Experimental change: options replacing randomness (more general)
[vchess.git] / client / src / views / Rules.vue
index f196e35..fc3a0cd 100644 (file)
 <template lang="pug">
-.row
-  .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
-    .button-group
-      button(@click="display='rules'") Read the rules
-      button(v-show="!gameInProgress" @click="() => startGame('auto')")
-        | Observe a sample game
-      button(v-show="!gameInProgress" @click="() => startGame('versus')")
-        | Beat the computer!
-      button(v-show="gameInProgress" @click="stopGame")
-        | Stop game
-    .section-content(v-show="display=='rules'" v-html="content")
-    ComputerGame(v-show="display=='computer'" :game-info="gameInfo"
-      @computer-think="gameInProgress=false" @game-over="stopGame")
+main
+  input#modalOptions.modal(type="checkbox")
+  div#optionsDiv(
+    role="dialog"
+    data-checkbox="modalOptions"
+  )
+    .card
+      label.modal-close(for="modalOptions")
+      h3 {{ st.tr["Options"] }}
+      fieldset(v-if="!!V")
+        div(v-for="select of V.Options.select")
+          label(:for="select.variable + '_opt'") {{ st.tr[select.label] }} *
+          select(:id="select.variable + '_opt'")
+            option(
+              v-for="o of select.options"
+              :value="o.value"
+              :selected="o.value == select.defaut"
+            )
+              | {{ st.tr[o.label] }}
+        div(v-for="check of V.Options.check")
+          label(:for="check.variable + '_opt'") {{ st.tr[check.label] }} *
+          input(
+            :id="check.variable + '_opt'"
+            type="checkbox"
+            :checked="check.defaut")
+      button(@click="setOptions()") {{ st.tr["Validate"] }}
+  .row
+    .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
+      .button-group
+        button(@click="clickReadRules()") {{ st.tr["Rules"] }}
+        button(
+          v-show="!gameInProgress"
+          @click="startGame('auto')"
+        )
+          | {{ st.tr["Example game"] }}
+        button(
+          v-show="!gameInProgress"
+          @click="startGame('versus')"
+        )
+          | {{ st.tr["Practice"] }}
+        button(
+          v-show="gameInProgress"
+          @click="stopGame()"
+        )
+          | {{ st.tr["Stop game"] }}
+        button(
+          v-if="showAnalyzeBtn"
+          @click="gotoAnalyze()"
+        )
+          | {{ st.tr["Analysis mode"] }}
+  .row
+    .col-sm-12.col-md-8.col-md-offset-2.col-lg-6.col-lg-offset-3
+      h4#variantName(v-show="display=='rules'") {{ getVariantDisplay }}
+      div(
+        v-show="display=='rules'"
+        v-html="content"
+      )
+  ComputerGame(
+    ref="compgame"
+    v-show="display=='computer'"
+    :game-info="gameInfo"
+    @game-stopped="gameStopped"
+  )
 </template>
 
 <script>
 import ComputerGame from "@/components/ComputerGame.vue";
 import { store } from "@/store";
-import { getDiagram } from "@/utils/printDiagram";
-
+import { replaceByDiag } from "@/utils/printDiagram";
+import { CompgameStorage } from "@/utils/compgameStorage";
+import { processModalClick } from "@/utils/modalClick";
+import afterRawLoad from "@/utils/afterRawLoad";
 export default {
-  name: 'my-rules',
+  name: "my-rules",
   components: {
-    ComputerGame,
+    ComputerGame
   },
   data: function() {
     return {
       st: store.state,
-      content: "",
       display: "rules",
       gameInProgress: false,
       // variables passed to ComputerGame:
