Rollback last (bad) improving attempt
[vchess.git] / client / src / views / Hall.vue
index d59946f..94a7bba 100644 (file)
@@ -12,9 +12,13 @@ main
   div#acceptDiv(role="dialog")
     .card
       p.text-center
-        span.variantName {{ curChallToAccept.vname }} 
+        span.variantName
+          | {{ curChallToAccept.vname }}
+          | {{ curChallToAccept.options.abridged || '' }} 
         span {{ curChallToAccept.cadence }} 
         span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
+      p.text-center(v-if="!!curChallToAccept.color")
+        | {{ st.tr["Your color:"] + " " + invColor(curChallToAccept.color) }}
       .diagram(
         v-if="!!curChallToAccept.fen"
         v-html="tchallDiag"
@@ -46,7 +50,24 @@ main
               :value="v.id"
               :selected="newchallenge.vid==v.id"
             )
-              | {{ v.name }}
+              | {{ v.display }}
+        // Variant-specific options (often at least randomness)
+        fieldset(v-if="!!newchallenge.V && newchallenge.V.Options")
+          div(v-for="select of newchallenge.V.Options.select || []")
+            label(:for="select.variable + '_opt'") {{ st.tr[select.label] }} *
+            select(:id="select.variable + '_opt'")
+              option(
+                v-for="o of select.options"
+                :value="o.value"
+                :selected="o.value == select.defaut"
+              )
+                | {{ st.tr[o.label] }}
+          div(v-for="check of newchallenge.V.Options.check || []")
+            label(:for="check.variable + '_opt'") {{ st.tr[check.label] }} *
+            input(
+              :id="check.variable + '_opt'"
+              type="checkbox"
+              :checked="check.defaut")
         fieldset
           label(for="cadence") {{ st.tr["Cadence"] }} *
           div#predefinedCadences
@@ -59,12 +80,6 @@ main
             v-model="newchallenge.cadence"
             placeholder="5+0, 1h+30s, 5d ..."
           )
-        fieldset
-          label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
-          select#selectRandomLevel(v-model="newchallenge.randomness")
-            option(value="0") {{ st.tr["Deterministic"] }}
-            option(value="1") {{ st.tr["Symmetric random"] }}
-            option(value="2") {{ st.tr["Asymmetric random"] }}
         fieldset
           label(for="memorizeChall") {{ st.tr["Memorize"] }}
           input#memorizeChall(
@@ -73,10 +88,14 @@ main
           )
         fieldset(v-if="st.user.id > 0")
           label(for="selectPlayers") {{ st.tr["Play with"] }}
-          select#selectPlayersInList(v-model="newchallenge.to")
+          select#selectPlayersInList(
+            v-model="newchallenge.to"
+            @change="changeChallTarget()"
+          )
             option(value="")
             option(
               v-for="p in Object.values(people)"
+              v-if="!!p.name"
               :value="p.name"
             )
               | {{ p.name }}
@@ -84,7 +103,13 @@ main
             type="text"
             v-model="newchallenge.to"
           )
-        fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
+        fieldset(v-show="st.user.id > 0 && newchallenge.to.length > 0")
+          label(for="selectColor") {{ st.tr["Color"] }}
+          select#selectColor(v-model="newchallenge.color")
+            option(value='') 
+            option(value='w') {{ st.tr["White"] }}
+            option(value='b') {{ st.tr["Black"] }}
+          br
           input#inputFen(
             placeholder="FEN"
             @input="trySetNewchallDiag()"
@@ -95,7 +120,7 @@ main
       button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
   input#modalPeople.modal(
     type="checkbox"
-    @click="resetSocialColor()"
+    @click="toggleSocialColor()"
   )
   div#peopleWrap(
     role="dialog"
@@ -109,21 +134,22 @@ main
             v-for="sid in Object.keys(people)"
             v-if="!!people[sid].name"
           )
-            span {{ people[sid].name }}
+            UserBio.user-bio(:uid="people[sid].id" :uname="people[sid].name")
             button.player-action(
               v-if="isGamer(sid)"
               @click="watchGame(sid)"
             )
               | {{ st.tr["Observe"] }}
             button.player-action(
-              v-else-if="isFocusedOnHall(sid)"
+              v-else-if="st.user.sid != sid"
+              :class="{focused: isFocusedOnHall(sid)}"
               @click="challenge(sid)"
             )
               | {{ st.tr["Challenge"] }}
-          p.anonymous @nonymous ({{ anonymousCount }})
+          p.anonymous @nonymous ({{ anonymousCount() }})
         #chat
           Chat(
-            :newChat="newChat"
+            ref="chatcomp"
             @mychat="processChat"
             :pastChats="[]"
           )
@@ -143,16 +169,18 @@ main
           tr
             th {{ st.tr["Variant"] }}
             th {{ st.tr["Cadence"] }}
-            th {{ st.tr["Random?"] }}
+            th {{ st.tr["Options"] }}
             th
         tbody
+          // TODO: remove the check !!pc.options
           tr(
             v-for="pc in presetChalls"
             @click="newChallFromPreset(pc)"
+            v-if="!!pc.options"
           )
             td {{ pc.vname }}
             td {{ pc.cadence }}
-            td(:class="getRandomnessClass(pc)")
+            td(:class="getRandomnessClass(pc)") {{ pc.options.abridged || '' }}
             td.remove-preset(@click="removePresetChall($event, pc)")
               img(src="/images/icons/delete.svg")
   .row
@@ -162,7 +190,7 @@ main
           button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
             | {{ st.tr["Live challenges"] }}
           button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
-            | {{ st.tr["Correspondance challenges"] }}
+            | {{ st.tr["Correspondence challenges"] }}
         ChallengeList(
           v-show="cdisplay=='live'"
           :challenges="filterChallenges('live')"
@@ -178,30 +206,37 @@ main
           button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
             | {{ st.tr["Live games"] }}
           button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
-            | {{ st.tr["Correspondance games"] }}
+            | {{ st.tr["Correspondence games"] }}
         GameList(
           v-show="gdisplay=='live'"
           :games="filterGames('live')"
-          :showBoth="true"
-          @show-game="showGame"
-        )
-        GameList(
-          v-show="gdisplay=='corr'"
-          :games="filterGames('corr')"
-          :showBoth="true"
+          :show-both="true"
           @show-game="showGame"
         )
+        div(v-show="gdisplay=='corr'")
+          GameList(
+            :games="filterGames('corr')"
+            :show-both="true"
+            @show-game="showGame"
+          )
+          button#loadMoreBtn(
+            v-if="hasMore"
+            @click="loadMoreCorr()"
+          )
+            | {{ st.tr["Load more"] }}
 </template>
 
 <script>
 import { store } from "@/store";
 import { checkChallenge } from "@/data/challengeCheck";
+import { notify } from "@/utils/notifications";
 import { ArrayFun } from "@/utils/array";
