Attempt to fix Alice chess
[vchess.git] / public / javascripts / base_rules.js
index 5b0d5d1..8568936 100644 (file)
@@ -479,8 +479,7 @@ class ChessRules
        {
                if (moves.length == 0)
                        return [];
-               let color = this.turn;
-               return moves.filter(m => { return !this.underCheck(m, color); });
+               return moves.filter(m => { return !this.underCheck(m); });
        }
 
        // Search for all valid moves considering current turn (for engine and game end)
@@ -503,25 +502,25 @@ class ChessRules
                // No: if happen on last 1/2 move, could lead to forbidden moves, wrong evals
                return this.filterValid(potentialMoves);
        }
-       
+
        // Stop at the first move found
        atLeastOneMove()
        {
                const color = this.turn;
                const oppCol = this.getOppCol(color);
                let [sizeX,sizeY] = VariantRules.size;
-               for (var i=0; i<sizeX; i++)
+               for (let i=0; i<sizeX; i++)
                {
-                       for (var j=0; j<sizeY; j++)
+                       for (let j=0; j<sizeY; j++)
                        {
                                if (this.board[i][j] != VariantRules.EMPTY && this.getColor(i,j) != oppCol)
                                {
                                        const moves = this.getPotentialMovesFrom([i,j]);
                                        if (moves.length > 0)
                                        {
-                                               for (let i=0; i<moves.length; i++)
+                                               for (let k=0; k<moves.length; k++)
                                                {
-                                                       if (this.filterValid([moves[i]]).length > 0)
+                                                       if (this.filterValid([moves[k]]).length > 0)
                                                                return true;
                                                }
                                        }
@@ -699,6 +698,10 @@ class ChessRules
 
        play(move, ingame)
        {
+               // DEBUG:
+//             if (!this.states) this.states = [];
+//             if (!ingame) this.states.push(JSON.stringify(this.board));
+
                if (!!ingame)
                        move.notation = this.getNotation(move);
 
@@ -716,6 +719,11 @@ class ChessRules
                this.moves.pop();
                this.unupdateVariables(move);
                this.parseFlags(JSON.parse(move.flags));
+
+               // DEBUG:
+//             let state = this.states.pop();
+//             if (JSON.stringify(this.board) != state)
+//                     debugger;
        }
 
        //////////////
@@ -781,10 +789,9 @@ class ChessRules
        getComputerMove()
        {
                const color = this.turn;
-
-               // Rank moves using a min-max at depth 2
                let moves1 = this.getAllValidMoves();
 
+               // Rank moves using a min-max at depth 2
                for (let i=0; i<moves1.length; i++)
                {
                        moves1[i].eval = (color=="w" ? -1 : 1) * 1000; //very low, I'm checkmated
@@ -824,7 +831,7 @@ class ChessRules
                for (let j=1; j<moves1.length && moves1[j].eval == moves1[0].eval; j++)
                        candidates.push(j);
 
-               //console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; }));
+//             console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; }));
                return moves1[_.sample(candidates, 1)];
        }
 
@@ -1011,18 +1018,18 @@ class ChessRules
                }
 
                // Translate final square
-               let finalSquare =
+               const finalSquare =
                        String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x);
 
-               let piece = this.getPiece(move.start.x, move.start.y);
+               const piece = this.getPiece(move.start.x, move.start.y);
                if (piece == VariantRules.PAWN)
                {
                        // Pawn move
                        let notation = "";
-                       if (move.vanish.length > 1)
+                       if (move.vanish.length > move.appear.length)
                        {
                                // Capture
-                               let startColumn = String.fromCharCode(97 + move.start.y);
+                               const startColumn = String.fromCharCode(97 + move.start.y);
                                notation = startColumn + "x" + finalSquare;
                        }
                        else //no capture
@@ -1035,7 +1042,8 @@ class ChessRules
                else
                {
                        // Piece movement
-                       return piece.toUpperCase() + (move.vanish.length > 1 ? "x" : "") + finalSquare;
+                       return piece.toUpperCase() +
+                               (move.vanish.length > move.appear.length ? "x" : "") + finalSquare;
                }
        }
 
@@ -1046,6 +1054,7 @@ class ChessRules
                pgn += '[Site "vchess.club"]<br>';
                const d = new Date();
                const opponent = mode=="human" ? "Anonymous" : "Computer";
+               pgn += '[Variant "' + variant + '"]<br>';
                pgn += '[Date "' + d.getFullYear() + '-' + (d.getMonth()+1) + '-' + d.getDate() + '"]<br>';
                pgn += '[White "' + (mycolor=='w'?'Myself':opponent) + '"]<br>';
                pgn += '[Black "' + (mycolor=='b'?'Myself':opponent) + '"]<br>';