {
                        const finalPieces = x + shiftX == lastRank
                                ? [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN]
@@ -1001,22 +1002,27 @@ class ChessRules
                {
                        this.kingPos[c][0] = move.appear[0].x;
                        this.kingPos[c][1] = move.appear[0].y;
-                       this.castleFlags[c] = [false,false];
+                       if (V.HasFlags)
+                               this.castleFlags[c] = [false,false];
                        return;
                }
-               const oppCol = this.getOppCol(c);
-               const oppFirstRank = (V.size.x-1) - firstRank;
-               if (move.start.x == firstRank //our rook moves?
-                       && this.INIT_COL_ROOK[c].includes(move.start.y))
-               {
-                       const flagIdx = (move.start.y == this.INIT_COL_ROOK[c][0] ? 0 : 1);
-                       this.castleFlags[c][flagIdx] = false;
-               }
-               else if (move.end.x == oppFirstRank //we took opponent rook?
-                       && this.INIT_COL_ROOK[oppCol].includes(move.end.y))
+               if (V.HasFlags)
                {
-                       const flagIdx = (move.end.y == this.INIT_COL_ROOK[oppCol][0] ? 0 : 1);
-                       this.castleFlags[oppCol][flagIdx] = false;
+                       // Update castling flags if rooks are moved
+                       const oppCol = this.getOppCol(c);
+                       const oppFirstRank = (V.size.x-1) - firstRank;
+                       if (move.start.x == firstRank //our rook moves?
+                               && this.INIT_COL_ROOK[c].includes(move.start.y))
+                       {
+                               const flagIdx = (move.start.y == this.INIT_COL_ROOK[c][0] ? 0 : 1);
+                               this.castleFlags[c][flagIdx] = false;
+                       }
+                       else if (move.end.x == oppFirstRank //we took opponent rook?
+                               && this.INIT_COL_ROOK[oppCol].includes(move.end.y))
+                       {
+                               const flagIdx = (move.end.y == this.INIT_COL_ROOK[oppCol][0] ? 0 : 1);
+                               this.castleFlags[oppCol][flagIdx] = false;
+                       }
                }
        }
 
@@ -1244,7 +1250,7 @@ class ChessRules
                }
                else
                        return currentBest;
-               //console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; }));
+//             console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; }));
 
                candidates = [0];
                for (let j=1; j<moves1.length && moves1[j].eval == moves1[0].eval; j++)