Attempt to fix countdown for live games. Some issues with GameStorage.add now
[vchess.git] / client / src / views / Hall.vue
index 0467dab..c22c1e1 100644 (file)
@@ -93,6 +93,20 @@ export default {
       },
     };
   },
+  watch: {
+    // st.variants changes only once, at loading from [] to [...]
+    "st.variants": function(variantArray) {
+      // Set potential challenges and games variant names:
+      this.challenges.forEach(c => {
+        if (c.vname == "")
+          c.vname = this.getVname(c.vid);
+      });
+      this.games.forEach(g => {
+        if (g.vname == "")
+          g.vname = this.getVname(g.vid)
+      });
+    },
+  },
   computed: {
     uniquePlayers: function() {
       // Show e.g. "@nonymous (5)", and do nothing on click on anonymous
@@ -165,23 +179,6 @@ export default {
           );
         }
       );
-      // TODO: I don't like this code below; improvement?
-      let retryForVnames = setInterval(() => {
-        if (this.st.variants.length > 0) //variants array is loaded
-        {
-          if (this.games.length > 0 && this.games[0].vname == "")
-          {
-            // Fix games' vnames:
-            this.games.forEach(g => { g.vname = this.getVname(g.vid); });
-          }
-          if (this.challenges.length > 0 && this.challenges[0].vname == "")
-          {
-            // Fix challenges' vnames:
-            this.challenges.forEach(c => { c.vname = this.getVname(c.vid); });
-          }
-          clearInterval(retryForVnames);
-        }
-      }, 50);
     }
     // 0.1] Ask server for room composition:
     const funcPollClients = () => {
@@ -499,7 +496,7 @@ export default {
         }
         if (c.accepted)
         {
-          c.seat = this.people[0]; //avoid sending email
+          c.seat = this.people[0]; //== this.st.user, avoid revealing email
           this.launchGame(c);
         }
         else
@@ -535,8 +532,18 @@ export default {
         vid: c.vid,
         timeControl: c.timeControl,
       };
-      this.st.conn.send(JSON.stringify({code:"newgame",
-        gameInfo:gameInfo, target:c.from.sid, cid:c.id}));
+      let target = c.from.sid; //may not be defined if corr + offline opp
+      if (!target)
+      {
+        const opponent = this.people.find(p => p.id == c.from.id);
+        if (!!opponent)
+          target = opponent.sid
+      }
+      if (!!target) //opponent is online
+      {
+        this.st.conn.send(JSON.stringify({code:"newgame",
+          gameInfo:gameInfo, target:target, cid:c.id}));
+      }
       if (c.type == "live")
         this.startNewGame(gameInfo);
       else //corr: game only on server
@@ -554,6 +561,7 @@ export default {
       const game = Object.assign({}, gameInfo, {
         // (other) Game infos: constant
         fenStart: gameInfo.fen,
+        created: Date.now(),
         // Game state (including FEN): will be updated
         moves: [],
         clocks: [-1, -1], //-1 = unstarted