Fix waiting time + names for computer games
[vchess.git] / client / src / views / Rules.vue
index fd66846..d96f1ed 100644 (file)
 <template lang="pug">
-.row
-  .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
-    .button-group
-      button(@click="display='rules'") Read the rules
-      button(v-show="!gameInProgress" @click="watchComputerGame")
-        | Observe a sample game
-      button(v-show="!gameInProgress" @click="playAgainstComputer")
-        | Beat the computer!
-      button(v-show="gameInProgress" @click="stopGame")
-        | Stop game
-    VariantRules(v-show="display=='rules'" :vname="variant.name")
-    Game(v-show="display=='computer'" :gid-or-fen="fen"
-      :mode="mode" :sub-mode="subMode" :variant="variant"
-      @computer-think="gameInProgress=false" @game-over="stopGame")
+main
+  .row
+    .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
+      .button-group
+        button(@click="clickReadRules()") {{ st.tr["Rules"] }}
+        button(
+          v-show="!gameInProgress"
+          @click="startGame('auto')"
+        )
+          | {{ st.tr["Example game"] }}
+        button(
+          v-show="!gameInProgress"
+          @click="startGame('versus')"
+        )
+          | {{ st.tr["Practice"] }}
+        button(
+          v-show="gameInProgress"
+          @click="stopGame()"
+        )
+          | {{ st.tr["Stop game"] }}
+        button(
+          v-if="showAnalyzeBtn"
+          @click="gotoAnalyze()"
+        )
+          | {{ st.tr["Analysis mode"] }}
+  .row
+    .col-sm-12.col-md-8.col-md-offset-2.col-lg-6.col-lg-offset-3
+      h4#variantName(v-show="display=='rules'") {{ gameInfo.vname }}
+      div(
+        v-show="display=='rules'"
+        v-html="content"
+      )
+  ComputerGame(
+    ref="compgame"
+    v-show="display=='computer'"
+    :game-info="gameInfo"
+    @game-stopped="gameStopped"
+  )
 </template>
 
 <script>
-import Game from "@/components/Game.vue";
+import ComputerGame from "@/components/ComputerGame.vue";
 import { store } from "@/store";
-import VariantRules from "@/components/VariantRules";
+import { replaceByDiag } from "@/utils/printDiagram";
+import { CompgameStorage } from "@/utils/compgameStorage";
 export default {
-  name: 'my-rules',
+  name: "my-rules",
   components: {
-    Game,
-    VariantRules,
+    ComputerGame
   },
   data: function() {
     return {
       st: store.state,
-      variant: {id: 0, name: "_unknown"}, //...yet
       display: "rules",
-      mode: "computer",
-      subMode: "", //'auto' for game CPU vs CPU
       gameInProgress: false,
-      mycolor: "w",
-      fen: "",
+      // variables passed to ComputerGame:
+      gameInfo: {
+        vname: "",
+        mode: "versus",
+      },
+      V: null,
     };
   },
   watch: {
     $route: function(newRoute) {
-      this.tryChangeVariant(newRoute.params["vname"]);
-    },
+      this.re_setVariant(newRoute.params["vname"]);
+    }
   },
-  created: async function() {
+  created: function() {
     // NOTE: variant cannot be set before store is initialized
-    this.tryChangeVariant(this.$route.params["vname"]);
+    this.re_setVariant(this.$route.params["vname"]);
+  },
+  computed: {
+    showAnalyzeBtn: function() {
+      return !!this.V && this.V.CanAnalyze;
+    },
+    content: function() {
+      if (!this.gameInfo.vname) return ""; //variant not set yet
+      // (AJAX) Request to get rules content (plain text, HTML)
+      return (
+        require(
+          "raw-loader!@/translations/rules/" +
+          this.gameInfo.vname + "/" +
+          this.st.lang + ".pug"
+        )
+        // Next two lines fix a weird issue after last update (2019-11)
+        .replace(/\\n/g, " ")
+        .replace(/\\"/g, '"')
+        .replace('module.exports = "', "")
+        .replace(/"$/, "")
+        .replace(/(fen:)([^:]*):/g, replaceByDiag)
+      );
+    }
   },
   methods: {
-    tryChangeVariant: async function(vname) {
-      if (vname == "_unknown")
-        return;
-      if (this.st.variants.length > 0)
-      {
-        const idxOfVar = this.st.variants.findIndex(e => e.name == vname);
-        this.variant = this.st.variants[idxOfVar];
-      }
-      else
-        this.variant.name = vname;
-      const vModule = await import("@/variants/" + vname + ".js");
-      window.V = vModule.VariantRules;
+    clickReadRules: function() {
+      if (this.display != "rules") this.display = "rules";
+      else if (this.gameInProgress) this.display = "computer";
+    },
+    re_setVariant: async function(vname) {
+      await import("@/variants/" + vname + ".js")
+      .then((vModule) => {
+        this.V = window.V = vModule[vname + "Rules"];
+        this.gameInfo.vname = vname;
+      })
+      .catch((err) => {
+        // Soon after component creation, st.tr might be uninitialized.
+        // Set a timeout to let a chance for the message to show translated.
+        const text = "Mispelled variant name";
+        setTimeout(() => {
+          alert(this.st.tr[text] || text);
+          this.$router.replace("/variants");
+        }, 500);
+      });
     },
-    startGame: function() {
-      if (this.gameInProgress)
-        return;
+    startGame: function(mode) {
+      if (this.gameInProgress) return;
       this.gameInProgress = true;
-      this.mode = "computer";
       this.display = "computer";
-      this.fen = V.GenRandInitFen();
+      this.gameInfo.mode = mode;
+      if (this.gameInfo.mode == "versus") {
+        CompgameStorage.get(this.gameInfo.vname, (game) => {
+          // NOTE: game might be null
+          this.$refs["compgame"].launchGame(game);
+        });
+      } else {
+        this.$refs["compgame"].launchGame();
+      }
     },
+    // The user wants to stop the game:
     stopGame: function() {
-      this.gameInProgress = false;
-      this.mode = "analyze";
-    },
-    playAgainstComputer: function() {
-      this.subMode = "";
-      this.startGame();
+      this.$refs["compgame"].gameOver("?", "Undetermined result");
     },
-    watchComputerGame: function() {
-      this.subMode = "auto";
-      this.startGame();
+    // The game is effectively stopped:
+    gameStopped: function() {
+      this.gameInProgress = false;
+      if (this.gameInfo.mode == "versus")
+        CompgameStorage.remove(this.gameInfo.vname);
     },
-  },
+    gotoAnalyze: function() {
+      this.$router.push(
+        "/analyse/" + this.gameInfo.vname +
+        "/?fen=" + V.GenRandInitFen(this.st.settings.randomness)
+      );
+    }
+  }
 };
 </script>
+
+<!-- NOTE: not scoped here, because HTML is injected -->
+<style lang="sass">
+@import "@/styles/_board_squares_img.sass"
+@import "@/styles/_rules.sass"
+</style>
+
+<style lang="sass" scoped>
+h4#variantName
+  text-align: center
+  font-weight: bold
+</style>