Refactoring: BaseGame, Game, ComputerGame (ProblemGame?)
[vchess.git] / client / src / views / Hall.vue
index 1d842d5..97df499 100644 (file)
@@ -101,7 +101,7 @@ export default {
         fen: "",
         vid: 0,
         nbPlayers: 0,
-        to: ["", "", ""], //name of challenged players
+        to: ["", "", ""], //name(s) of challenged player(s)
         timeControl: "", //"2m+2s" ...etc
       },
     };
@@ -125,26 +125,29 @@ export default {
   created: function() {
     // Always add myself to players' list
     this.players.push(this.st.user);
-
-    console.log("created");
-ajax("/testtest", "DELETE");
-
+    if (this.st.user.id > 0)
+    {
     // Ask server for current corr games (all but mines)
 //    ajax(
-//      "",
-//      "GET",
-//      response => {
-//
-//      }
-//    );
-    //    // Also ask for corr challenges (all) --> + accepted status if I play
-//    ajax(
-//      "",
+//      "/games",
 //      "GET",
+//      {excluded: this.st.user.id},
 //      response => {
-//
+//        this.games = this.games.concat(response.games);
 //      }
 //    );
+    // Also ask for corr challenges (open + sent to me)
+      ajax(
+        "/challenges",
+        "GET",
+        {uid: this.st.user.id},
+        response => {
+          console.log(response.challenges);
+          // TODO: post-treatment on challenges ?
+          this.challenges = this.challenges.concat(response.challenges);
+        }
+      );
+    }
     // 0.1] Ask server for room composition:
     const socketOpenListener = () => {
       this.st.conn.send(JSON.stringify({code:"pollclients"}));
@@ -394,8 +397,8 @@ ajax("/testtest", "DELETE");
         {
           this.players.push({name:"", id:0, sid:data.sid});
           this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid}));
-          this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
-          this.st.conn.send(JSON.stringify({code:"askgame", target:sid}));
+          this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.sid}));
+          this.st.conn.send(JSON.stringify({code:"askgame", target:data.sid}));
           break;
         }
         case "disconnect":
@@ -426,7 +429,7 @@ ajax("/testtest", "DELETE");
       if (!!error)
         return alert(error);
       const ctype = this.classifyObject(this.newchallenge);
-      const cto = this.newchallenge.to.slice(0, this.newchallenge.nbPlayers);
+      const cto = this.newchallenge.to.slice(0, this.newchallenge.nbPlayers - 1);
       // NOTE: "from" information is not required here
       let chall =
       {
@@ -487,6 +490,10 @@ ajax("/testtest", "DELETE");
 // *  - prepare and start new game (if challenge is full after acceptation)
 // *    --> include challenge ID (so that opponents can delete the challenge too)
     clickChallenge: function(c) {
+
+      console.log("click challenge");
+      console.log(c);
+
       if (!!c.accepted)
       {
         this.st.conn.send(JSON.stringify({code: "withdrawchallenge",
@@ -524,16 +531,15 @@ ajax("/testtest", "DELETE");
           // TODO: if special FEN, show diagram after loading variant
           c.accepted = confirm("Accept challenge?");
         }
-        const action = (c.accepted ? "accept" : "refuse");
         this.st.conn.send(JSON.stringify({
-          code: action + "challenge",
+          code: (c.accepted ? "accept" : "refuse") + "challenge",
           cid: c.id, target: c.from.sid}));
-        if (c.type == "corr")
+        if (c.type == "corr" && c.accepted)
         {
           ajax(
             "/challenges",
             "PUT",
-            {action: action, id: this.challenges[cIdx].id}
+            {action: "accept", id: this.challenges[cIdx].id}
           );
         }
         if (!c.accepted)
@@ -550,8 +556,7 @@ ajax("/testtest", "DELETE");
         }
       }
     },
-    // c.type == corr alors use id...sinon sid (figés)
-    // NOTE: only for live games ?
+    // NOTE: for live games only (corr games are launched on server)
     launchGame: async function(c) {
       // Just assign colors and pass the message
       const vname = this.getVname(c.vid);
@@ -588,12 +593,12 @@ ajax("/testtest", "DELETE");
       localStorage["increment"] = tc.increment;
       localStorage["started"] = JSON.stringify(
         [...Array(gameInfo.players.length)].fill(false));
-      localStorage["mysid"] = this.st.user.sid;
       localStorage["vname"] = this.getVname(gameInfo.vid);
       localStorage["fenInit"] = gameInfo.fen;
       localStorage["players"] = JSON.stringify(gameInfo.players);
       if (this.st.settings.sound >= 1)
         new Audio("/sounds/newgame.mp3").play().catch(err => {});
+      // TODO: redirect to game
     },
   },
 };