Fix moves sending. TODO: fix double opp move + clocks update
[vchess.git] / client / src / views / Hall.vue
index 77ca771..dd4621b 100644 (file)
@@ -79,9 +79,9 @@ import { checkChallenge } from "@/data/challengeCheck";
 import { ArrayFun } from "@/utils/array";
 import { ajax } from "@/utils/ajax";
 import { getRandString, shuffle } from "@/utils/alea";
-import { extractTime } from "@/utils/timeControl";
 import GameList from "@/components/GameList.vue";
 import ChallengeList from "@/components/ChallengeList.vue";
+import { GameStorage } from "@/utils/storage";
 export default {
   name: "my-hall",
   components: {
@@ -101,7 +101,7 @@ export default {
         fen: "",
         vid: 0,
         nbPlayers: 0,
-        to: ["", "", ""], //name of challenged players
+        to: ["", "", ""], //name(s) of challenged player(s)
         timeControl: "", //"2m+2s" ...etc
       },
     };
@@ -429,7 +429,7 @@ export default {
       if (!!error)
         return alert(error);
       const ctype = this.classifyObject(this.newchallenge);
-      const cto = this.newchallenge.to.slice(0, this.newchallenge.nbPlayers);
+      const cto = this.newchallenge.to.slice(0, this.newchallenge.nbPlayers - 1);
       // NOTE: "from" information is not required here
       let chall =
       {
@@ -490,6 +490,10 @@ export default {
 // *  - prepare and start new game (if challenge is full after acceptation)
 // *    --> include challenge ID (so that opponents can delete the challenge too)
     clickChallenge: function(c) {
+
+      console.log("click challenge");
+      console.log(c);
+
       if (!!c.accepted)
       {
         this.st.conn.send(JSON.stringify({code: "withdrawchallenge",
@@ -560,12 +564,14 @@ export default {
       window.V = vModule.VariantRules;
       let players = [c.from];
       Array.prototype.push.apply(players, c.seats);
-      let gameInfo =
+      // These game informations will be sent to other players
+      const gameInfo =
       {
+        gameId: getRandString(),
         fen: c.fen || V.GenRandInitFen(),
-        // Shuffle players order (white then black then other colors).
         // Players' names may be required if game start when a player is offline
-        players: shuffle(players).map(p => { return {name:p.name, sid:p.sid} }),
+        // Shuffle players order (white then black then other colors).
+        players: shuffle(players.map(p => { return {name:p.name, sid:p.sid} })),
         vid: c.vid,
         timeControl: c.timeControl,
       };
@@ -580,21 +586,17 @@ export default {
     },
     // NOTE: for live games only (corr games are launched on server)
     newGame: function(gameInfo) {
-      localStorage["gid"] = getRandString();
-      // Extract times (in [milli]seconds), set clocks, store in localStorage
-      const tc = extractTime(gameInfo.timeControl);
-      localStorage["timeControl"] = gameInfo.timeControl;
-      localStorage["clocks"] = JSON.stringify(
-        [...Array(gameInfo.players.length)].fill(tc.mainTime));
-      localStorage["increment"] = tc.increment;
-      localStorage["started"] = JSON.stringify(
-        [...Array(gameInfo.players.length)].fill(false));
-      localStorage["mysid"] = this.st.user.sid;
-      localStorage["vname"] = this.getVname(gameInfo.vid);
-      localStorage["fenInit"] = gameInfo.fen;
-      localStorage["players"] = JSON.stringify(gameInfo.players);
+      GameStorage.init({
+        gameId: gameInfo.gameId,
+        vname: this.getVname(gameInfo.vid),
+        fenStart: gameInfo.fen,
+        players: gameInfo.players,
+        timeControl: gameInfo.timeControl,
+        initime: (gameInfo.players[0].sid == this.st.user.sid),
+      });
       if (this.st.settings.sound >= 1)
         new Audio("/sounds/newgame.mp3").play().catch(err => {});
+      // TODO: redirect to game
     },
   },
 };