Finished. Now some last styling
[vchess.git] / client / src / views / Rules.vue
index 2cfd331..e1ef8fe 100644 (file)
@@ -1,50 +1,62 @@
 <template lang="pug">
-.row
-  .col-sm-12 col-md-10 col-md-offset-1 col-lg-8 col-lg-offset-2
-    .button-group
-      button(@click="display='rules'") Read the rules
-      button(v-show="!gameInProgress" @click="watchComputerGame")
-        | Observe a sample game
-      button(v-show="!gameInProgress" @click="playAgainstComputer")
-        | Beat the computer!
-      button(v-show="gameInProgress" @click="stopGame")
-        | Stop game
-    div(v-show="display=='rules'" v-html="content" class="section-content")
-    Game(v-show="display=='computer'" :mycolor="mycolor" :fen="fen"
-      :mode="mode" :sub-mode="subMode"
-      @computer-think="gameInProgress=false" @game-over="stopGame")
+main
+  .row
+    .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
+      .button-group
+        button(@click="clickReadRules") Rules
+        button(v-show="!gameInProgress" @click="() => startGame('auto')")
+          | Sample game
+        button(v-show="!gameInProgress" @click="() => startGame('versus')")
+          | Practice
+        button(v-show="gameInProgress" @click="() => stopGame()")
+          | Stop game
+        button(@click="gotoAnalyze") Analyze
+      .section-content(v-show="display=='rules'" v-html="content")
+  ComputerGame(v-show="display=='computer'" :game-info="gameInfo"
+    @game-over="stopGame" @game-stopped="gameStopped")
 </template>
 
 <script>
-import Game from "@/components/Game.vue";
+import ComputerGame from "@/components/ComputerGame.vue";
 import { store } from "@/store";
+import { getDiagram } from "@/utils/printDiagram";
+
 export default {
   name: 'my-rules',
+  components: {
+    ComputerGame,
+  },
   data: function() {
     return {
       st: store.state,
       content: "",
       display: "rules",
-      mode: "computer",
-      subMode: "", //'auto' for game CPU vs CPU
       gameInProgress: false,
-      mycolor: "w",
-      fen: "",
+      // variables passed to ComputerGame:
+      gameInfo: {
+        vname: "_unknown",
+        mode: "versus",
+        fen: "",
+        score: "*",
+      }
     };
   },
-  mounted: function() {
-    // Method to replace diagrams in loaded HTML
-    const replaceByDiag = (match, p1, p2) => {
-      const args = this.parseFen(p2);
-      return getDiagram(args);
-    };
-    // (AJAX) Request to get rules content (plain text, HTML)
-    this.content =
-      require("raw-loader!pug-plain-loader!@/rules/" +
-        this.$route.params["vname"] + "/" + this.st.lang + ".pug")
-      .replace(/(fen:)([^:]*):/g, replaceByDiag);
+  watch: {
+    "$route": function(newRoute) {
+      this.tryChangeVariant(newRoute.params["vname"]);
+    },
+  },
+  created: async function() {
+    // NOTE: variant cannot be set before store is initialized
+    this.tryChangeVariant(this.$route.params["vname"]);
   },
   methods: {
+    clickReadRules: function() {
+      if (this.display != "rules")
+        this.display = "rules";
+      else if (this.gameInProgress)
+        this.display = "computer";
+    },
     parseFen(fen) {
       const fenParts = fen.split(" ");
       return {
@@ -54,26 +66,169 @@ export default {
         shadow: fenParts[3],
       };
     },
-    startGame: function() {
+    tryChangeVariant: async function(vname) {
+      if (!vname || vname == "_unknown")
+        return;
+      this.gameInfo.vname = vname;
+      const vModule = await import("@/variants/" + vname + ".js");
+      window.V = vModule.VariantRules;
+      // Method to replace diagrams in loaded HTML
+      const replaceByDiag = (match, p1, p2) => {