       gameInfo: {
-        vname: "_unknown",
-        mode: "versus",
-        fen: "",
-        userStop: false,
-      }
+        vname: "",
+        mode: "versus"
+      },
+      V: null
     };
   },
   watch: {
-    "$route": function(newRoute) {
-      this.tryChangeVariant(newRoute.params["vname"]);
-    },
+    $route: function(newRoute) {
+      this.re_setVariant(newRoute.params["vname"]);
+    }
   },
-  created: async function() {
+  created: function() {
     // NOTE: variant cannot be set before store is initialized
-    this.tryChangeVariant(this.$route.params["vname"]);
+    this.re_setVariant(this.$route.params["vname"]);
+  },
+  mounted: function() {
+    document.getElementById("optionsDiv")
+      .addEventListener("click", processModalClick);
+  },
+  computed: {
+    showAnalyzeBtn: function() {
+      return !!this.V && this.V.CanAnalyze;
+    },
+    getVariantDisplay: function() {
+      if (!this.gameInfo.vname) return ""; //variant not set yet
+      return this.st.variants.find(v => v.name == this.gameInfo.vname).display;
+    },
+    content: function() {
+      if (!this.gameInfo.vname) return ""; //variant not set yet
+      return (
+        afterRawLoad(
+          require(
+            "raw-loader!@/translations/rules/" +
+            this.gameInfo.vname + "/" + this.st.lang + ".pug"
+          ).default
+        ).replace(/(fen:)([^:]*):/g, replaceByDiag)
+      );
+    }
   },
   methods: {
-    parseFen(fen) {
-      const fenParts = fen.split(" ");
-      return {
-        position: fenParts[0],
-        marks: fenParts[1],
-        orientation: fenParts[2],
-        shadow: fenParts[3],
-      };
+    clickReadRules: function() {
+      if (this.display != "rules") this.display = "rules";
+      else if (this.gameInProgress) this.display = "computer";
     },
-    tryChangeVariant: async function(vname) {
-      if (!vname || vname == "_unknown")
-        return;
-      this.gameInfo.vname = vname;
-      const vModule = await import("@/variants/" + vname + ".js");
-      window.V = vModule.VariantRules;
-      // Method to replace diagrams in loaded HTML
-      const replaceByDiag = (match, p1, p2) => {
-        const args = this.parseFen(p2);
-        return getDiagram(args);
-      };
-      // (AJAX) Request to get rules content (plain text, HTML)
-      this.content =
-        require("raw-loader!@/rules/" + vname + "/" + this.st.lang + ".pug")
-        // Next two lines fix a weird issue after last update (2019-11)
-        .replace(/\\[n"]/g, " ")
-        .replace('module.exports = "', '').replace(/"$/, "")
-        .replace(/(fen:)([^:]*):/g, replaceByDiag);
+    re_setVariant: async function(vname) {
+      const key = "rr_" + vname;
+      if (!localStorage.getItem(key))
+        // Mark rules as "read"
+        localStorage.setItem(key, '1');
+      await import("@/variants/" + vname + ".js")
+      .then((vModule) => {
+        this.V = window.V = vModule[vname + "Rules"];
+        this.gameInfo.vname = vname;
+      })
+      .catch((err) => {
+        // Soon after component creation, st.tr might be uninitialized.
+        // Set a timeout to let a chance for the message to show translated.
+        const text = "Mispelled variant name";
+        setTimeout(() => {
+          alert(this.st.tr[text] || text);
+          this.$router.replace("/variants");
+        }, 500);
+      });
+    },
+    setOptions: function() {
+      let options = {};
+      // Get/set options variables / TODO: v-model?!