 import { ajax } from "@/utils/ajax";
 import params from "@/parameters";
-import { getRandString, shuffle } from "@/utils/alea";
+import { getRandString, shuffle, randInt } from "@/utils/alea";
 import { getDiagram } from "@/utils/printDiagram";
 import Chat from "@/components/Chat.vue";
+import UserBio from "@/components/UserBio.vue";
 import GameList from "@/components/GameList.vue";
 import ChallengeList from "@/components/ChallengeList.vue";
 import { GameStorage } from "@/utils/gameStorage";
@@ -210,6 +245,7 @@ export default {
   name: "my-hall",
   components: {
     Chat,
+    UserBio,
     GameList,
     ChallengeList
   },
@@ -218,35 +254,37 @@ export default {
       st: store.state,
       cdisplay: "live", //or corr
       gdisplay: "live",
+      // timestamp of last showed (oldest) corr game:
+      cursor: Number.MAX_SAFE_INTEGER,
+      // hasMore == TRUE: a priori there could be more games to load
+      hasMore: true,
       games: [],
       challenges: [],
       people: {},
       infoMessage: "",
       newchallenge: {
         fen: "",
-        vid: parseInt(localStorage.getItem("vid")) || 0,
+        vid: parseInt(localStorage.getItem("vid"), 10) || 0,
         to: "", //name of challenged player (if any)
+        color: '',
         cadence: localStorage.getItem("cadence") || "",
-        randomness:
-          parseInt(localStorage.getItem("challRandomness")) ||
-          // Default to global randomness if no challenges issued yet:
-          this.st.settings.randomness,
+        options: {},
         // VariantRules object, stored to not interfere with
-        // diagrams of targetted challenges:
+        // diagrams of targeted challenges:
         V: null,
         vname: "",
         diag: "", //visualizing FEN
         memorize: false //put settings in localStorage
       },
+      focus: true,
       tchallDiag: "",
-      curChallToAccept: {from: {}},
+      curChallToAccept: { from: {}, options: {} },
       presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
-      newChat: "",
       conn: null,
       connexionString: "",
+      socketCloseListener: 0,
       // Related to (killing of) self multi-connects:
-      newConnect: {},
-      killed: {}
+      newConnect: {}
     };
   },
   watch: {
@@ -254,66 +292,128 @@ export default {
     "st.variants": function() {
       // Set potential challenges and games variant names:
       this.challenges.concat(this.games).forEach(o => {
-        if (!o.vname) o.vname = this.getVname(o.vid);
+        if (!o.vname) this.setVname(o);
       });
       if (!this.newchallenge.V && this.newchallenge.vid > 0)
         this.loadNewchallVariant();
-    }
-  },
-  computed: {
-    anonymousCount: function() {
-      let count = 0;
-      Object.values(this.people).forEach(p => {
-        // Do not cound people who did not send their identity yet:
-        count += (!p.name && p.id === 0) ? 1 : 0;
-      });
-      return count;
+    },
+    $route: function(to, from) {
+      if (to.path != "/") this.cleanBeforeDestroy();
     }
   },
   created: function() {
+    document.addEventListener('visibilitychange', this.visibilityChange);
+    window.addEventListener('focus', this.onFocus);
+    window.addEventListener('blur', this.onBlur);
+    window.addEventListener("beforeunload", this.cleanBeforeDestroy);
     if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
       this.loadNewchallVariant();
     const my = this.st.user;
+    const tmpId = getRandString();
     this.$set(
       this.people,
       my.sid,
       {
         id: my.id,
         name: my.name,
-        pages: [{ path: "/", focus: true }]
+        tmpIds: {
+          [tmpId]: { page: "/", focus: true }
+        }
       }
     );
-    // Ask server for current corr games (all but mines)
-    ajax(
-      "/games",
-      "GET",
-      {
-        data: { uid: this.st.user.id, excluded: true },
-        success: (response) => {
-          this.games = this.games.concat(
-            response.games.map(g => {
-              const type = this.classifyObject(g);
-              const vname = this.getVname(g.vid);
-              return Object.assign(
-                {},
-                g,
-                {
-                  type: type,
-                  vname: vname
-                }
-              );
-            })
-          );
-        }
+    const connectAndPoll = () => {
+      this.send("connect");
+      this.send("pollclientsandgamers");
+      if (!!this.$route.query["challenge"]) {
+        // Automatic challenge sending, for tournaments
+        this.loadNewchallVariant(
+          () => {
+            Object.assign(
+              this.newchallenge,
+              {
+                fen: "",
+                vid:
+                  this.st.variants
+                  .find(v => v.name == this.$route.query["variant"])
+                  .id,
+                to: this.$route.query["challenge"],
+                color: this.$route.query["color"] || '',
+                cadence: this.$route.query["cadence"],
+                options: {},
+                memorize: false
+              }
+            );
+            window.doClick("modalNewgame");
+          },
+          this.$route.query["variant"]
+        );
       }
+    };
+    // Initialize connection
+    this.connexionString =
+      params.socketUrl +
+      "/?sid=" + this.st.user.sid +
+      "&id=" + this.st.user.id +
+      "&tmpId=" + tmpId +
+      "&page=" +
+      // Hall: path is "/" (TODO: could be hard-coded as well)
+      encodeURIComponent(this.$route.path);
+    this.conn = new WebSocket(this.connexionString);
+    this.conn.onopen = connectAndPoll;
+    this.conn.addEventListener("message", this.socketMessageListener);
+    this.socketCloseListener = setInterval(
+      () => {
+        if (this.conn.readyState == 3) {
+          this.conn.removeEventListener("message", this.socketMessageListener);
+          this.conn = new WebSocket(this.connexionString);
+          this.conn.addEventListener("message", this.socketMessageListener);
+        }
+      },
+      1000
     );
+  },
+  mounted: function() {
+    document.getElementById("peopleWrap")
+      .addEventListener("click", (e) => {
+        processModalClick(e, () => {
+          this.toggleSocialColor("close")
+        });
+      });
+    ["infoDiv", "newgameDiv"].forEach(eltName => {
+      document.getElementById(eltName)
+        .addEventListener("click", processModalClick);
+    });
+    document.querySelectorAll("#predefinedCadences > button").forEach(b => {
+      b.addEventListener("click", () => {
+        this.newchallenge.cadence = b.innerHTML;
+      });
+    });
+    const dispCorr = this.$route.query["disp"];
+    const showCtype =
+      dispCorr || localStorage.getItem("type-challenges") || "live";
+    const showGtype =
+      dispCorr || localStorage.getItem("type-games") || "live";
+    this.setDisplay('c', showCtype);
+    this.setDisplay('g', showGtype);
+    // Ask server for current corr games (all but mines)
+    this.loadMoreCorr();
     // Also ask for corr challenges (open + sent by/to me)
+    // List them all, because they are not supposed to be that many (TODO?)
