Prepare new home
[vchess.git] / client / src / views / Home.vue
index dfd3939..c2c5b44 100644 (file)
 <template lang="pug">
 div
-       .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
-               label(for="prefixFilter") Type first letters...
-               input#prefixFilter(v-model="curPrefix")
-       .variant.col-sm-12.col-md-5.col-lg-4(
-               v-for="(v,idx) in sortedCounts"
-               :class="{'col-md-offset-1': idx%2==0, 'col-lg-offset-2': idx%2==0}"
-       )
-               a(:href="v.name")
-                       h4.boxtitle.text-center {{ v.name }}
-                       span.count-players / {{ v.count }}
-                       p.description.text-center {{ $tr(v.desc) }}
+  input#modalNewgame.modal(type="checkbox")
+  div(role="dialog" aria-labelledby="titleFenedit")
+    .card.smallpad
+      label#closeNewgame.modal-close(for="modalNewgame")
+      fieldset
+        label(for="selectVariant") {{ st.tr["Variant"] }}
+        select#selectVariant(v-model="newgameInfo.vid")
+          option(v-for="v in variants" :value="v.id") {{ v.name }}
+      fieldset
+        label(for="selectNbPlayers") {{ st.tr["Number of players"] }}
+        select#selectNbPlayers(v-model="newgameInfo.nbPlayers")
+          option(v-show="possibleNbplayers(2)" value="2") 2
+          option(v-show="possibleNbplayers(3)" value="3") 3
+          option(v-show="possibleNbplayers(4)" value="4") 4
+      fieldset
+        label(for="timeControl") Time control (in days)
+        #timeControl
+          input(type="number" v-model="newgameInfo.mainTime"
+            placeholder="Main time")
+          input(type="number" v-model="newgameInfo.increment"
+            placeholder="Increment")
+      fieldset
+        label(for="selectPlayers") {{ st.tr["Play with?"] }}
+        #selectPlayers
+          input(type="text" v-model="newgameInfo.players[0].name")
+          input(v-show="newgameInfo.nbPlayers>=3" type="text"
+            v-model="newgameInfo.players[1].name")
+          input(v-show="newgameInfo.nbPlayers==4" type="text"
+            v-model="newgameInfo.players[2].name")
+      fieldset
+        label(for="inputFen")
+          {{ st.tr["FEN (ignored if players fields are blank)"] }}
+        input#inputFen(type="text" v-model="newgameInfo.fen")
+      button(@click="newGame") Launch game
+      p TODO: cadence, adversaire (pre-filled if click on name)
+      p cadence 2m+12s ou 7d+1d (m,s ou d,d) --> main, increment
+      p Note: leave FEN blank for random; FEN only for targeted challenge
+  div
+    my-challenge-list(:challenges="challenges" @click-challenge="clickChallenge")
+    div(style="border:1px solid black")
+      h3 Online players
+      div(v-for="p in players" @click="challenge(p)") {{ p.name }}
+  button(onClick="doClick('modalNewgame')") New game
+  div
+    .button-group
+      button(@click="gdisplay='live'") Live games
+      button(@click="gdisplay='corr'") Correspondance games
+    my-game-list(v-show="gdisplay=='live'" :games="liveGames"
+      @show-game="showGame")
+    my-game-list(v-show="gdisplay=='corr'" :games="corrGames"
+      @show-game="showGame")
 </template>
 
 <script>
+// main playing hall: online players + current challenges + button "new game"
+// TODO: si on est en train de jouer une partie, le notifier aux nouveaux connectés
+/*
+TODO: surligner si nouveau défi perso et pas affichage courant
+(cadences base + incrément, corr == incr >= 1jour ou base >= 7j)
+--> correspondance: stocker sur serveur lastMove + uid + color + movesCount + gameId + variant + timeleft
+fin de partie corr: supprimer partie du serveur au bout de 7 jours (arbitraire)
+*/
+// TODO: au moins l'échange des coups en P2P ? et game chat ?
+// TODO: objet game, objet challenge ? et player ?