+      for (const check of this.V.Options.check) {
+        const elt = document.getElementById(check.variable + "_opt");
+        if (elt.checked) options[check.variable] = true;
+      }
+      for (const select of this.V.Options.select) {
+        const elt = document.getElementById(select.variable + "_opt");
+        options[select.variable] = elt.value;
+      }
+      document.getElementById("modalOptions").checked = false;
+      if (this.whatNext == "analyze") this.gotoAnalyze(options);
+      else this.startGame(this.whatNext, options);
     },
-    startGame: function(mode) {
-      if (this.gameInProgress)
+    startGame: function(mode, options) {
+      if (this.gameInProgress) return;
+      const next = (game, options) => {
+        this.gameInProgress = true;
+        this.display = "computer";
+        this.gameInfo.mode = mode;
+        this.$refs["compgame"].launchGame(game, options);
+      };
+      if (!!options) {
+        next(null, options);
         return;
-      this.gameInProgress = true;
-      this.display = "computer";
-      this.gameInfo.mode = mode;
-      this.gameInfo.userStop = false;
-      this.gameInfo.fen = V.GenRandInitFen();
+      }
+      const askOptions = () => {
+        this.whatNext = mode;
+        doClick("modalOptions");
+      };
+      if (mode == "versus") {
+        CompgameStorage.get(this.gameInfo.vname, (game) => {
+          // NOTE: game might be null (if none stored yet)
+          if (!!game && !V.IsGoodFen(game.fen)) {
+            // Some issues with stored game: delete
+            CompgameStorage.remove(game.vname);
+            game = null;
+          }
+          if (!!game || Object.keys(V.Options).length == 0) next(game);
+          else askOptions();
+        });
+      }
+      else {
+        if (Object.keys(V.Options).length == 0) next();
+        else askOptions();
+      }
     },
+    // The user wants to stop the game:
     stopGame: function() {
+      this.$refs["compgame"].gameOver("?", "Undetermined result");
+    },
+    // The game is effectively stopped:
+    gameStopped: function() {
       this.gameInProgress = false;
-      this.gameInfo.userStop = true;
-      this.gameInfo.mode = "analyze";
+      if (this.gameInfo.mode == "versus")
+        CompgameStorage.remove(this.gameInfo.vname);
     },
-  },
+    gotoAnalyze: function(options) {
+      if (!options && Object.keys(V.Options).length > 0) {
+        this.whatNext = "analyze";
+        doClick("modalOptions");
+      }
+      else {
+        this.$router.push(
+          "/analyse/" + this.gameInfo.vname +
+          "/?fen=" + V.GenRandInitFen(options)
+        );
+      }
+    }
+  }
 };
 </script>
 
+<!-- NOTE: not scoped here, because HTML is injected -->
 <style lang="sass">
-.warn
-  padding: 3px
-  color: red
-  background-color: lightgrey
-  font-weight: bold
+@import "@/styles/_board_squares_img.sass"
+@import "@/styles/_rules.sass"
+</style>
 
-figure.diagram-container
-  margin: 15px 0 15px 0
+<style lang="sass" scoped>
+h4#variantName
   text-align: center
-  width: 100%
-  display: block
-  .diagram
-    display: block
-    width: 40%
-    min-width: 240px
-    margin-left: auto
-    margin-right: auto
-  .diag12
-    float: left
-    margin-left: calc(10% - 20px)
-    margin-right: 40px
-    @media screen and (max-width: 630px)
-      float: none
-      margin: 0 auto 10px auto
-  .diag22
-    float: left
-    margin-right: calc(10% - 20px)
-    @media screen and (max-width: 630px)
-      float: none
-      margin: 0 auto
-  figcaption
-    display: block
-    clear: both
-    padding-top: 5px
-    font-size: 0.8em
-
-p.boxed
-  background-color: #FFCC66
-  padding: 5px
-
-.stageDelimiter
-  color: purple
-
-// To show (new) pieces, and/or there values...
-figure.showPieces > img
-  width: 50px
-
-figure.showPieces > figcaption
-  color: #6C6C6C
-
-.section-title
-  padding: 0
-
-.section-title > h4
-  padding: 5px
-
-ol, ul:not(.browser-default)
-  padding-left: 20px
-
-ul:not(.browser-default)
-  margin-top: 5px
-
-ul:not(.browser-default) > li
-  list-style-type: disc
-
-.light-square-diag
-  background-color: #e5e5ca
-
-.dark-square-diag
-  background-color: #6f8f57
-
-// TODO: following is duplicated
-div.board
-  float: left
-  height: 0
-  display: inline-block
-  position: relative
-
-div.board8
-  width: 12.5%
-  padding-bottom: 12.5%
-
-div.board10
-  width: 10%
-  padding-bottom: 10%
-
-div.board11
-  width: 9.09%
-  padding-bottom: 9.1%
-
-img.piece
-  width: 100%
-
-img.piece, img.mark-square
-  max-width: 100%
-  height: auto
-  display: block
-
-img.mark-square
-  opacity: 0.6
-  width: 76%
-  position: absolute
-  top: 12%
-  left: 12%
-  opacity: .7
-
-.in-shadow
-  filter: brightness(50%)
+  font-weight: bold
 </style>