Separate client and server codes. Keep everything in one git repo for simplicity
[vchess.git] / models / Game.js
diff --git a/models/Game.js b/models/Game.js
deleted file mode 100644 (file)
index 23a74e8..0000000
+++ /dev/null
@@ -1,140 +0,0 @@
-var db = require("../utils/database");
-
-/*
- * Structure table Games:
- *   id: game id (int)
- *   vid: integer (variant id)
- *   fenStart: varchar (initial position)
- *   fen: varchar (current position)
- *   mainTime: integer
- *   addTime: integer (increment)
- *   score: varchar (result)
- *
- * Structure table Players:
- *   gid: ref game id
- *   uid: ref user id
- *   color: character
- *   rtime: real (remaining time)
- *
- * Structure table Moves:
- *   gid: ref game id
- *   move: varchar (description)
- *   message: text
- *   played: datetime
- *   idx: integer
- *   color: character
- */
-
-const GameModel =
-{
-       // mainTime and increment in milliseconds
-       create: function(vid, fen, mainTime, increment, players, cb)
-       {
-               db.serialize({
-                       let query =
-                               "INSERT INTO Games (vid, fen, mainTime, addTime) " +
-                               "VALUES (" + vid + ",'" + fen + "'," + mainTime + "," + increment + ")";
-                       db.run(insertQuery, err => {
-                               if (!!err)
-                                       return cb(err);
-                               db.get("SELECT last_insert_rowid() AS rowid", (err2,lastId) => {
-                                       players.forEach(p => {
-                                               query =
-                                                       "INSERT INTO Players VALUES " +
-                                                       "(" + lastId["rowid"] + "," + p.id + "," + p.color + "," + mainTime + ")";
-                                               db.run(query, cb);
-                                       });
-                               });
-                       });
-               });
-       },
-
-       // TODO: queries here could be async, and wait for all to complete
-       getOne: function(id, cb)
-       {
-               db.serialize(function() {
-                       let query =
-                               "SELECT v.name AS vname, g.fen, g.fenStart, g.score " +
-                               "FROM Games g " +
-                               "JOIN Variants v " +
-                               "  ON g.vid = v.id "
-                               "WHERE id = " + id;
-                       db.get(query, (err,gameInfo) => {
-                               if (!!err)
-                                       return cb(err);
-                               query =
-                                       "SELECT p.uid AS id, p.color, p.rtime, u.name " +
-                                       "FROM Players p " +
-                                       "JOIN Users u " +
-                                       "  ON p.uid = u.id " +
-                                       "WHERE p.gid = " + id;
-                               db.run(query, (err2,players) => {
-                                       if (!!err2)
-                                               return cb(err2);
-                                       query =
-                                               "SELECT move AS desc, message, played, idx, color " +
-                                               "FROM Moves " +
-                                               "WHERE gid = " + id;
-                                       db.run(query, (err3,moves) => {
-                                               if (!!err3)
-                                                       return cb(err3);
-                                               const game = {
-                                                       id: id,
-                                                       vname: gameInfo.vname,
-                                                       fenStart: gameInfo.fenStart,
-                                                       fen: gameInfo.fen,
-                                                       score: gameInfo.score,
-                                                       players: players,
-                                                       moves: moves,
-                                               };
-                                               return cb(null, game);
-                                       });
-                               });
-                       });
-               });
-       },
-
-       getByUser: function(uid, cb)
-       {
-               db.serialize(function() {
-                       // Next query is fine because a player appear at most once in a game
-                       const query =
-                               "SELECT gid " +
-                               "FROM Players " +
-                               "WHERE uid = " + uid;
-                       db.run(query, (err,gameIds) => {
-                               if (!!err)
-                                       return cb(err);
-                               let gameArray = [];
-                               gameIds.forEach(gidRow => {
-                                       GameModel.getOne(gidRow["gid"], (err2,game) => {
-                                               if (!!err2)
-                                                       return cb(err2);
-                                               gameArray.push(game);
-                                       });
-                               });
-                               return cb(null, gameArray);
-                       });
-               });
-       },
-
-       remove: function(id)
-       {
-               db.parallelize(function() {
-                       let query =
-                               "DELETE FROM Games " +
-                               "WHERE id = " + id;
-                       db.run(query);
-                       query =
-                               "DELETE FROM Players " +
-                               "WHERE gid = " + id;
-                       db.run(query);
-                       query =
-                               "DELETE FROM Moves " +
-                               "WHERE gid = " + id;
-                       db.run(query);
-               });
-       },
-}
-
-module.exports = GameModel;