+        const args = this.parseFen(p2);
+        return getDiagram(args);
+      };
+      // (AJAX) Request to get rules content (plain text, HTML)
+      this.content =
+        require("raw-loader!@/translations/rules/" + vname + "/" + this.st.lang + ".pug")
+        // Next two lines fix a weird issue after last update (2019-11)
+        .replace(/\\[n"]/g, " ")
+        .replace('module.exports = "', '').replace(/"$/, "")
+        .replace(/(fen:)([^:]*):/g, replaceByDiag);
+    },
+    startGame: function(mode) {
       if (this.gameInProgress)
         return;
       this.gameInProgress = true;
-      this.mode = "computer";
       this.display = "computer";
-      this.fen = V.GenRandInitFen();
+      this.gameInfo.mode = mode;
+      this.gameInfo.score = "*";
+      this.gameInfo.fen = V.GenRandInitFen();
     },
-    stopGame: function() {
-      this.gameInProgress = false;
-      this.mode = "analyze";
+    // user is willing to stop the game:
+    stopGame: function(score) {
+      this.gameInfo.score = score || "?";
+      this.gameInfo.mode = "analyze";
     },
-    playAgainstComputer: function() {
-      this.subMode = "";
-      this.startGame();
+    // The game is effectively stopped:
+    gameStopped: function() {
+      this.gameInProgress = false;
     },
-    watchComputerGame: function() {
-      this.subMode = "auto";
-      this.startGame();
+    gotoAnalyze: function() {
+      this.$router.push("/analyze/" + this.gameInfo.vname
+        + "/?fen=" + V.GenRandInitFen());
     },
   },
 };
 </script>
+
+<style lang="sass">
+//.section-content
+//  *
+//    margin-left: auto
+//    margin-right: auto
+//    max-width: 767px
+//  figure.diagram-container
+//    max-width: 1000px
+//  @media screen and (max-width: 767px)
+//    max-width: 100%
+//    padding: 0 5px
+
+.warn
+  padding: 3px
+  color: red
+  background-color: lightgrey
+  font-weight: bold
+
+figure.diagram-container
+  margin: 15px 0 15px 0
+  text-align: center
+  width: 100%
+  display: block
+  .diagram
+    display: block
+    width: 40%
+    min-width: 240px
+    margin-left: auto
+    margin-right: auto
+  .diag12
+    float: left
+    margin-left: calc(10% - 20px)
+    margin-right: 40px
+    @media screen and (max-width: 630px)
+      float: none
+      margin: 0 auto 10px auto
+  .diag22
+    float: left
+    margin-right: calc(10% - 20px)
+    @media screen and (max-width: 630px)
+      float: none
+      margin: 0 auto
+  figcaption
+    display: block
+    clear: both
+    padding-top: 5px
+    font-size: 0.8em
+
+p.boxed
+  background-color: #FFCC66
+  padding: 5px
+
+.stageDelimiter
+  color: purple
+
+// To show (new) pieces, and/or there values...
+figure.showPieces > img
+  width: 50px
+
+figure.showPieces > figcaption
+  color: #6C6C6C
+
+.section-title
+  padding: 0
+
+.section-title > h4
+  padding: 5px
+
+ol, ul:not(.browser-default)
+  padding-left: 20px
+
+ul:not(.browser-default)
+  margin-top: 5px
+
+ul:not(.browser-default) > li
+  list-style-type: disc
+
+.light-square-diag
+  background-color: #e5e5ca
+
+.dark-square-diag
+  background-color: #6f8f57
+
+// TODO: following is duplicated
+div.board
+  float: left
+  height: 0
+  display: inline-block
+  position: relative
+
+div.board8
+  width: 12.5%
+  padding-bottom: 12.5%
+
+div.board10
+  width: 10%
+  padding-bottom: 10%
+
+div.board11
+  width: 9.09%
+  padding-bottom: 9.1%
+
+img.piece
+  width: 100%
+
+img.piece, img.mark-square
+  max-width: 100%
+  height: auto
+  display: block
+
+img.mark-square
+  opacity: 0.6
+  width: 76%
+  position: absolute
+  top: 12%
+  left: 12%
+  opacity: .7
+
+.in-shadow
+  filter: brightness(50%)
+</style>