Rollback last (bad) improving attempt
[vchess.git] / client / src / views / MyGames.vue
index 1362cb2..d12fff4 100644 (file)
@@ -6,7 +6,9 @@ main
         button.tabbtn#liveGames(@click="setDisplay('live',$event)")
           | {{ st.tr["Live games"] }}
         button.tabbtn#corrGames(@click="setDisplay('corr',$event)")
-          | {{ st.tr["Correspondance games"] }}
+          | {{ st.tr["Correspondence games"] }}
+        button.tabbtn#importGames(@click="setDisplay('import',$event)")
+          | {{ st.tr["Imported games"] }}
       GameList(
         ref="livegames"
         v-show="display=='live'"
@@ -15,26 +17,45 @@ main
         @abortgame="abortGame"
       )
       GameList(
-        ref="corrgames"
         v-show="display=='corr'"
+        ref="corrgames"
         :games="corrGames"
         @show-game="showGame"
         @abortgame="abortGame"
       )
+      UploadGame(
+        v-show="display=='import'"
+        @game-uploaded="addGameImport"
+      )
+      GameList(
+        v-show="display=='import'"
+        ref="importgames"
+        :games="importGames"
+        :show-both="true"
+        @show-game="showGame"
+      )
+      button#loadMoreBtn(
+        v-show="hasMore[display]"
+        @click="loadMore(display)"
+      )
+        | {{ st.tr["Load more"] }}
 </template>
 
