MyGames page is now dynamic (experimental, not much tested)
[vchess.git] / client / src / views / MyGames.vue
index 4b5e33c..5d86207 100644 (file)
@@ -11,12 +11,13 @@ main
         v-show="display=='live'"
         :games="liveGames"
         @show-game="showGame"
+        @abortgame="abortGame"
       )
       GameList(
         v-show="display=='corr'"
         :games="corrGames"
         @show-game="showGame"
-        @abort="abortGame"
+        @abortgame="abortGame"
       )
 </template>
 
@@ -52,24 +53,29 @@ export default {
       ajax(
         "/games",
         "GET",
-        { uid: this.st.user.id },
-        res => {
-          let serverGames = res.games.filter(g => {
-            const mySide =
-              g.players[0].uid == this.st.user.id
-                ? "White"
-                : "Black";
-            return !g["deletedBy" + mySide];
-          });
-          serverGames.forEach(g => g.type = "corr");
-          this.corrGames = serverGames;
-      });
+        {
+          data: { uid: this.st.user.id },
+          success: (res) => {
+            let serverGames = res.games.filter(g => {
+              const mySide =
+                g.players[0].uid == this.st.user.id
+                  ? "White"
+                  : "Black";
+              return !g["deletedBy" + mySide];
+            });
+            serverGames.forEach(g => g.type = "corr");
+            this.corrGames = serverGames;
+          }
+        }
+      );
     }
     // Initialize connection
     this.connexionString =
       params.socketUrl +
       "/?sid=" +
       this.st.user.sid +
+      "&id=" +
+      this.st.user.id +
       "&tmpId=" +
       getRandString() +
       "&page=" +
@@ -96,9 +102,59 @@ export default {
         elt.previousElementSibling.classList.remove("active");
       else elt.nextElementSibling.classList.remove("active");
     },
-    // TODO: classifyObject is redundant (see Hall.vue)
-    classifyObject: function(o) {
-      return o.cadence.indexOf("d") === -1 ? "live" : "corr";
+    tryShowNewsIndicator: function(type) {
+      if (
+        (type == "live" && this.display == "corr") ||
+        (type == "corr" && this.display == "live")
+      ) {
+        document
+          .getElementById(type + "Games")
+          .classList.add("somethingnew");
+      }
+    },
+    socketMessageListener: function(msg) {
+      const data = JSON.parse(msg.data);
+      switch (data.code) {
+        // NOTE: no need to increment movesCount: unused if turn is provided
+        case "notifyturn":
+        case "notifyscore": {
+          const info = data.data;
+          let games =
+            !!parseInt(info.gid)
+              ? this.corrGames
+              : this.liveGames;
+          let g = games.find(g => g.id == info.gid);
+          // "notifything" --> "thing":
+          const thing = data.code.substr(6);
+          this.$set(g, thing, info[thing]);
+          this.tryShowNewsIndicator(g.type);
+          break;
+        }
+        case "notifynewgame": {
+          const gameInfo = data.data;
+          // st.variants might be uninitialized,
+          // if unlucky and newgame right after connect:
+          const v = this.st.variants.find(v => v.id == gameInfo.vid);
+          const vname = !!v ? v.name : "";
+          const type = gameInfo.cadence.indexOf('d') >= 0 ? "corr": "live";
+          const game = Object.assign(
+            {
+              vname: vname,
+              type: type,
+              score: "*"
+            },
+            gameInfo
+          );
+          this[type + "Games"].push(game);
+          this.tryShowNewsIndicator(type);
+          break;
+        }
+      }
+    },
+    socketCloseListener: function() {
+      this.conn = new WebSocket(this.connexionString);
+      this.conn.addEventListener("message", this.socketMessageListener);
+      this.conn.addEventListener("close", this.socketCloseListener);
     },
     showGame: function(game) {
       // TODO: "isMyTurn" is duplicated (see GameList component). myColor also
@@ -156,38 +212,16 @@ export default {
           "/games",
           "PUT",
           {
-            gid: game.id,
-            newObj: {
-              score: "?",
-              scoreMsg: getScoreMessage("?")
+            data: {
+              gid: game.id,
+              newObj: {
+                score: "?",
+                scoreMsg: getScoreMessage("?")
+              }
             }
           }
         );
       }
-    },
-    socketMessageListener: function(msg) {
-      const data = JSON.parse(msg.data);
-      if (data.code == "changeturn") {
-        let games = !!parseInt(data.gid)
-          ? this.corrGames
-          : this.liveGames;
-        // NOTE: new move itself is not received, because it wouldn't be used.
-        let g = games.find(g => g.id == data.gid);
-        this.$set(g, "movesCount", g.movesCount + 1);
-        if (
-          (g.type == "live" && this.display == "corr") ||
-          (g.type == "corr" && this.display == "live")
-        ) {
-          document
-            .getElementById(g.type + "Games")
-            .classList.add("somethingnew");
-        }
-      }
-    },
-    socketCloseListener: function() {
-      this.conn = new WebSocket(this.connexionString);
-      this.conn.addEventListener("message", this.socketMessageListener);
-      this.conn.addEventListener("close", this.socketCloseListener);
     }
   }
 };