+import { store } from "@/store";
+import GameList from "@/components/GameList.vue";
+import ChallengeList from "@/components/ChallengeList.vue";
 export default {
   name: "home",
-  data: function() {
-    return {
-      counts: {},
-                 curPrefix: "",
-    };
-       },
-       computed: {
-               sortedCounts: function () {
-                       const capitalizedPrefix = this.curPrefix.replace(/^\w/, c => c.toUpperCase());
-                       const variantsCounts = this.$variants
-                       .filter( v => {
-                               return v.name.startsWith(capitalizedPrefix);
-                       })
-                       .map( v => {
-                               return {
-                                       name: v.name,
-                                       desc: v.description,
-                                       count: this.counts[v.name] || 0,
-                               };
-                       });
-                       return variantsCounts.sort((a,b) => {
-                               if (a.count != b.count)
-                                       return b.count - a.count;
-                               // Else, alphabetic ordering
-                               return a.name.localeCompare(b.name);
-                       });
-               },
+  components: {
+    GameList,
+    ChallengeList,
+  },
+       data: function () {
+               return {
+      st: store.state,
+                       gdisplay: "live",
+                       liveGames: [],
+                       corrGames: [],
+                       players: [], //online players
+                       challenges: [], //live challenges
+                       willPlay: [], //IDs of challenges in which I decide to play (>= 3 players)
+                       newgameInfo: {
+                               fen: "",
+                               vid: 0,
+                               nbPlayers: 0,
+                               players: [{id:0,name:""},{id:0,name:""},{id:0,name:""}],
+                               mainTime: 0,
+                               increment: 0,
+                       },
+               };
        },
        created: function() {
+               // TODO: ask server for current corr games (all but mines: names, ID, time control)
                const socketMessageListener = msg => {
                        const data = JSON.parse(msg.data);
-                       if (data.code == "counts")
-                               this.counts = data.counts;
-                       else if (data.code == "increase")
-                               this.counts[data.vid]++;
-                       else if (data.code == "decrease")
-                               this.counts[data.vid]--;
+                       switch (data.code)
+                       {
+                               case "newgame":
+                                       // TODO: new game just started: data contain all informations
+                                       // (id, players, time control, fenStart ...)
+                                       break;
+                               // TODO: also receive live games summaries (update)
+                               // (just players names, time control, and ID + player ID)
+                               case "acceptchallenge":
+                                       // oppid: opponent socket ID (or DB id if registered)
+                                       if (true) //TODO: if challenge is full
+                                               this.newGame(data.challenge, data.user); //user.id et user.name
+                                       break;
+                               case "withdrawchallenge":
+                                       // TODO
+                                       break;
+                               case "cancelchallenge":
+                                       // TODO
+                                       break;
+                               // TODO: distinguish these (dis)connect events from their analogs in game.js
+                               case "connect":
+                                       this.players.push({name:data.name, id:data.uid});
+                                       break;
+                               case "disconnect":
+                                       const pIdx = this.players.findIndex(p => p.id == data.uid);
+                                       this.players.splice(pIdx);
+                                       break;
+                       }
                };
                const socketCloseListener = () => {
-                       this.$conn.addEventListener('message', socketMessageListener);
-                       this.$conn.addEventListener('close', socketCloseListener);
+                       this.st.conn.addEventListener('message', socketMessageListener);
+                       this.st.conn.addEventListener('close', socketCloseListener);
                };
-               this.$conn.onmessage = socketMessageListener;
-               this.$conn.onclose = socketCloseListener;
-               // TODO: AJAX call get corr games (all variants)
-               // si dernier lastMove sur serveur n'est pas le mien et nextColor == moi, alors background orange
-               // ==> background orange si à moi de jouer par corr (sur main index)
-               // (helper: static fonction "GetNextCol()" dans base_rules.js)
+               this.st.conn.onmessage = socketMessageListener;
+               this.st.conn.onclose = socketCloseListener;
+       },
+       methods: {
+               showGame: function(game) {
+      // NOTE: if we are an observer, the game will be found in main games list
+      // (sent by connected remote players)
+      this.$router.push("/" + game.id)
+               },
+               challenge: function(player) {
+                       this.st.conn.send(JSON.stringify({code:"sendchallenge", oppid:p.id,
+                               user:{name:this.st.user.name,id:this.st.user.id}}));
+               },