     ajax(
       "/challenges",
       "GET",
       {
         data: { uid: this.st.user.id },
         success: (response) => {
+          if (
+            response.challenges.length > 0 &&
+            this.challenges.length == 0 &&
+            this.cdisplay == "live"
+          ) {
+            document
+              .getElementById("btnCcorr")
+              .classList.add("somethingnew");
+          }
           // Gather all senders names, and then retrieve full identity:
           // (TODO [perf]: some might be online...)
           let names = {};
@@ -328,16 +428,16 @@ export default {
               response.challenges.map(c => {
                 const from = { name: names[c.uid], id: c.uid }; //or just name
                 const type = this.classifyObject(c);
-                const vname = this.getVname(c.vid);
+                this.setVname(c);
                 return Object.assign(
                   {},
+                  c,
                   {
                     type: type,
-                    vname: vname,
                     from: from,
-                    to: c.target ? names[c.target] : ""
-                  },
-                  c
+                    to: c.target ? names[c.target] : "",
+                    options: JSON.parse(c.options)
+                  }
                 );
               })
             );
@@ -356,71 +456,63 @@ export default {
                 }
               }
             );
-          } else addChallenges();
+          }
+          else addChallenges();
         }
       }
     );
-    const connectAndPoll = () => {
-      this.send("connect");
-      this.send("pollclientsandgamers");
-    };
-    // Initialize connection
-    this.connexionString =
-      params.socketUrl +
-      "/?sid=" +
-      this.st.user.sid +
-      "&id=" +
-      this.st.user.id +
-      "&tmpId=" +
-      getRandString() +
-      "&page=" +
-      // Hall: path is "/" (could be hard-coded as well)
-      encodeURIComponent(this.$route.path);
-    this.conn = new WebSocket(this.connexionString);
-    this.conn.onopen = connectAndPoll;
-    this.conn.onmessage = this.socketMessageListener;
-    this.conn.onclose = this.socketCloseListener;
-  },
-  mounted: function() {
-    document.addEventListener('visibilitychange', this.visibilityChange);
-    ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
-      document.getElementById(eltName)
-        .addEventListener("click", processModalClick);
-    });
-    document.querySelectorAll("#predefinedCadences > button").forEach(b => {
-      b.addEventListener("click", () => {
-        this.newchallenge.cadence = b.innerHTML;
-      });
-    });
-    const dispCorr = this.$route.query["disp"];
-    const showCtype =
-      dispCorr || localStorage.getItem("type-challenges") || "live";
-    const showGtype =
-      dispCorr || localStorage.getItem("type-games") || "live";
-    this.setDisplay("c", showCtype);
-    this.setDisplay("g", showGtype);
   },
   beforeDestroy: function() {
-    document.removeEventListener('visibilitychange', this.visibilityChange);
-    this.send("disconnect");
+    this.cleanBeforeDestroy();
   },
   methods: {
+    cleanBeforeDestroy: function() {
+      clearInterval(this.socketCloseListener);
+      document.removeEventListener('visibilitychange', this.visibilityChange);
+      window.removeEventListener('focus', this.onFocus);
+      window.removeEventListener('blur', this.onBlur);
+      window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
+      this.conn.removeEventListener("message", this.socketMessageListener);
+      this.send("disconnect");
+      this.conn = null;
+    },
     getRandomnessClass: function(pc) {
-      return {
-        ["random-" + pc.randomness]: true
-      };
+      const opts = pc.options;
+      if (opts.randomness === undefined && opts.random === undefined)
+        return {};
+      if (opts.randomness !== undefined)
+        return { ["random-" + opts.randomness]: true };
+      return { ["random-" + (opts.random ? 2 : 0)]: true };
+    },
+    anonymousCount: function() {
+      let count = 0;
+      Object.values(this.people).forEach(p => {
+        // Do not cound people who did not send their identity yet:
+        count += (!p.name && p.id === 0) ? 1 : 0;
+      });
+      return count;
     },
     visibilityChange: function() {
       // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
-      this.send(
-        document.visibilityState == "visible"
-          ? "getfocus"
-          : "losefocus"
-      );
+      this.focus = (document.visibilityState == "visible");
+      this.send(this.focus ? "getfocus" : "losefocus");
+    },
+    onFocus: function() {
+      this.focus = true;
+      this.send("getfocus");
+    },
+    onBlur: function() {
+      this.focus = false;
+      this.send("losefocus");
+    },
+    invColor: function(c) {
+      if (c == 'w') return this.st.tr["Black"];
+      return this.st.tr["White"];
     },
     partialResetNewchallenge: function() {
       // Reset potential target and custom FEN:
       this.newchallenge.to = "";
+      this.newchallenge.color = '';
       this.newchallenge.fen = "";
       this.newchallenge.diag = "";
       this.newchallenge.memorize = false;
@@ -429,12 +521,22 @@ export default {
       this.partialResetNewchallenge();
       window.doClick("modalNewgame");
     },
+    sameOptions: function(opt1, opt2) {
+      const keys1 = Object.keys(opt1),
+            keys2 = Object.keys(opt2);
+      if (keys1.length != keys2.length) return false;
+      for (const key1 of keys1) {
+        if (!keys2.includes(key1)) return false;
+        if (opt1[key1] != opt2[key1]) return false;
+      }
+      return true;
+    },
     addPresetChall: function(chall) {
       // Add only if not already existing:
       if (this.presetChalls.some(c =>
