Draft Hiddenqueen, Grasshopper and Knightmate chess (rules unwritten)
[vchess.git] / client / src / views / Rules.vue
index 55564ff..556ea86 100644 (file)
@@ -20,18 +20,20 @@ main
         )
           | {{ st.tr["Stop game"] }}
         button(
-          v-if="display=='rules' && gameInfo.vname!='Dark'"
+          v-if="showAnalyzeBtn"
           @click="gotoAnalyze()"
         )
-          | {{ st.tr["Analyse"] }}
+          | {{ st.tr["Analysis mode"] }}
+  .row
+    .col-sm-12.col-md-8.col-md-offset-2.col-lg-6.col-lg-offset-3
       div(
         v-show="display=='rules'"
         v-html="content"
       )
   ComputerGame(
+    ref="compgame"
     v-show="display=='computer'"
     :game-info="gameInfo"
-    @game-over="stopGame"
     @game-stopped="gameStopped"
   )
 </template>
@@ -40,6 +42,7 @@ main
 import ComputerGame from "@/components/ComputerGame.vue";
 import { store } from "@/store";
 import { getDiagram } from "@/utils/printDiagram";
+import { CompgameStorage } from "@/utils/compgameStorage";
 export default {
   name: "my-rules",
   components: {
@@ -54,9 +57,8 @@ export default {
       gameInfo: {
         vname: "",
         mode: "versus",
-        fen: "",
-        score: "*"
-      }
+      },
+      V: null,
     };
   },
   watch: {
@@ -69,6 +71,9 @@ export default {
     this.re_setVariant(this.$route.params["vname"]);
   },
   computed: {
+    showAnalyzeBtn: function() {
+      return this.V && this.V.CanAnalyze;
+    },
     content: function() {
       if (!this.gameInfo.vname) return ""; //variant not set yet
       // (AJAX) Request to get rules content (plain text, HTML)
@@ -107,25 +112,44 @@ export default {
       return getDiagram(args);
     },
     re_setVariant: async function(vname) {
-      const vModule = await import("@/variants/" + vname + ".js");
-      window.V = vModule.VariantRules;
-      this.gameInfo.vname = vname;
+      await import("@/variants/" + vname + ".js")
+      .then((vModule) => {
+        this.V = window.V = vModule.VariantRules;
+        this.gameInfo.vname = vname;
+      })
+      .catch((err) => {
+        // Soon after component creation, st.tr might be uninitialized.
+        // Set a timeout to let a chance for the message to show translated.
+        const text = "Mispelled variant name";
+        setTimeout(() => {
+          alert(this.st.tr[text] || text);
+          this.$router.replace("/variants");
+        }, 500);
+      });
     },
     startGame: function(mode) {
       if (this.gameInProgress) return;
       this.gameInProgress = true;
       this.display = "computer";
       this.gameInfo.mode = mode;
-      this.gameInfo.score = "*";
-      this.gameInfo.fen = V.GenRandInitFen();
+      if (this.gameInfo.mode == "versus") {
+        CompgameStorage.get(this.gameInfo.vname, (game) => {
+          // NOTE: game might be null
+          this.$refs["compgame"].launchGame(game);
+        });
+      } else {
+        this.$refs["compgame"].launchGame();
+      }
     },
-    // user is willing to stop the game:
-    stopGame: function(score) {
-      this.gameInfo.score = score || "?";
+    // user wants to stop the game:
+    stopGame: function() {
+      this.$refs["compgame"].gameOver("?", "Undetermined result");
     },
     // The game is effectively stopped:
     gameStopped: function() {
       this.gameInProgress = false;
+      if (this.gameInfo.mode == "versus")
+        CompgameStorage.remove(this.gameInfo.vname);
     },
     gotoAnalyze: function() {
       this.$router.push(