MyGames page is now dynamic (experimental, not much tested)
[vchess.git] / client / src / views / MyGames.vue
index c9c6565..5d86207 100644 (file)
@@ -11,11 +11,13 @@ main
         v-show="display=='live'"
         :games="liveGames"
         @show-game="showGame"
+        @abortgame="abortGame"
       )
       GameList(
         v-show="display=='corr'"
         :games="corrGames"
         @show-game="showGame"
+        @abortgame="abortGame"
       )
 </template>
 
@@ -23,6 +25,7 @@ main
 import { store } from "@/store";
 import { GameStorage } from "@/utils/gameStorage";
 import { ajax } from "@/utils/ajax";
+import { getScoreMessage } from "@/utils/scoring";
 import params from "@/parameters";
 import { getRandString } from "@/utils/alea";
 import GameList from "@/components/GameList.vue";
@@ -43,20 +46,36 @@ export default {
   },
   created: function() {
     GameStorage.getAll(true, localGames => {
-      localGames.forEach(g => (g.type = this.classifyObject(g)));
+      localGames.forEach(g => g.type = "live");
       this.liveGames = localGames;
     });
     if (this.st.user.id > 0) {
-      ajax("/games", "GET", { uid: this.st.user.id }, res => {
-        res.games.forEach(g => (g.type = this.classifyObject(g)));
-        this.corrGames = res.games;
-      });
+      ajax(
+        "/games",
+        "GET",
+        {
+          data: { uid: this.st.user.id },
+          success: (res) => {
+            let serverGames = res.games.filter(g => {
+              const mySide =
+                g.players[0].uid == this.st.user.id
+                  ? "White"
+                  : "Black";
+              return !g["deletedBy" + mySide];
+            });
+            serverGames.forEach(g => g.type = "corr");
+            this.corrGames = serverGames;
+          }
+        }
+      );
     }
     // Initialize connection
     this.connexionString =
       params.socketUrl +
       "/?sid=" +
       this.st.user.sid +
+      "&id=" +
+      this.st.user.id +
       "&tmpId=" +
       getRandString() +
       "&page=" +
@@ -83,30 +102,52 @@ export default {
         elt.previousElementSibling.classList.remove("active");
       else elt.nextElementSibling.classList.remove("active");
     },
-    // TODO: classifyObject is redundant (see Hall.vue)
-    classifyObject: function(o) {
-      return o.cadence.indexOf("d") === -1 ? "live" : "corr";
-    },
-    showGame: function(g) {
-      this.$router.push("/game/" + g.id);
+    tryShowNewsIndicator: function(type) {
+      if (
+        (type == "live" && this.display == "corr") ||
+        (type == "corr" && this.display == "live")
+      ) {
+        document
+          .getElementById(type + "Games")
+          .classList.add("somethingnew");
+      }
     },
     socketMessageListener: function(msg) {
       const data = JSON.parse(msg.data);
-      // Only event is newmove, and received only:
-      if (data.code == "newmove") {
-        let games = !!parseInt(data.gid)
-          ? this.corrGames
-          : this.liveGames;
-        // NOTE: new move itself is not received, because it wouldn't be used.
-        let g = games.find(g => g.id == data.gid);
-        this.$set(g, "movesCount", g.movesCount + 1);
-        if (
-          (g.type == "live" && this.display == "corr") ||
-          (g.type == "corr" && this.display == "live")
-        ) {
-          document
-            .getElementById(g.type + "Games")
-            .classList.add("somethingnew");
+      switch (data.code) {
+        // NOTE: no need to increment movesCount: unused if turn is provided
+        case "notifyturn":
+        case "notifyscore": {
+          const info = data.data;
+          let games =
+            !!parseInt(info.gid)
+              ? this.corrGames
+              : this.liveGames;
+          let g = games.find(g => g.id == info.gid);
+          // "notifything" --> "thing":
+          const thing = data.code.substr(6);
+          this.$set(g, thing, info[thing]);
+          this.tryShowNewsIndicator(g.type);
+          break;
+        }
+        case "notifynewgame": {
+          const gameInfo = data.data;
+          // st.variants might be uninitialized,
+          // if unlucky and newgame right after connect:
+          const v = this.st.variants.find(v => v.id == gameInfo.vid);
+          const vname = !!v ? v.name : "";
+          const type = gameInfo.cadence.indexOf('d') >= 0 ? "corr": "live";
+          const game = Object.assign(
+            {
+              vname: vname,
+              type: type,
+              score: "*"
+            },
+            gameInfo
+          );
+          this[type + "Games"].push(game);
+          this.tryShowNewsIndicator(type);
+          break;
         }
       }
     },
@@ -114,6 +155,73 @@ export default {
       this.conn = new WebSocket(this.connexionString);
       this.conn.addEventListener("message", this.socketMessageListener);
       this.conn.addEventListener("close", this.socketCloseListener);
+    },
+    showGame: function(game) {
+      // TODO: "isMyTurn" is duplicated (see GameList component). myColor also
+      const isMyTurn = (g) => {
+        if (g.score != "*") return false;
+        const myColor =
+          g.players[0].uid == this.st.user.id ||
+          g.players[0].sid == this.st.user.sid
+            ? "w"
+            : "b";
+        const rem = g.movesCount % 2;
+        return (
+          (rem == 0 && myColor == "w") ||
+          (rem == 1 && myColor == "b")
+        );
+      };
+      if (game.type == "live" || !isMyTurn(game)) {
+        this.$router.push("/game/" + game.id);
+        return;
+      }
+      // It's my turn in this game. Are there others?
+      let nextIds = "";
+      let otherCorrGamesMyTurn = this.corrGames.filter(
+        g => g.id != game.id && isMyTurn(g));
+      if (otherCorrGamesMyTurn.length > 0) {
+        nextIds += "/?next=[";
+        otherCorrGamesMyTurn.forEach(g => { nextIds += g.id + ","; });
+        // Remove last comma and close array:
+        nextIds = nextIds.slice(0, -1) + "]";
+      }
+      this.$router.push("/game/" + game.id + nextIds);
+    },
+    abortGame: function(game) {
+      // Special "trans-pages" case: from MyGames to Game
+      // TODO: also for corr games? (It's less important)
+      if (game.type == "live") {
+        const oppsid =
+          game.players[0].sid == this.st.user.sid
+            ? game.players[1].sid
+            : game.players[0].sid;
+        this.conn.send(
+          JSON.stringify(
+            {
+              code: "mabort",
+              gid: game.id,
+              // NOTE: target might not be online
+              target: oppsid
+            }
+          )
+        );
+      }
+      else if (!game.deletedByWhite || !game.deletedByBlack) {
+        // Set score if game isn't deleted on server:
+        ajax(
+          "/games",
+          "PUT",
+          {
+            data: {
+              gid: game.id,
+              newObj: {
+                score: "?",
+                scoreMsg: getScoreMessage("?")
+              }
+            }
+          }
+        );
+      }
     }
   }
 };