Fix bugs on variant page + update packages
[vchess.git] / client / src / views / Rules.vue
index 322baba..f626cc9 100644 (file)
@@ -3,15 +3,14 @@
   .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
     .button-group
       button(@click="display='rules'") Read the rules
-      button(v-show="!gameInProgress" @click="watchComputerGame")
+      button(v-show="!gameInProgress" @click="() => startGame('auto')")
         | Observe a sample game
-      button(v-show="!gameInProgress" @click="playAgainstComputer")
+      button(v-show="!gameInProgress" @click="() => startGame('versus')")
         | Beat the computer!
       button(v-show="gameInProgress" @click="stopGame")
         | Stop game
     .section-content(v-show="display=='rules'" v-html="content")
-    ComputerGame(v-show="display=='computer'"
-      :fen="fen" :mode="mode" :vname="variant.name"
+    ComputerGame(v-show="display=='computer'" :game-info="gameInfo"
       @computer-think="gameInProgress=false" @game-over="stopGame")
 </template>
 
@@ -19,6 +18,7 @@
 import ComputerGame from "@/components/ComputerGame.vue";
 import { store } from "@/store";
 import { getDiagram } from "@/utils/printDiagram";
+
 export default {
   name: 'my-rules',
   components: {
@@ -27,13 +27,16 @@ export default {
   data: function() {
     return {
       st: store.state,
-      variant: {id: 0, name: "_unknown"}, //...yet
       content: "",
       display: "rules",
-      mode: "versus",
       gameInProgress: false,
-      mycolor: "w",
-      fen: "",
+      // variables passed to ComputerGame:
+      gameInfo: {
+        vname: "_unknown",
+        mode: "versus",
+        fen: "",
+        userStop: false,
+      }
     };
   },
   watch: {
@@ -58,13 +61,7 @@ export default {
     tryChangeVariant: async function(vname) {
       if (!vname || vname == "_unknown")
         return;
-      if (this.st.variants.length > 0)
-      {
-        const idxOfVar = this.st.variants.findIndex(e => e.name == vname);
-        this.variant = this.st.variants[idxOfVar];
-      }
-      else
-        this.variant.name = vname;
+      this.gameInfo.vname = vname;
       const vModule = await import("@/variants/" + vname + ".js");
       window.V = vModule.VariantRules;
       // Method to replace diagrams in loaded HTML
@@ -75,26 +72,24 @@ export default {
       // (AJAX) Request to get rules content (plain text, HTML)
       this.content =
         require("raw-loader!@/rules/" + vname + "/" + this.st.lang + ".pug")
+        // Next two lines fix a weird issue after last update (2019-11)
+        .replace(/\\[n"]/g, " ")
+        .replace('module.exports = "', '').replace(/"$/, "")
         .replace(/(fen:)([^:]*):/g, replaceByDiag);
     },
-    startGame: function() {
+    startGame: function(mode) {
       if (this.gameInProgress)
         return;
       this.gameInProgress = true;
       this.display = "computer";
-      this.fen = V.GenRandInitFen();
+      this.gameInfo.mode = mode;
+      this.gameInfo.userStop = false;
+      this.gameInfo.fen = V.GenRandInitFen();
     },
     stopGame: function() {
       this.gameInProgress = false;
-      this.mode = "analyze";
-    },
-    playAgainstComputer: function() {
-      this.mode = "versus";
-      this.startGame();
-    },
-    watchComputerGame: function() {
-      this.mode = "auto";
-      this.startGame();
+      this.gameInfo.userStop = true;
+      this.gameInfo.mode = "analyze";
     },
   },
 };