         c.vid == chall.vid &&
         c.cadence == chall.cadence &&
-        c.randomness == chall.randomness
+        this.sameOptions(c.options, chall.options)
       )) {
         return;
       }
@@ -444,13 +546,14 @@ export default {
         vid: chall.vid,
         vname: chall.vname, //redundant, but easier
         cadence: chall.cadence,
-        randomness: chall.randomness
+        options: chall.options
       });
       localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
     },
     removePresetChall: function(e, pchall) {
       e.stopPropagation();
-      const pchallIdx = this.presetChalls.findIndex(pc => pc.index == pchall.index);
+      const pchallIdx =
+        this.presetChalls.findIndex(pc => pc.index == pchall.index);
       this.presetChalls.splice(pchallIdx, 1);
       localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
     },
@@ -458,19 +561,32 @@ export default {
       if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
       return {};
     },
+    changeChallTarget: function() {
+      if (!this.newchallenge.to) {
+        // Reset potential FEN + diagram
+        this.newchallenge.fen = "";
+        this.newchallenge.color = '';
+        this.newchallenge.diag = "";
+      }
+    },
     cadenceFocusIfOpened: function() {
       if (event.target.checked)
         document.getElementById("cadence").focus();
     },
     send: function(code, obj) {
-      if (!!this.conn) {
+      if (!!this.conn && this.conn.readyState == 1) {
         this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
       }
     },
-    getVname: function(vid) {
-      const variant = this.st.variants.find(v => v.id == vid);
+    setVname: function(obj) {
+      const variant = this.st.variants.find(v => v.id == obj.vid);
       // this.st.variants might be uninitialized (variant == null)
-      return variant ? variant.name : "";
+      if (!!variant) {
+        obj.vname = variant.name;
+        obj.vdisp = variant.display;
+      }
+      // NOTE: Next line is used in loadNewchallVariant
+      return (!variant ? "" : variant.name);
     },
     filterChallenges: function(type) {
       return this.challenges.filter(c => c.type == type);
@@ -478,9 +594,10 @@ export default {
     filterGames: function(type) {
       return this.games.filter(g => g.type == type);
     },
+    // o: challenge or game
     classifyObject: function(o) {
-      // o: challenge or game
-      return o.cadence.indexOf("d") === -1 ? "live" : "corr";
+      // No imported games here
+      return (o.cadence.indexOf("d") >= 0 ? "corr" : "live");
     },
     setDisplay: function(letter, type, e) {
       this[letter + "display"] = type;
@@ -498,15 +615,16 @@ export default {
       else elt.nextElementSibling.classList.remove("active");
     },
     isGamer: function(sid) {
-      return this.people[sid].pages
-        .some(p => p.focus && p.path.indexOf("/game/") >= 0);
+      return Object.values(this.people[sid].tmpIds)
+        .some(v => v.focus && v.page.indexOf("/game/") >= 0);
     },
     isFocusedOnHall: function(sid) {
       return (
         // This is meant to challenge people, thus the next 2 conditions:
         this.st.user.id > 0 &&
         sid != this.st.user.sid &&
-        this.people[sid].pages.some(p => p.path == "/" && p.focus)
+        Object.values(this.people[sid].tmpIds)
+          .some(v => v.focus && v.page == "/")
       );
     },
     challenge: function(sid) {
@@ -520,28 +638,25 @@ export default {
     watchGame: function(sid) {
       // In some game, maybe playing maybe not: show a random one
       let gids = [];
-      this.people[sid].pages.forEach(p => {
-        if (p.focus) {
-          const matchGid = p.path.match(/[a-zA-Z0-9]+$/);
+      Object.values(this.people[sid].tmpIds).forEach(v => {
+        if (v.focus) {
+          const matchGid = v.page.match(/[a-zA-Z0-9]+$/);
           if (!!matchGid) gids.push(matchGid[0]);
         }
       });
       const gid = gids[Math.floor(Math.random() * gids.length)];
-      const game = this.games.find(g => g.id == gid);
-      if (!!game) this.showGame(game);
-      else this.$router.push("/game/" + gid); //game vs. me
+      window.open("/#/game/" + gid, "_blank");
     },
     showGame: function(g) {
       // NOTE: we are an observer, since only games I don't play are shown here
       // ==> Moves sent by connected remote player(s) if live game
-      let url = "/game/" + g.id;
-      if (g.type == "live")
-        url += "?rid=" + g.rids[Math.floor(Math.random() * g.rids.length)];
-      this.$router.push(url);
+      window.open("/#/game/" + g.id, "_blank");
     },
-    resetSocialColor: function() {
-      // TODO: this is called twice, once on opening an once on closing
-      document.getElementById("peopleBtn").classList.remove("somethingnew");
+    toggleSocialColor: function(action) {
+      if (!action && document.getElementById("modalPeople").checked)
+        document.getElementById("inputChat").focus();
+      else
+        document.getElementById("peopleBtn").classList.remove("somethingnew");
     },
     processChat: function(chat) {
       this.send("newchat", { data: chat });
@@ -561,107 +676,133 @@ export default {
       const data = JSON.parse(msg.data);
       switch (data.code) {
         case "pollclientsandgamers": {
-          // Since people can be both in Hall and Game,
-          // need to track "askIdentity" requests:
-          let identityAsked = {};
-          data.sockIds.forEach(s => {
-            const page = s.page || "/";
-            if (s.sid != this.st.user.sid && !identityAsked[s.sid]) {
-              this.send("askidentity", { target: s.sid, page: page });
-              identityAsked[s.sid] = true;
+          // TODO: shuffling and random filtering on server,
+          // if the room is really crowded.
