Refactor models (merge Players in Games), add cursor to correspondance games. Finishe...
[vchess.git] / client / src / views / MyGames.vue
index c9c34f3..628d72e 100644 (file)
@@ -8,17 +8,24 @@ main
         button.tabbtn#corrGames(@click="setDisplay('corr',$event)")
           | {{ st.tr["Correspondance games"] }}
       GameList(
+        ref="livegames"
         v-show="display=='live'"
         :games="liveGames"
         @show-game="showGame"
         @abortgame="abortGame"
       )
-      GameList(
-        v-show="display=='corr'"
-        :games="corrGames"
-        @show-game="showGame"
-        @abortgame="abortGame"
-      )
+      div(v-show="display=='corr'")
+        GameList(
+          ref="corrgames"
+          :games="corrGames"
+          @show-game="showGame"
+          @abortgame="abortGame"
+        )
+        button#loadMoreBtn(
+          v-if="hasMore"
+          @click="loadMore()"
+        )
+          | {{ st.tr["Load more"] }}
 </template>
 
 <script>
@@ -40,37 +47,15 @@ export default {
       display: "live",
       liveGames: [],
       corrGames: [],
+      // timestamp of last showed (oldest) corr game:
+      cursor: Number.MAX_SAFE_INTEGER,
+      // hasMore == TRUE: a priori there could be more games to load
+      hasMore: true,
       conn: null,
       connexionString: ""
     };
   },
   created: function() {
-    GameStorage.getAll(localGames => {
-      localGames.forEach(g => g.type = "live");
-      this.decorate(localGames);
-      this.liveGames = localGames;
-    });
-    if (this.st.user.id > 0) {
-      ajax(
-        "/games",
-        "GET",
-        {
-          data: { uid: this.st.user.id },
-          success: (res) => {
-            let serverGames = res.games.filter(g => {
-              const mySide =
-                g.players[0].uid == this.st.user.id
-                  ? "White"
-                  : "Black";
-              return !g["deletedBy" + mySide];
-            });
-            serverGames.forEach(g => g.type = "corr");
-            this.decorate(serverGames);
-            this.corrGames = serverGames;
-          }
-        }
-      );
-    }
     // Initialize connection
     this.connexionString =
       params.socketUrl +
@@ -87,8 +72,66 @@ export default {
     this.conn.onclose = this.socketCloseListener;
   },
   mounted: function() {
-    const showType = localStorage.getItem("type-myGames") || "live";
-    this.setDisplay(showType);
+    const adjustAndSetDisplay = () => {
+      // showType is the last type viwed by the user (default)
+      let showType = localStorage.getItem("type-myGames") || "live";
+      // Live games, my turn: highest priority:
+      if (this.liveGames.some(g => !!g.myTurn)) showType = "live";
+      // Then corr games, my turn:
+      else if (this.corrGames.some(g => !!g.myTurn)) showType = "corr";
+      else {
+        // If a listing is empty, try showing the other (if non-empty)
+        const types = ["corr", "live"];
+        for (let i of [0,1]) {
+          if (
+            this[types[i] + "Games"].length > 0 &&
+            this[types[1-i] + "Games"].length == 0
+          ) {
+            showType = types[i];
+          }
+        }
+      }
+      this.setDisplay(showType);
+    };
+    GameStorage.getAll(localGames => {
+      localGames.forEach(g => g.type = "live");
+      this.decorate(localGames);
+      this.liveGames = localGames;
+      if (this.st.user.id > 0) {
+        // Ask running corr games first
+        ajax(
+          "/runninggames",
+          "GET",
+          {
+            success: (res) => {
+              // These games are garanteed to not be deleted
+              this.corrGames = res.games;
+              this.corrGames.forEach(g => g.type = "corr");
+              this.decorate(this.corrGames);
+              // Now ask completed games (partial list)
+              ajax(
+                "/completedgames",
+                "GET",
+                {
+                  data: { cursor: this.cursor },
+                  success: (res2) => {
+                    if (res2.games.length > 0) {
+                      const L = res2.games.length;
+                      this.cursor = res2.games[L - 1].created;
+                      let completedGames = res2.games;
+                      completedGames.forEach(g => g.type = "corr");
+                      this.decorate(completedGames);
+                      this.corrGames = this.corrGames.concat(completedGames);
+                      adjustAndSetDisplay();
+                    }
+                  }
+                }
+              );
+            }
+          }
+        );
+      } else adjustAndSetDisplay();
+    });
   },
   beforeDestroy: function() {
     this.conn.send(JSON.stringify({code: "disconnect"}));
@@ -118,7 +161,7 @@ export default {
     decorate: function(games) {
       games.forEach(g => {
         g.myColor =
-          (g.type == "corr" && g.players[0].uid == this.st.user.id) ||
+          (g.type == "corr" && g.players[0].id == this.st.user.id) ||
           (g.type == "live" && g.players[0].sid == this.st.user.sid)
             ? 'w'
             : 'b';
@@ -145,9 +188,13 @@ export default {
           // "notifything" --> "thing":
           const thing = data.code.substr(6);
           game[thing] = info[thing];
-          if (thing == "turn") game.myTurn = !game.myTurn;
-          this.$forceUpdate();
-          this.tryShowNewsIndicator(type);
+          if (thing == "turn") {
+            game.myTurn = !game.myTurn;
+            if (game.myTurn) this.tryShowNewsIndicator(type);
+          }
+          // TODO: forcing refresh like that is ugly and wrong.
+          //       How to do it cleanly?
+          this.$refs[type + "games"].$forceUpdate();
           break;
         }
         case "notifynewgame": {
@@ -167,11 +214,12 @@ export default {
             gameInfo
           );
           game.myTurn =
-            (type == "corr" && game.players[0].uid == this.st.user.id) ||
+            (type == "corr" && game.players[0].id == this.st.user.id) ||
             (type == "live" && game.players[0].sid == this.st.user.sid);
           gamesArrays[type].push(game);
-          this.$forceUpdate();
-          this.tryShowNewsIndicator(type);
+          if (game.myTurn) this.tryShowNewsIndicator(type);
+          // TODO: cleaner refresh
+          this.$refs[type + "games"].$forceUpdate();
           break;
         }
       }
@@ -233,6 +281,25 @@ export default {
           }
         );
       }
+    },
+    loadMore: function() {
+      ajax(
+        "/completedgames",
+        "GET",
+        {
+          data: { cursor: this.cursor },
+          success: (res) => {
+            if (res.games.length > 0) {
+              const L = res.games.length;
+              this.cursor = res.games[L - 1].created;
+              let moreGames = res.games;
+              moreGames.forEach(g => g.type = "corr");
+              this.decorate(moreGames);
+              this.corrGames = this.corrGames.concat(moreGames);
+            } else this.hasMore = false;
+          }
+        }
+      );
     }
   }
 };
@@ -248,6 +315,10 @@ export default {
 table.game-list
   max-height: 100%
 
+button#loadMoreBtn
+  margin-top: 0
+  margin-bottom: 0
+
 .somethingnew
   background-color: #c5fefe !important
 </style>