 <script>
 import { store } from "@/store";
 import { GameStorage } from "@/utils/gameStorage";
+import { ImportgameStorage } from "@/utils/importgameStorage";
 import { ajax } from "@/utils/ajax";
 import { getScoreMessage } from "@/utils/scoring";
 import params from "@/parameters";
 import { getRandString } from "@/utils/alea";
 import GameList from "@/components/GameList.vue";
+import UploadGame from "@/components/UploadGame.vue";
 export default {
   name: "my-my-games",
   components: {
-    GameList
+    GameList,
+    UploadGame
   },
   data: function() {
     return {
@@ -42,29 +63,64 @@ export default {
       display: "live",
       liveGames: [],
       corrGames: [],
+      importGames: [],
+      // timestamp of last showed (oldest) game:
+      cursor: {
+        live: Number.MAX_SAFE_INTEGER,
+        "import": Number.MAX_SAFE_INTEGER,
+        corr: Number.MAX_SAFE_INTEGER
+      },
+      // hasMore == TRUE: a priori there could be more games to load
+      hasMore: {
+        live: true,
+        "import": true,
+        corr: (store.state.user.id > 0)
+      },
       conn: null,
-      connexionString: ""
+      connexionString: "",
+      socketCloseListener: 0
     };
   },
+  watch: {
+    $route: function(to, from) {
+      if (to.path != "/mygames") this.cleanBeforeDestroy();
+    },
+    // st.variants changes only once, at loading from [] to [...]
+    "st.variants": function() {
+      // Set potential games variant names + display:
+      this.liveGames.concat(this.corrGames).concat(this.importGames)
+      .forEach(o => {
+        if (!o.vname) this.setVname(o);
+      });
+    }
+  },
   created: function() {
+    window.addEventListener("beforeunload", this.cleanBeforeDestroy);
     // Initialize connection
     this.connexionString =
       params.socketUrl +
-      "/?sid=" +
-      this.st.user.sid +
-      "&id=" +
-      this.st.user.id +
-      "&tmpId=" +
-      getRandString() +
+      "/?sid=" + this.st.user.sid +
+      "&id=" + this.st.user.id +
+      "&tmpId=" + getRandString() +
       "&page=" +
       encodeURIComponent(this.$route.path);
     this.conn = new WebSocket(this.connexionString);
     this.conn.onmessage = this.socketMessageListener;
-    this.conn.onclose = this.socketCloseListener;
+    this.socketCloseListener = setInterval(
+      () => {
+        if (this.conn.readyState == 3) {
+          // Connexion is closed: re-open
+          this.conn.removeEventListener("message", this.socketMessageListener);
+          this.conn = new WebSocket(this.connexionString);
+          this.conn.addEventListener("message", this.socketMessageListener);
+        }
+      },
+      1000
+    );
   },
   mounted: function() {
     const adjustAndSetDisplay = () => {
-      // showType is the last type viwed by the user (default)
+      // showType is the last type viewed by the user (default)
       let showType = localStorage.getItem("type-myGames") || "live";
       // Live games, my turn: highest priority:
       if (this.liveGames.some(g => !!g.myTurn)) showType = "live";
@@ -84,52 +140,93 @@ export default {
       }
       this.setDisplay(showType);
     };
-    GameStorage.getAll(localGames => {
+    GameStorage.getRunning(localGames => {
       localGames.forEach(g => g.type = "live");
       this.decorate(localGames);
       this.liveGames = localGames;
       if (this.st.user.id > 0) {
+        // Ask running corr games first
         ajax(
-          "/games",
+          "/runninggames",
           "GET",
           {
-            data: { uid: this.st.user.id },
+            credentials: true,
             success: (res) => {
-              let serverGames = res.games.filter(g => {
-                const mySide =
-                  g.players[0].uid == this.st.user.id
-                    ? "White"
-                    : "Black";
-                return !g["deletedBy" + mySide];
+              // These games are garanteed to not be deleted
+              this.corrGames = res.games;
+              this.corrGames.forEach(g => {
+                g.type = "corr";
+                g.score = "*";
+                g.options = JSON.parse(g.options);
               });
-              serverGames.forEach(g => g.type = "corr");
-              this.decorate(serverGames);
-              this.corrGames = serverGames;
-              adjustAndSetDisplay();
+              this.decorate(this.corrGames);
+              // Now ask completed games (partial list)
+              this.loadMore(
+                "live",
+                () => this.loadMore("corr", () => {
+                  this.loadMore("import", adjustAndSetDisplay);
+                })
+              );
             }
           }
         );
-      } else adjustAndSetDisplay();
+      }
+      else {
+        this.loadMore("live", () => {
+          this.loadMore("import", adjustAndSetDisplay);
+        });
+      }
     });
   },
   beforeDestroy: function() {
-    this.conn.send(JSON.stringify({code: "disconnect"}));
+    this.cleanBeforeDestroy();
   },
   methods: {
+    cleanBeforeDestroy: function() {
+      clearInterval(this.socketCloseListener);
+      window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
+      this.conn.removeEventListener("message", this.socketMessageListener);
+      this.conn.send(JSON.stringify({code: "disconnect"}));
+      this.conn = null;
+    },
     setDisplay: function(type, e) {
       this.display = type;
       localStorage.setItem("type-myGames", type);
-      let elt = e ? e.target : document.getElementById(type + "Games");
+      let elt = (!!e ? e.target : document.getElementById(type + "Games"));
       elt.classList.add("active");
       elt.classList.remove("somethingnew"); //in case of
-      if (elt.previousElementSibling)
-        elt.previousElementSibling.classList.remove("active");
-      else elt.nextElementSibling.classList.remove("active");
+      for (let t of ["live","corr","import"]) {
+        if (t != type)
+          document.getElementById(t + "Games").classList.remove("active");
+      }
+    },
+    // TODO: duplicated from Hall.vue:
+    setVname: function(obj) {
+      const variant = this.st.variants.find(v => v.id == obj.vid);
+      if (!!variant) {
+        obj.vname = variant.name;
+        obj.vdisp = variant.display;
+      }
+    },
+    addGameImport(game) {
+      game.type = "import";
+      ImportgameStorage.add(game, (err) => {
+        if (!!err) {
+          if (err.message.indexOf("Key already exists") < 0) {
+            alert(this.st.tr["An error occurred. Try again!"]);
+            return;
+          }
+          // NOTE: since a random new ID is generated for imported games,
+          // this error will not occur.
+          else alert(this.st.tr["The game was already imported"]);
+        }
+        this.$router.push("/game/" + game.id);
+      });
     },
     tryShowNewsIndicator: function(type) {
       if (
-        (type == "live" && this.display == "corr") ||
-        (type == "corr" && this.display == "live")
+        (type == "live" && this.display != "live") ||
+        (type == "corr" && this.display != "corr")
       ) {
         document