+          Object.keys(data.sockIds).forEach(sid => {
+            if (sid != this.st.user.sid) {
+              // Pick a target tmpId (+page) at random:
+              const pt = Object.values(data.sockIds[sid]);
+              const randPage = pt[randInt(pt.length)].page;
+              this.send(
+                "askidentity",
+                {
+                  target: sid,
+                  page: randPage
+                }
+              );
             }
-            if (!this.people[s.sid]) {
+            if (!this.people[sid])
               // Do not set name or id: identity unknown yet
-              this.people[s.sid] = { pages: [{path: page, focus: true}] };
-            }
-            else if (!(this.people[s.sid].pages.find(p => p.path == page)))
-              this.people[s.sid].pages.push({ path: page, focus: true });
-            if (!s.page)
+              this.people[sid] = { tmpIds: data.sockIds[sid] };
+            else
+              Object.assign(this.people[sid].tmpIds, data.sockIds[sid]);
+            if (Object.values(data.sockIds[sid]).some(v => v.page == "/"))
               // Peer is in Hall
-              this.send("askchallenges", { target: s.sid });
-            // Peer is in Game
-            else this.send("askgame", { target: s.sid, page: page });
+              this.send("askchallenges", { target: sid });
+            Object.values(data.sockIds[sid]).forEach(v => {
+              if (
+                v.page.indexOf("/game/") >= 0 &&
+                !v.page.match(/\/[0-9]+$/)
+              ) {
+                // Peer is in Game: ask only if live game
+                this.send("askgame", { target: sid, page: v.page });
+              }
+            });
           });
           break;
         }
         case "connect":
         case "gconnect": {
           const page = data.page || "/";
-          // Only ask game / challenges if first connexion:
-          if (!this.people[data.from]) {
-            this.people[data.from] = { pages: [{ path: page, focus: true }] };
-            if (data.code == "connect")
-              this.send("askchallenges", { target: data.from });
-            else this.send("askgame", { target: data.from, page: page });
-          } else {
-            // Append page if not already in list
-            if (!(this.people[data.from].pages.find(p => p.path == page)))
-              this.people[data.from].pages.push({ path: page, focus: true });
+          if (data.code == "connect") {
+            // Ask challenges only on first connexion:
+            if (!this.people[data.from[0]])
+              this.send("askchallenges", { target: data.from[0] });
           }
-          if (!this.people[data.from].name && this.people[data.from].id !== 0) {
-            // Identity not known yet
-            this.newConnect[data.from] = true; //for self multi-connects tests
-            this.send("askidentity", { target: data.from, page: page });
+          // Ask game only if live:
+          else if (!page.match(/\/[0-9]+$/))
+            this.send("askgame", { target: data.from[0], page: page });
+          if (!this.people[data.from[0]]) {
+            this.$set(
+              this.people,
+              data.from[0],
+              {
+                tmpIds: {
+                  [data.from[1]]: { page: page, focus: true }
+                }
+              }
+            );
+            // For self multi-connects tests:
+            this.newConnect[data.from[0]] = true;
+            this.send("askidentity", { target: data.from[0], page: page });
+          }
+          else {
+            this.people[data.from[0]].tmpIds[data.from[1]] =
+              { page: page, focus: true };
+            this.$forceUpdate(); //TODO: shouldn't be required
           }
           break;
         }
         case "disconnect":
         case "gdisconnect": {
-          // If the user reloads the page twice very quickly (experienced with Firefox),
-          // the first reload won't have time to connect but will trigger a "close" event anyway.
+          // If the user reloads the page twice very quickly
+          // (experienced with Firefox), the first reload won't have time to
+          // connect but will trigger a "close" event anyway.
           // ==> Next check is required.
-          if (!this.people[data.from]) return;
-          // Disconnect means no more tmpIds:
+          if (!this.people[data.from[0]]) return;
+          delete this.people[data.from[0]].tmpIds[data.from[1]];
+          if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
+            this.$delete(this.people, data.from[0]);
+          else this.$forceUpdate(); //TODO: shouldn't be required
           if (data.code == "disconnect") {
-            // Remove the live challenges sent by this player:
-            ArrayFun.remove(
-              this.challenges,
-              c => c.type == "live" && c.from.sid == data.from,
-              "all"
-            );
-          } else {
+            // Remove the live challenges sent by this player, if
+            // he isn't connected on another tab:
+            if (
+              !this.people[data.from[0]] ||
+              Object.values(this.people[data.from[0]].tmpIds)
+                .every(v => v.page != "/")
+            ) {
+              ArrayFun.remove(
+                this.challenges,
+                c => c.type == "live" && c.from.sid == data.from[0],
+                "all"
+              );
+            }
+          }
+          else {
             // Remove the matching live game if now unreachable
             const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
-            const gidx = this.games.findIndex(g => g.id == gid);
-            if (gidx >= 0) {
-              const game = this.games[gidx];
-              if (
-                game.type == "live" &&
-                game.rids.length == 1 &&
-                game.rids[0] == data.from
+            // Corr games are always reachable:
+            if (!gid.match(/^[0-9]+$/)) {
+              // Live games are reachable if someone is on the game page
+              if (Object.values(this.people).every(p =>
+                Object.values(p.tmpIds).every(v => v.page != data.page))
               ) {
-                this.games.splice(gidx, 1);
+                ArrayFun.remove(this.games, g => g.id == gid);
               }
             }
           }
-          const page = data.page || "/";
-          ArrayFun.remove(this.people[data.from].pages, p => p.path == page);
-          if (this.people[data.from].pages.length == 0)
-            this.$delete(this.people, data.from);
           break;
         }
-        case "getfocus":
+        case "getfocus": {
+          let player = this.people[data.from[0]];
           // If user reload a page, focus may arrive earlier than connect
-          if (!!this.people[data.from]) {
-            this.people[data.from].pages
-              .find(p => p.path == data.page).focus = true;
+          if (!!player) {
+            player.tmpIds[data.from[1]].focus = true;
             this.$forceUpdate(); //TODO: shouldn't be required
           }
           break;
-        case "losefocus":
-          if (!!this.people[data.from]) {
-            this.people[data.from].pages
-              .find(p => p.path == data.page).focus = false;
+        }
+        case "losefocus": {
+          let player = this.people[data.from[0]];
+          if (!!player) {
+            player.tmpIds[data.from[1]].focus = false;
             this.$forceUpdate(); //TODO: shouldn't be required
           }
           break;
-        case "killed":
-          // I logged in elsewhere:
-          this.conn = null;
-          alert(this.st.tr["New connexion detected: tab now offline"]);
-          break;
+        }
         case "askidentity": {
-          // Request for identification (TODO: anonymous shouldn't need to reply)
+          // Request for identification
           const me = {
             // Decompose to avoid revealing email
             name: this.st.user.name,
@@ -674,7 +815,7 @@ export default {
         case "identity": {
           const user = data.data;
           let player = this.people[user.sid];
-          // player.pages is already set
+          // player.tmpIds is already set
           player.id = user.id;
           player.name = user.name;
           // TODO: this.$set(people, ...) fails. So forceUpdate.
