Experimental change: options replacing randomness (more general)
[vchess.git] / client / src / views / Rules.vue
index 1702b50..fc3a0cd 100644 (file)
 <template lang="pug">
-.row
-  .col-sm-12 col-md-10 col-md-offset-1 col-lg-8 col-lg-offset-2
-    .button-group
-      button(@click="display='rules'") Read the rules
-      button(v-show="!gameInProgress" @click="watchComputerGame")
-        | Observe a sample game
-      button(v-show="!gameInProgress" @click="playAgainstComputer")
-        | Beat the computer!
-      button(v-show="gameInProgress" @click="stopGame")
-        | Stop game
-    div(v-show="display=='rules'" v-html="content" class="section-content")
-    Game(v-show="display=='computer'" :mycolor="mycolor" :gid-or-fen="fen"
-      :mode="mode" :sub-mode="subMode" :variant="variant"
-      @computer-think="gameInProgress=false" @game-over="stopGame")
+main
+  input#modalOptions.modal(type="checkbox")
+  div#optionsDiv(
+    role="dialog"
+    data-checkbox="modalOptions"
+  )
+    .card
+      label.modal-close(for="modalOptions")
+      h3 {{ st.tr["Options"] }}
+      fieldset(v-if="!!V")
+        div(v-for="select of V.Options.select")
+          label(:for="select.variable + '_opt'") {{ st.tr[select.label] }} *
+          select(:id="select.variable + '_opt'")
+            option(
+              v-for="o of select.options"
+              :value="o.value"
+              :selected="o.value == select.defaut"
+            )
+              | {{ st.tr[o.label] }}
+        div(v-for="check of V.Options.check")
+          label(:for="check.variable + '_opt'") {{ st.tr[check.label] }} *
+          input(
+            :id="check.variable + '_opt'"
+            type="checkbox"
+            :checked="check.defaut")
+      button(@click="setOptions()") {{ st.tr["Validate"] }}
+  .row
+    .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
+      .button-group
+        button(@click="clickReadRules()") {{ st.tr["Rules"] }}
+        button(
+          v-show="!gameInProgress"
+          @click="startGame('auto')"
+        )
+          | {{ st.tr["Example game"] }}
+        button(
+          v-show="!gameInProgress"
+          @click="startGame('versus')"
+        )
+          | {{ st.tr["Practice"] }}
+        button(
+          v-show="gameInProgress"
+          @click="stopGame()"
+        )
+          | {{ st.tr["Stop game"] }}
+        button(
+          v-if="showAnalyzeBtn"
+          @click="gotoAnalyze()"
+        )
+          | {{ st.tr["Analysis mode"] }}
+  .row
+    .col-sm-12.col-md-8.col-md-offset-2.col-lg-6.col-lg-offset-3
+      h4#variantName(v-show="display=='rules'") {{ getVariantDisplay }}
+      div(
+        v-show="display=='rules'"
+        v-html="content"
+      )
+  ComputerGame(
+    ref="compgame"
+    v-show="display=='computer'"
+    :game-info="gameInfo"
+    @game-stopped="gameStopped"
+  )
 </template>
 
 <script>
-import Game from "@/components/Game.vue";
+import ComputerGame from "@/components/ComputerGame.vue";
 import { store } from "@/store";
+import { replaceByDiag } from "@/utils/printDiagram";
+import { CompgameStorage } from "@/utils/compgameStorage";
+import { processModalClick } from "@/utils/modalClick";
+import afterRawLoad from "@/utils/afterRawLoad";
 export default {
-  name: 'my-rules',
+  name: "my-rules",
   components: {
-    Game,
+    ComputerGame
   },
   data: function() {
     return {
       st: store.state,
-      variant: null,
-      content: "",
       display: "rules",
-      mode: "computer",
-      subMode: "", //'auto' for game CPU vs CPU
       gameInProgress: false,
-      mycolor: "w",
-      fen: "",
+      // variables passed to ComputerGame:
+      gameInfo: {
+        vname: "",
+        mode: "versus"
+      },
+      V: null
     };
   },
+  watch: {
+    $route: function(newRoute) {
+      this.re_setVariant(newRoute.params["vname"]);
+    }
+  },
   created: function() {
-    const vname = this.$route.params["vname"];
-    const idxOfVar = this.st.variants.indexOf(e => e.name == vname);
-    this.variant = this.st.variants[idxOfVar];
+    // NOTE: variant cannot be set before store is initialized
+    this.re_setVariant(this.$route.params["vname"]);
   },
   mounted: function() {
-    // Method to replace diagrams in loaded HTML
-    const replaceByDiag = (match, p1, p2) => {
-      const args = this.parseFen(p2);
-      return getDiagram(args);
-    };
-    // (AJAX) Request to get rules content (plain text, HTML)
-    this.content =
-      require("raw-loader!pug-plain-loader!@/rules/" +
-        this.$route.params["vname"] + "/" + this.st.lang + ".pug")
-      .replace(/(fen:)([^:]*):/g, replaceByDiag);
+    document.getElementById("optionsDiv")
+      .addEventListener("click", processModalClick);
+  },
+  computed: {
+    showAnalyzeBtn: function() {
+      return !!this.V && this.V.CanAnalyze;
+    },
