Some fixes, work on Eightpieces draft, add a few capturing variants
[vchess.git] / client / src / views / MyGames.vue
index 5148c3c..c9c34f3 100644 (file)
@@ -45,8 +45,9 @@ export default {
     };
   },
   created: function() {
-    GameStorage.getAll(true, localGames => {
+    GameStorage.getAll(localGames => {
       localGames.forEach(g => g.type = "live");
+      this.decorate(localGames);
       this.liveGames = localGames;
     });
     if (this.st.user.id > 0) {
@@ -64,6 +65,7 @@ export default {
               return !g["deletedBy" + mySide];
             });
             serverGames.forEach(g => g.type = "corr");
+            this.decorate(serverGames);
             this.corrGames = serverGames;
           }
         }
@@ -74,6 +76,8 @@ export default {
       params.socketUrl +
       "/?sid=" +
       this.st.user.sid +
+      "&id=" +
+      this.st.user.id +
       "&tmpId=" +
       getRandString() +
       "&page=" +
@@ -100,33 +104,92 @@ export default {
         elt.previousElementSibling.classList.remove("active");
       else elt.nextElementSibling.classList.remove("active");
     },
-    // TODO: classifyObject is redundant (see Hall.vue)
-    classifyObject: function(o) {
-      return o.cadence.indexOf("d") === -1 ? "live" : "corr";
+    tryShowNewsIndicator: function(type) {
+      if (
+        (type == "live" && this.display == "corr") ||
+        (type == "corr" && this.display == "live")
+      ) {
+        document
+          .getElementById(type + "Games")
+          .classList.add("somethingnew");
+      }
     },
-    showGame: function(game) {
-      // TODO: "isMyTurn" is duplicated (see GameList component). myColor also
-      const isMyTurn = (g) => {
-        if (g.score != "*") return false;
-        const myColor =
-          g.players[0].uid == this.st.user.id ||
-          g.players[0].sid == this.st.user.sid
-            ? "w"
-            : "b";
-        const rem = g.movesCount % 2;
-        return (
-          (rem == 0 && myColor == "w") ||
-          (rem == 1 && myColor == "b")
-        );
+    // Called at loading to augment games with myColor + myTurn infos
+    decorate: function(games) {
+      games.forEach(g => {
+        g.myColor =
+          (g.type == "corr" && g.players[0].uid == this.st.user.id) ||
+          (g.type == "live" && g.players[0].sid == this.st.user.sid)
+            ? 'w'
+            : 'b';
+        // If game is over, myTurn doesn't exist:
+        if (g.score == "*") {
+          const rem = g.movesCount % 2;
+          if ((rem == 0 && g.myColor == 'w') || (rem == 1 && g.myColor == 'b'))
+            g.myTurn = true;
+        }
+      });
+    },
+    socketMessageListener: function(msg) {
+      const data = JSON.parse(msg.data);
+      let gamesArrays = {
+        "corr": this.corrGames,
+        "live": this.liveGames
       };
-      if (game.type == "live" || !isMyTurn(game)) {
+      switch (data.code) {
+        case "notifyturn":
+        case "notifyscore": {
+          const info = data.data;
+          const type = (!!parseInt(info.gid) ? "corr" : "live");
+          let game = gamesArrays[type].find(g => g.id == info.gid);
+          // "notifything" --> "thing":
+          const thing = data.code.substr(6);
+          game[thing] = info[thing];
+          if (thing == "turn") game.myTurn = !game.myTurn;
+          this.$forceUpdate();
+          this.tryShowNewsIndicator(type);
+          break;
+        }
+        case "notifynewgame": {
+          const gameInfo = data.data;
+          // st.variants might be uninitialized,
+          // if unlucky and newgame right after connect:
+          const v = this.st.variants.find(v => v.id == gameInfo.vid);
+          const vname = !!v ? v.name : "";
+          const type = (gameInfo.cadence.indexOf('d') >= 0 ? "corr": "live");
+          let game = Object.assign(
+            {
+              vname: vname,
+              type: type,
+              score: "*",
+              created: Date.now()
+            },
+            gameInfo
+          );
+          game.myTurn =
+            (type == "corr" && game.players[0].uid == this.st.user.id) ||
+            (type == "live" && game.players[0].sid == this.st.user.sid);
+          gamesArrays[type].push(game);
+          this.$forceUpdate();
+          this.tryShowNewsIndicator(type);
+          break;
+        }
+      }
+    },
+    socketCloseListener: function() {
+      this.conn = new WebSocket(this.connexionString);
+      this.conn.addEventListener("message", this.socketMessageListener);
+      this.conn.addEventListener("close", this.socketCloseListener);
+    },
+    showGame: function(game) {
+      if (game.type == "live" || !game.myTurn) {
         this.$router.push("/game/" + game.id);
         return;
       }
       // It's my turn in this game. Are there others?
       let nextIds = "";
-      let otherCorrGamesMyTurn = this.corrGames.filter(
-        g => g.id != game.id && isMyTurn(g));
+      let otherCorrGamesMyTurn = this.corrGames.filter(g =>
+        g.id != game.id && !!g.myTurn);
       if (otherCorrGamesMyTurn.length > 0) {
         nextIds += "/?next=[";
         otherCorrGamesMyTurn.forEach(g => { nextIds += g.id + ","; });
@@ -170,30 +233,6 @@ export default {
           }
         );
       }
-    },
-    socketMessageListener: function(msg) {
-      const data = JSON.parse(msg.data);
-      if (data.code == "changeturn") {
-        let games = !!parseInt(data.gid)
-          ? this.corrGames
-          : this.liveGames;
-        // NOTE: new move itself is not received, because it wouldn't be used.
-        let g = games.find(g => g.id == data.gid);
-        this.$set(g, "movesCount", g.movesCount + 1);
-        if (
-          (g.type == "live" && this.display == "corr") ||
-          (g.type == "corr" && this.display == "live")
-        ) {
-          document
-            .getElementById(g.type + "Games")
-            .classList.add("somethingnew");
-        }
-      }
-    },
-    socketCloseListener: function() {
-      this.conn = new WebSocket(this.connexionString);
-      this.conn.addEventListener("message", this.socketMessageListener);
-      this.conn.addEventListener("close", this.socketCloseListener);
     }
   }
 };