@@ -682,16 +823,16 @@ export default {
           this.$forceUpdate();
           // If I multi-connect, kill current connexion if no mark (I'm older)
           if (this.newConnect[user.sid]) {
+            delete this.newConnect[user.sid];
             if (
               user.id > 0 &&
               user.id == this.st.user.id &&
-              user.sid != this.st.user.sid &&
-              !this.killed[this.st.user.sid]
+              user.sid != this.st.user.sid
             ) {
-                this.send("killme", { sid: this.st.user.sid });
-                this.killed[this.st.user.sid] = true;
+              // I logged in elsewhere:
+              this.cleanBeforeDestroy();
+              alert(this.st.tr["New connexion detected: tab now offline"]);
             }
-            delete this.newConnect[user.sid];
           }
           break;
         }
@@ -702,14 +843,14 @@ export default {
               c.from.sid == this.st.user.sid && c.type == "live"
             )
             .map(c => {
-              // NOTE: in principle, should only send targeted challenge to the target.
-              // But we may not know yet the identity of the target (just name),
-              // so cannot decide if data.from is the target or not.
+              // NOTE: in principle, should only send targeted challenge to the
+              // target. But we may not know yet the identity of the target
+              // (just name), so can't decide if data.from is the target.
               return {
                 id: c.id,
                 from: this.st.user.sid,
                 to: c.to,
-                randomness: c.randomness,
+                options: JSON.stringify(c.options),
                 fen: c.fen,
                 vid: c.vid,
                 cadence: c.cadence,
@@ -735,7 +876,8 @@ export default {
         case "deletechallenge_s": {
           // NOTE: the challenge(s) may be already removed
           const cref = data.data;
-          if (!!cref.cid) ArrayFun.remove(this.challenges, c => c.id == cref.cid);
+          if (!!cref.cid)
+            ArrayFun.remove(this.challenges, c => c.id == cref.cid);
           else if (!!cref.sids) {
             cref.sids.forEach(s => {
               ArrayFun.remove(
@@ -747,35 +889,37 @@ export default {
           }
           break;
         }
-        case "game": //individual request
+        case "game": // Individual request
         case "newgame": {
           const game = data.data;
-          // Ignore games where I play (will go in MyGames page)
-          if (game.players.every(p =>
-            p.sid != this.st.user.sid || p.uid != this.st.user.id))
-          {
-            let locGame = this.games.find(g => g.id == game.id);
-            if (!locGame) {
-              let newGame = game;
-              newGame.type = this.classifyObject(game);
-              newGame.vname = this.getVname(game.vid);
-              if (!game.score)
-                // New game from Hall
-                newGame.score = "*";
-              newGame.rids = [game.rid];
-              delete newGame["rid"];
-              this.games.push(newGame);
-              if (
-                (newGame.type == "live" && this.gdisplay == "corr") ||
-                (newGame.type == "corr" && this.gdisplay == "live")
-              ) {
-                document
-                  .getElementById("btnG" + newGame.type)
-                  .classList.add("somethingnew");
-              }
-            } else {
-              // Append rid (if not already in list)
-              if (!locGame.rids.includes(game.rid)) locGame.rids.push(game.rid);
+          // Ignore games where I play (will go in MyGames page),
+          // and also games that I already received.
+          if (
+            this.games.findIndex(g => g.id == game.id) == -1 &&
+            game.players.every(p => {
+              return (
+                p.sid != this.st.user.sid &&
+                (p.id == 0 || p.id != this.st.user.id)
+              );
+            })
+          ) {
+            let newGame = game;
+            newGame.type = this.classifyObject(game);
+            this.setVname(game);
+            if (!game.score)
+              // New game from Hall
+              newGame.score = "*";
+            // TODO: remove patch on next line (options || "{}")
+            newGame.options = JSON.parse(newGame.options || "{}");
+            this.games.push(newGame);
+            if (
+              newGame.score == '*' &&
+              (newGame.type == "live" && this.gdisplay == "corr") ||
+              (newGame.type == "corr" && this.gdisplay == "live")
+            ) {
+              document
+                .getElementById("btnG" + newGame.type)
+                .classList.add("somethingnew");
             }
           }
           break;
@@ -787,34 +931,64 @@ export default {
         }
         case "startgame": {
           // New game just started, I'm involved
-          const gameInfo = data.data;
-          if (this.classifyObject(gameInfo) == "live")
+          let gameInfo = data.data;
+          if (this.classifyObject(gameInfo) == "live") {
+            // TODO: remove patch on next line (+ const gameInfo)
+            if (!gameInfo.options) gameInfo.options = "{}";
             this.startNewGame(gameInfo);
+          }
           else {
             this.infoMessage =
-              this.st.tr["New correspondance game:"] +
-              " <a href='#/game/" +
-              gameInfo.id +
-              "'>" +
-              "#/game/" +
-              gameInfo.id +
-              "</a>";
+              this.st.tr["New correspondence game:"] + " " +
+              "<a href='#/game/" + gameInfo.id + "'>" +
+              "#/game/" + gameInfo.id + "</a>";
             document.getElementById("modalInfo").checked = true;
           }
           break;
         }
         case "newchat":
-          this.newChat = data.data;
+          this.$refs["chatcomp"].newChat(data.data);
