Implemented multi-move possibility in a moves list => better support for multi-moves...
[vchess.git] / client / src / views / Problems.vue
index 338eaaf..2d6ac69 100644 (file)
@@ -47,19 +47,16 @@ main
   .row(v-if="showOne")
     .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
       #topPage
+        .button-group(v-if="st.user.id == curproblem.uid")
+          button(@click="editProblem(curproblem)") {{ st.tr["Edit"] }}
+          button(@click="deleteProblem(curproblem)") {{ st.tr["Delete"] }}
         span.vname {{ curproblem.vname }}
         span.uname ({{ curproblem.uname }})
         button.marginleft(@click="backToList()") {{ st.tr["Back to list"] }}
-        button.nomargin(
-          v-if="st.user.id == curproblem.uid"
-          @click="editProblem(curproblem)"
-        )
-          | {{ st.tr["Edit"] }}
-        button.nomargin(
-          v-if="st.user.id == curproblem.uid"
-          @click="deleteProblem(curproblem)"
-        )
-          | {{ st.tr["Delete"] }}
+        button.nomargin(@click="gotoPrevNext($event,curproblem,1)")
+          | {{ st.tr["Previous"] }}
+        button.nomargin(@click="gotoPrevNext($event,curproblem,-1)")
+          | {{ st.tr["Next"] }}
       p.oneInstructions.clickable(
         v-html="parseHtml(curproblem.instruction)"
         @click="curproblem.showSolution=!curproblem.showSolution"
@@ -102,7 +99,6 @@ main
   BaseGame(
     v-if="showOne"
     :game="game"
-    :vr="vr"
   )
 </template>
 
@@ -142,7 +138,6 @@ export default {
       onlyMines: false,
       showOne: false,
       infoMsg: "",
-      vr: null, //"variant rules" object initialized from FEN
       game: {
         players: [{ name: "Problem" }, { name: "Problem" }],
         mode: "analyze"
@@ -283,15 +278,29 @@ export default {
     showProblem: function(p) {
       this.loadVariant(p.vid, () => {
         // The FEN is already checked at this stage:
-        this.vr = new V(p.fen);
         this.game.vname = p.vname;
-        this.game.mycolor = this.vr.turn; //diagram orientation
+        this.game.mycolor = V.ParseFen(p.fen).turn; //diagram orientation
         this.game.fen = p.fen;
         this.$set(this.game, "fenStart", p.fen);
         this.copyProblem(p, this.curproblem);
         this.showOne = true;
       });
     },
+    gotoPrevNext: function(e, prob, dir) {
+      const startIdx = this.problems.findIndex(p => p.id == prob.id);
+      let nextIdx = startIdx + dir;
+      while (
+        nextIdx >= 0 &&
+        nextIdx < this.problems.length &&
+        ((this.onlyMines && this.problems[nextIdx].uid != this.st.user.id) ||
+          (!this.onlyMines && this.problems[nextIdx].uid == this.st.user.id))
+      )
+        nextIdx += dir;
+      if (nextIdx >= 0 && nextIdx < this.problems.length)
+        this.setHrefPid(this.problems[nextIdx]);
+      else
+        alert(this.st.tr["No more problems"]);
+    },
     prepareNewProblem: function() {
       this.resetCurProb();
       window.doClick("modalNewprob");