+               clickChallenge: function(challenge) {
+                       const index = this.challenges.findIndex(c => c.id == challenge.id);
+                       const toIdx = challenge.to.findIndex(p => p.id == user.id);
+                       const me = {name:user.name,id:user.id};
+                       if (toIdx >= 0)
+                       {
+                               // It's a multiplayer challenge I accepted: withdraw
+                               this.st.conn.send(JSON.stringify({code:"withdrawchallenge",
+                                       cid:challenge.id, user:me}));
+                               this.challenges.to.splice(toIdx, 1);
+                       }
+                       else if (challenge.from.id == user.id) //it's my challenge: cancel it
+                       {
+                               this.st.conn.send(JSON.stringify({code:"cancelchallenge", cid:challenge.id}));
+                               this.challenges.splice(index, 1);
+                       }
+                       else //accept a challenge
+                       {
+                               this.st.conn.send(JSON.stringify({code:"acceptchallenge",
+                                       cid:challenge.id, user:me}));
+                               this.challenges[index].to.push(me);
+                       }
+                       // TODO: accepter un challenge peut lancer une partie, il
+                       // faut alors supprimer challenge + creer partie + la retourner et l'ajouter ici
+                       // autres actions:
+                       // supprime mon défi
+                       // accepte un défi
+                       // annule l'acceptation d'un défi (si >= 3 joueurs)
+                       //
+                       // si pas le mien et FEN speciale :: (charger code variante et)
+                       // montrer diagramme + couleur (orienté)
+               },
+               // user: last person to accept the challenge
+               newGameLive: function(chall, user) {
+                       const fen = chall.fen || V.GenRandInitFen();
+                       const game = {}; //TODO: fen, players, time ...
+                       //setStorage(game); //TODO
+                       game.players.forEach(p => {
+                               this.conn.send(
+                                       JSON.stringify({code:"newgame", oppid:p.id, game:game}));
+                       });
+                       if (this.settings.sound >= 1)
+                               new Audio("/sounds/newgame.mp3").play().catch(err => {});
+               },
+               newGame: function() {
+                       const afterRulesAreLoaded = () => {
+                               // NOTE: side-effect = set FEN
+                               // TODO: (to avoid any cheating option) separate the GenRandInitFen() functions
+                               // in separate files, load on server and generate FEN on server.
+                               const error = checkChallenge(this.newgameInfo, vname);
+                               if (!!error)
+                                       return alert(error);
+                               // Possible (server) error if filled player does not exist
+                               ajax(
+                                       "/challenges/" + this.newgameInfo.vid,
+                                       "POST",
+                                       this.newgameInfo,
+                                       response => {
+                                               const chall = Object.assign({},
+                                                       this.newgameInfo,
+                                                       {
+                                                               id: response.cid,
+                                                               uid: user.id,
+                                                               added: Date.now(),
+                                                               vname: vname,
+                                                       },
+                                               this.challenges.push(response.challenge);
+                                       }
+                               );
+        // TODO: else, if live game: send infos (socket), and...
+                       };
+                       const idxInVariants =
+                               variantArray.findIndex(v => v.id == this.newgameInfo.vid);
+                       const vname = variantArray[idxInVariants].name;
+                       const scriptId = vname + "RulesScript";
+                       if (!document.getElementById(scriptId))
+                       {
+                               // Load variant rules (only once)
+                               var script = document.createElement("script");
+                               script.id = scriptId;
+                               script.onload = afterRulesAreLoaded;
+                               //script.addEventListener ("load", afterRulesAreLoaded, false);
+                               script.src = "/javascripts/variants/" + vname + ".js";
+                               document.body.appendChild(script);
+                       }
+                       else
+                               afterRulesAreLoaded();
+               },
+               possibleNbplayers: function(nbp) {
+                       if (this.newgameInfo.vid == 0)
+                               return false;
+                       const idxInVariants =
+                               variantArray.findIndex(v => v.id == this.newgameInfo.vid);
+                       return NbPlayers[variantArray[idxInVariants].name].includes(nbp);
+               },
        },
-};
+});
 </script>
-
-<!-- Add "scoped" attribute to limit CSS to this component only -->
-<style scoped lang="scss">
-h3 {
-  margin: 40px 0 0;
-}
-ul {
-  list-style-type: none;
-  padding: 0;
-}
-li {
-  display: inline-block;
-  margin: 0 10px;
-}
-a {
-  color: #42b983;
-}
-</style>