Fix incheck by pawns for checkered
[vchess.git] / public / javascripts / base_rules.js
index 3a0f1c6..11de147 100644 (file)
@@ -46,14 +46,14 @@ class ChessRules
        /////////////////
        // INITIALIZATION
 
-       // fen = "position flags epSquare movesCount"
+       // fen == "position flags"
        constructor(fen, moves)
        {
                this.moves = moves;
                // Use fen string to initialize variables, flags and board
-               this.initVariables(fen);
                this.board = VariantRules.GetBoard(fen);
                this.flags = VariantRules.GetFlags(fen);
+               this.initVariables(fen);
        }
 
        initVariables(fen)
@@ -152,7 +152,7 @@ class ChessRules
                return L>0 ? this.moves[L-1] : null;
        }
        get turn() {
-               return this.movesCount%2==0 ? 'w' : 'b';
+               return this.moves.length%2==0 ? 'w' : 'b';
        }
 
        // Pieces codes
@@ -470,8 +470,8 @@ class ChessRules
 
        canIplay(color, sq)
        {
-               return ((color=='w' && this.movesCount%2==0)
-                               || (color=='b' && this.movesCount%2==1))
+               return ((color=='w' && this.moves.length%2==0)
+                               || (color=='b' && this.moves.length%2==1))
                        && this.getColor(sq[0], sq[1]) == color;
        }
 
@@ -660,7 +660,7 @@ class ChessRules
                        board[psq.x][psq.y] = psq.c + psq.p;
        }
 
-       // Before move is played:
+       // Before move is played, update variables + flags
        updateVariables(move)
        {
                const piece = this.getPiece(move.start.x,move.start.y);
@@ -691,37 +691,33 @@ class ChessRules
                }
        }
 
-       play(move, ingame)
+       unupdateVariables(move)
        {
-               // Save flags (for undo)
-               move.flags = JSON.stringify(this.flags); //TODO: less costly
-               this.updateVariables(move);
+               // (Potentially) Reset king position
+               const c = this.getColor(move.start.x,move.start.y);
+               if (this.getPiece(move.start.x,move.start.y) == VariantRules.KING)
+                       this.kingPos[c] = [move.start.x, move.start.y];
+       }
 
+       play(move, ingame)
+       {
                if (!!ingame)
-               {
                        move.notation = this.getNotation(move);
-                       this.moves.push(move);
-               }
 
+               // Save flags (for undo)
+               move.flags = JSON.stringify(this.flags); //TODO: less costly?
+               this.updateVariables(move);
+               this.moves.push(move);
                this.epSquares.push( this.getEpSquare(move) );
                VariantRules.PlayOnBoard(this.board, move);
-               this.movesCount++;
        }
 
-       undo(move, ingame)
+       undo(move)
        {
                VariantRules.UndoOnBoard(this.board, move);
                this.epSquares.pop();
-               this.movesCount--;
-
-               if (!!ingame)
-                       this.moves.pop();
-
-               // Update king position, and reset stored/computed flags
-               const c = this.getColor(move.start.x,move.start.y);
-               if (this.getPiece(move.start.x,move.start.y) == VariantRules.KING)
-                       this.kingPos[c] = [move.start.x, move.start.y];
-
+               this.moves.pop();
+               this.unupdateVariables(move);
                this.flags = JSON.parse(move.flags);
        }