           .getElementById(type + "Games")
@@ -140,7 +237,7 @@ export default {
     decorate: function(games) {
       games.forEach(g => {
         g.myColor =
-          (g.type == "corr" && g.players[0].uid == this.st.user.id) ||
+          (g.type == "corr" && g.players[0].id == this.st.user.id) ||
           (g.type == "live" && g.players[0].sid == this.st.user.sid)
             ? 'w'
             : 'b';
@@ -150,10 +247,13 @@ export default {
           if ((rem == 0 && g.myColor == 'w') || (rem == 1 && g.myColor == 'b'))
             g.myTurn = true;
         }
+        this.setVname(g);
       });
     },
     socketMessageListener: function(msg) {
+      if (!this.conn) return;
       const data = JSON.parse(msg.data);
+      // NOTE: no imported games here
       let gamesArrays = {
         "corr": this.corrGames,
         "live": this.liveGames
@@ -162,7 +262,7 @@ export default {
         case "notifyturn":
         case "notifyscore": {
           const info = data.data;
-          const type = (!!parseInt(info.gid) ? "corr" : "live");
+          const type = (!!parseInt(info.gid, 10) ? "corr" : "live");
           let game = gamesArrays[type].find(g => g.id == info.gid);
           // "notifything" --> "thing":
           const thing = data.code.substr(6);
@@ -171,21 +271,20 @@ export default {
             game.myTurn = !game.myTurn;
             if (game.myTurn) this.tryShowNewsIndicator(type);
           }
+          else game.myTurn = false;
           // TODO: forcing refresh like that is ugly and wrong.
           //       How to do it cleanly?
           this.$refs[type + "games"].$forceUpdate();
           break;
         }
         case "notifynewgame": {
-          const gameInfo = data.data;
-          // st.variants might be uninitialized,
-          // if unlucky and newgame right after connect:
-          const v = this.st.variants.find(v => v.id == gameInfo.vid);
-          const vname = !!v ? v.name : "";
+          let gameInfo = data.data;
+          this.setVname(gameInfo);
+          // TODO: remove patch on next line (options || "{}")
+          gameInfo.options = JSON.parse(gameInfo.options || "{}");
           const type = (gameInfo.cadence.indexOf('d') >= 0 ? "corr": "live");
           let game = Object.assign(
             {
-              vname: vname,
               type: type,
               score: "*",
               created: Date.now()
@@ -193,7 +292,7 @@ export default {
             gameInfo
           );
           game.myTurn =
-            (type == "corr" && game.players[0].uid == this.st.user.id) ||
+            (type == "corr" && game.players[0].id == this.st.user.id) ||
             (type == "live" && game.players[0].sid == this.st.user.sid);
           gamesArrays[type].push(game);
           if (game.myTurn) this.tryShowNewsIndicator(type);
@@ -203,13 +302,8 @@ export default {
         }
       }
     },
-    socketCloseListener: function() {
-      this.conn = new WebSocket(this.connexionString);
-      this.conn.addEventListener("message", this.socketMessageListener);
-      this.conn.addEventListener("close", this.socketCloseListener);
-    },
     showGame: function(game) {
-      if (game.type == "live" || !game.myTurn) {
+      if (game.type != "corr" || !game.myTurn) {
         this.$router.push("/game/" + game.id);
         return;
       }
@@ -233,17 +327,20 @@ export default {
           game.players[0].sid == this.st.user.sid
             ? game.players[1].sid
             : game.players[0].sid;
-        this.conn.send(
-          JSON.stringify(
-            {
-              code: "mabort",
-              gid: game.id,
-              // NOTE: target might not be online
-              target: oppsid
-            }
-          )
-        );
+        if (!!this.conn) {
+          this.conn.send(
+            JSON.stringify(
+              {
+                code: "mabort",
+                gid: game.id,
+                // NOTE: target might not be online
+                target: oppsid
+              }
+            )
+          );
+        }
       }
+      // NOTE: no imported games here
       else if (!game.deletedByWhite || !game.deletedByBlack) {
         // Set score if game isn't deleted on server:
         ajax(
@@ -260,21 +357,91 @@ export default {
           }
         );
       }
+    },
+    loadMore: function(type, cb) {
+      if (type == "corr" && this.st.user.id > 0) {
+        ajax(
+          "/completedgames",
+          "GET",
+          {
+            credentials: true,
+            data: { cursor: this.cursor["corr"] },
+            success: (res) => {
+              const L = res.games.length;
+              if (L > 0) {
+                this.cursor["corr"] = res.games[L - 1].created;
+                let moreGames = res.games;
+                moreGames.forEach(g => {
+                  g.type = "corr";
+                  g.options = JSON.parse(g.options);
+                });
+                this.decorate(moreGames);
+                this.corrGames = this.corrGames.concat(moreGames);
+              }
+              else this.hasMore["corr"] = false;
+              if (!!cb) cb();
+            }
+          }
+        );
+      }
+      else if (type == "live") {
+        GameStorage.getNext(this.cursor["live"], localGames => {
+          const L = localGames.length;
+          if (L > 0) {
+            // Add "-1" because IDBKeyRange.upperBound includes boundary
+            this.cursor["live"] = localGames[L - 1].created - 1;
+            localGames.forEach(g => {
+              g.type = "live";
+              // TODO: remove patch on next line (options || "{}")
+              g.options = JSON.parse(g.options || "{}");
+            });
+            this.decorate(localGames);
+            this.liveGames = this.liveGames.concat(localGames);
+          }
+          else this.hasMore["live"] = false;
+          if (!!cb) cb();
+        });
+      }
+      else if (type == "import") {
+        ImportgameStorage.getNext(this.cursor["import"], importGames => {
+          const L = importGames.length;
+          if (L > 0) {
+            // Add "-1" because IDBKeyRange.upperBound includes boundary
+            this.cursor["import"] = importGames[L - 1].created - 1;
+            importGames.forEach(g => {
+              g.type = "import";
+              // TODO: remove following patch (options || "{}")
+              g.options = JSON.parse(g.options || "{}");
+              this.setVname(g);
+            });
+            this.importGames = this.importGames.concat(importGames);
+          }
+          else this.hasMore["import"] = false;
+          if (!!cb) cb();
+        });
+      }
     }
   }
 };
 </script>
 
-<style lang="sass">
+<style lang="sass" scoped>
 .active
-  color: #42a983
+  color: #388e3c
 
 .tabbtn
   background-color: #f9faee
 
-table.game-list
-  max-height: 100%
+button#loadMoreBtn
+  display: block
+  margin: 0 auto
 
 .somethingnew
-  background-color: #c5fefe !important
+  background-color: #90C4EC !important
+</style>
+
+<!-- Not scoped because acting on GameList -->
+<style lang="sass">
+table.game-list
+  max-height: 100%
 </style>