+    getVariantDisplay: function() {
+      if (!this.gameInfo.vname) return ""; //variant not set yet
+      return this.st.variants.find(v => v.name == this.gameInfo.vname).display;
+    },
+    content: function() {
+      if (!this.gameInfo.vname) return ""; //variant not set yet
+      return (
+        afterRawLoad(
+          require(
+            "raw-loader!@/translations/rules/" +
+            this.gameInfo.vname + "/" + this.st.lang + ".pug"
+          ).default
+        ).replace(/(fen:)([^:]*):/g, replaceByDiag)
+      );
+    }
   },
   methods: {
-    parseFen(fen) {
-      const fenParts = fen.split(" ");
-      return {
-        position: fenParts[0],
-        marks: fenParts[1],
-        orientation: fenParts[2],
-        shadow: fenParts[3],
-      };
+    clickReadRules: function() {
+      if (this.display != "rules") this.display = "rules";
+      else if (this.gameInProgress) this.display = "computer";
+    },
+    re_setVariant: async function(vname) {
+      const key = "rr_" + vname;
+      if (!localStorage.getItem(key))
+        // Mark rules as "read"
+        localStorage.setItem(key, '1');
+      await import("@/variants/" + vname + ".js")
+      .then((vModule) => {
+        this.V = window.V = vModule[vname + "Rules"];
+        this.gameInfo.vname = vname;
+      })
+      .catch((err) => {
+        // Soon after component creation, st.tr might be uninitialized.
+        // Set a timeout to let a chance for the message to show translated.
+        const text = "Mispelled variant name";
+        setTimeout(() => {
+          alert(this.st.tr[text] || text);
+          this.$router.replace("/variants");
+        }, 500);
+      });
+    },
+    setOptions: function() {
+      let options = {};
+      // Get/set options variables / TODO: v-model?!
+      for (const check of this.V.Options.check) {
+        const elt = document.getElementById(check.variable + "_opt");
+        if (elt.checked) options[check.variable] = true;
+      }
+      for (const select of this.V.Options.select) {
+        const elt = document.getElementById(select.variable + "_opt");
+        options[select.variable] = elt.value;
+      }
+      document.getElementById("modalOptions").checked = false;
+      if (this.whatNext == "analyze") this.gotoAnalyze(options);
+      else this.startGame(this.whatNext, options);
     },
-    startGame: function() {
-      if (this.gameInProgress)
+    startGame: function(mode, options) {
+      if (this.gameInProgress) return;
+      const next = (game, options) => {
+        this.gameInProgress = true;
+        this.display = "computer";
+        this.gameInfo.mode = mode;
+        this.$refs["compgame"].launchGame(game, options);
+      };
+      if (!!options) {
+        next(null, options);
         return;
-      this.gameInProgress = true;
-      this.mode = "computer";
-      this.display = "computer";
-      this.fen = V.GenRandInitFen();
+      }
+      const askOptions = () => {
+        this.whatNext = mode;
+        doClick("modalOptions");
+      };
+      if (mode == "versus") {
+        CompgameStorage.get(this.gameInfo.vname, (game) => {
+          // NOTE: game might be null (if none stored yet)
+          if (!!game && !V.IsGoodFen(game.fen)) {
+            // Some issues with stored game: delete
+            CompgameStorage.remove(game.vname);
+            game = null;
+          }
+          if (!!game || Object.keys(V.Options).length == 0) next(game);
+          else askOptions();
+        });
+      }
+      else {
+        if (Object.keys(V.Options).length == 0) next();
+        else askOptions();
+      }
     },
+    // The user wants to stop the game:
     stopGame: function() {
-      this.gameInProgress = false;
-      this.mode = "analyze";
-    },
-    playAgainstComputer: function() {
-      this.subMode = "";
-      this.startGame();
+      this.$refs["compgame"].gameOver("?", "Undetermined result");
     },
-    watchComputerGame: function() {
-      this.subMode = "auto";
-      this.startGame();
+    // The game is effectively stopped:
+    gameStopped: function() {
+      this.gameInProgress = false;
+      if (this.gameInfo.mode == "versus")
+        CompgameStorage.remove(this.gameInfo.vname);
     },
-  },
+    gotoAnalyze: function(options) {
+      if (!options && Object.keys(V.Options).length > 0) {
+        this.whatNext = "analyze";
+        doClick("modalOptions");
+      }
+      else {
+        this.$router.push(
+          "/analyse/" + this.gameInfo.vname +
+          "/?fen=" + V.GenRandInitFen(options)
+        );
+      }
+    }
+  }
 };
 </script>
+
+<!-- NOTE: not scoped here, because HTML is injected -->
+<style lang="sass">
+@import "@/styles/_board_squares_img.sass"
+@import "@/styles/_rules.sass"
+</style>
+
+<style lang="sass" scoped>
+h4#variantName
+  text-align: center
+  font-weight: bold
+</style>