           if (!document.getElementById("modalPeople").checked)
             document.getElementById("peopleBtn").classList.add("somethingnew");
           break;
       }
     },
-    socketCloseListener: function() {
-      if (!this.conn) return;
-      this.conn = new WebSocket(this.connexionString);
-      this.conn.addEventListener("message", this.socketMessageListener);
-      this.conn.addEventListener("close", this.socketCloseListener);
+    loadMoreCorr: function() {
+      ajax(
+        "/observedgames",
+        "GET",
+        {
+          data: {
+            uid: this.st.user.id,
+            cursor: this.cursor
+          },
+          success: (res) => {
+            const L = res.games.length;
+            if (L > 0) {
+              if (
+                this.cursor == Number.MAX_SAFE_INTEGER &&
+                this.games.length == 0 &&
+                this.gdisplay == "live" &&
+                res.games.some(g => g.score == '*')
+              ) {
+                // First loading: show indicators
+                document
+                  .getElementById("btnGcorr")
+                  .classList.add("somethingnew");
+              }
+              this.cursor = res.games[L - 1].created;
+              let moreGames = res.games.map(g => {
+                this.setVname(g);
+                g.type = "corr";
+                g.options = JSON.parse(g.options);
+                return g;
+              });
+              this.games = this.games.concat(moreGames);
+            }
+            else this.hasMore = false;
+          }
+        }
+      );
     },
     // Challenge lifecycle:
     addChallenge: function(chall) {
@@ -826,12 +1000,13 @@ export default {
       ) {
         let newChall = Object.assign({}, chall);
         newChall.type = this.classifyObject(chall);
-        newChall.randomness = chall.randomness;
+        // TODO: remove patch on next line (options || "{}")
+        newChall.options = JSON.parse(chall.options || "{}");
         newChall.added = Date.now();
         let fromValues = Object.assign({}, this.people[chall.from]);
         delete fromValues["pages"]; //irrelevant in this context
         newChall.from = Object.assign({ sid: chall.from }, fromValues);
-        newChall.vname = this.getVname(newChall.vid);
+        this.setVname(newChall);
         this.challenges.push(newChall);
         if (
           (newChall.type == "live" && this.cdisplay == "corr") ||
@@ -841,14 +1016,25 @@ export default {
             .getElementById("btnC" + newChall.type)
             .classList.add("somethingnew");
         }
+        if (!!chall.to && chall.to == this.st.user.name) {
+          notify(
+            "New challenge",
+            // fromValues.name should exist since the player is online, but
+            // let's consider there is some chance that the challenge arrives
+            // right after we connected and before receiving the poll result:
+            { body: "from " + (fromValues.name || "@nonymous") }
+          );
+        }
       }
     },
-    loadNewchallVariant: async function(cb) {
-      const vname = this.getVname(this.newchallenge.vid);
-      const vModule = await import("@/variants/" + vname + ".js");
-      this.newchallenge.V = vModule.VariantRules;
-      this.newchallenge.vname = vname;
-      if (!!cb) cb();
+    loadNewchallVariant: async function(cb, vname) {
+      vname = vname || this.setVname(this.newchallenge);
+      await import("@/variants/" + vname + ".js")
+      .then((vModule) => {
+        window.V = vModule[vname + "Rules"];
+        this.newchallenge.V = window.V;
+        if (!!cb) cb();
+      });
     },
     trySetNewchallDiag: function() {
       if (!this.newchallenge.fen) {
@@ -864,16 +1050,18 @@ export default {
       ) {
         const parsedFen = V.ParseFen(this.newchallenge.fen);
         this.newchallenge.diag = getDiagram({
-          position: parsedFen.position,
-          orientation: parsedFen.turn
+          position: parsedFen.position
+          //,orientation: parsedFen.turn
         });
       }
+      else this.newchallenge.diag = "";
     },
     newChallFromPreset(pchall) {
       this.partialResetNewchallenge();
       this.newchallenge.vid = pchall.vid;
       this.newchallenge.cadence = pchall.cadence;
-      this.newchallenge.randomness = pchall.randomness;
+      this.newchallenge.options = pchall.options;
+      this.newchallenge.fromPreset = true;
       this.loadNewchallVariant(this.issueNewChallenge);
     },
     issueNewChallenge: async function() {
@@ -885,39 +1073,72 @@ export default {
       if (!this.newchallenge.vid)
         error = this.st.tr["Please select a variant"];
       else if (ctype == "corr" && this.st.user.id <= 0)
-        error = this.st.tr["Please log in to play correspondance games"];
+        error = this.st.tr["Please log in to play correspondence games"];
+      else if (!this.newchallenge.to && !!this.newchallenge.color)
+        error = this.st.tr["Color option only for targeted challenge"];
       else if (!!this.newchallenge.to) {
         if (this.newchallenge.to == this.st.user.name)
           error = this.st.tr["Self-challenge is forbidden"];
         else if (
           ctype == "live" &&
           Object.values(this.people).every(p => p.name != this.newchallenge.to)
-        )
+        ) {
           error = this.newchallenge.to + " " + this.st.tr["is not online"];
+        }
+        if (
+          !!this.newchallenge.color &&
+          !['w', 'b'].includes(this.newchallenge.color)
+        ) {
+          error = this.st.tr["Wrong color"];
+        }
       }
       if (error) {
         alert(error);
         return;
       }
       window.V = this.newchallenge.V;
-      error = checkChallenge(this.newchallenge);
+      let chall = Object.assign({}, this.newchallenge);
+      if (!this.newchallenge.fromPreset) chall.options = { options: {} };
+      if (V.Options && !this.newchallenge.fromPreset) {
+        // Get/set options variables (if any) / TODO: v-model?!
