// Generic method for non-pawn pieces ("sliding or jumping"): is x,y attacked by piece != color ?
isAttackedBySlideNJump([x,y], colors, piece, steps, oneStep)
{
// Generic method for non-pawn pieces ("sliding or jumping"): is x,y attacked by piece != color ?
isAttackedBySlideNJump([x,y], colors, piece, steps, oneStep)
{