+        for (const check of this.newchallenge.V.Options.check || []) {
+          const elt = document.getElementById(check.variable + "_opt");
+          chall.options[check.variable] = elt.checked;
+        }
+        for (const select of this.newchallenge.V.Options.select || []) {
+          const elt = document.getElementById(select.variable + "_opt");
+          const tryIntVal = parseInt(elt.value, 10);
+          chall.options[select.variable] =
+            (isNaN(tryIntVal) ? elt.value : tryIntVal);
+        }
+      }
+      error = checkChallenge(chall);
       if (error) {
-        alert(error);
+        alert(this.st.tr[error]);
         return;
       }
+      chall.options.abridged = V.AbbreviateOptions(chall.options);
+      // Add only if not already issued (not counting FEN):
       // NOTE: "from" information is not required here
-      let chall = Object.assign({}, this.newchallenge);
-      // Add only if not already issued (not counting target or FEN):
       if (this.challenges.some(c =>
-        (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
+        (
+          c.from.sid == this.st.user.sid ||
+          (c.from.id > 0 && c.from.id == this.st.user.id)
+        )
+        &&
+        (
+          (!c.to && !chall.to) ||
+          c.to == chall.to
+        )
+        &&
         c.vid == chall.vid &&
         c.cadence == chall.cadence &&
-        c.randomness == chall.randomness
+        this.sameOptions(c.options, chall.options)
       )) {
         alert(this.st.tr["Challenge already exists"]);
         return;
       }
-      if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge);
+      if (this.newchallenge.memorize) this.addPresetChall(chall);
       delete chall["V"];
       delete chall["diag"];
       const finishAddChallenge = cid => {
@@ -931,7 +1152,10 @@ export default {
           const c = this.challenges[i];
           if (
             c.type == ctype &&
-            (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id)
+            (
+              c.from.sid == this.st.user.sid ||
+              (c.from.id > 0 && c.from.id == this.st.user.id)
+            )
           ) {
             countMyChalls++;
             if (c.added < oldestAdded) {
@@ -955,24 +1179,27 @@ export default {
           this.challenges.splice(challToDelIdx, 1);
         }
         this.send("newchallenge", {
-          data: Object.assign({ from: this.st.user.sid }, chall)
+          data: Object.assign(
+            // Temporarily add sender infos to display challenge on Discord.
+            { from: this.st.user.sid, sender: this.st.user.name },
+            chall,
+            { options: JSON.stringify(chall.options) }
+          )
         });
         // Add new challenge:
         chall.from = {
-          // Decompose to avoid revealing email
           sid: this.st.user.sid,
           id: this.st.user.id,
           name: this.st.user.name
         };
         chall.added = Date.now();
-        // NOTE: vname and type are redundant (can be deduced from cadence + vid)
+        // NOTE: vname and type are redundant (deduced from cadence + vid)
         chall.type = ctype;
         chall.vname = this.newchallenge.vname;
         this.challenges.push(chall);
-        // Remember cadence  + vid for quicker further challenges:
+        // Remember cadence + vid for quicker further challenges:
         localStorage.setItem("cadence", chall.cadence);
         localStorage.setItem("vid", chall.vid);
-        localStorage.setItem("challRandomness", chall.randomness);
         document.getElementById("modalNewgame").checked = false;
         // Show the challenge if not on current display
         if (
@@ -985,15 +1212,22 @@ export default {
       if (ctype == "live") {
         // Live challenges have a random ID
         finishAddChallenge(null);
-      } else {
-        // Correspondance game: send challenge to server
+      }
+      else {
+        // Correspondence game: send challenge to server
         ajax(
           "/challenges",
           "POST",
           {
-            data: { chall: chall },
+            data: {
+              chall: Object.assign(
+                {},
+                chall,
+                { options: JSON.stringify(chall.options) }
+              )
+            },
             success: (response) => {
-              finishAddChallenge(response.cid);
+              finishAddChallenge(response.id);
             }
           }
         );
@@ -1009,19 +1243,23 @@ export default {
     finishProcessingChallenge: function(c) {
       if (c.accepted) {
         c.seat = {
-          // Again, avoid c.seat = st.user to not reveal email
           sid: this.st.user.sid,
           id: this.st.user.id,
           name: this.st.user.name
         };
         this.launchGame(c);
-        if (c.type == "live")
+        if (c.type == "live") {
           // Remove all live challenges of both players
-          this.send("deletechallenge_s", { data: { sids: [c.from.sid, c.seat.sid] } });
+          this.send(
+            "deletechallenge_s",
+            { data: { sids: [c.from.sid, c.seat.sid] } }
+          );
+        }
         else
           // Corr challenge: just remove the challenge
           this.send("deletechallenge_s", { data: { cid: c.id } });
-      } else {
+      }
+      else {
         const oppsid = this.getOppsid(c);
         if (!!oppsid)
           this.send("refusechallenge", { data: c.id, target: oppsid });
@@ -1045,23 +1283,26 @@ export default {
           alert(this.st.tr["Please log in to accept corr challenges"]);
           return;
         }
-        c.accepted = true;
-        const vModule = await import("@/variants/" + c.vname + ".js");
-        window.V = vModule.VariantRules;
-        if (!!c.to) {
-          // c.to == this.st.user.name (connected)
-          if (!!c.fen) {
-            const parsedFen = V.ParseFen(c.fen);
-            c.mycolor = V.GetOppCol(parsedFen.turn);
-            this.tchallDiag = getDiagram({
-              position: parsedFen.position,
-              orientation: c.mycolor
-            });
-          }
-          this.curChallToAccept = c;
-          document.getElementById("modalAccept").checked = true;
+        else {
+          c.accepted = true;
+          await import("@/variants/" + c.vname + ".js")
+          .then((vModule) => {
+            window.V = vModule[c.vname + "Rules"];
+            if (!!c.to) {
+              // c.to == this.st.user.name (connected)
+              if (!!c.fen) {
+                const parsedFen = V.ParseFen(c.fen);
+                this.tchallDiag = getDiagram({
+                  position: parsedFen.position,
+                  orientation: parsedFen.turn
+                });
+              }
+              this.curChallToAccept = c;
+              document.getElementById("modalAccept").checked = true;
+            }
+            else this.finishProcessingChallenge(c);
+          });
         }
-        else this.finishProcessingChallenge(c);
       }
       else {
         // My challenge
@@ -1079,24 +1320,20 @@ export default {
     },
     // NOTE: when launching game, the challenge is already being deleted
     launchGame: function(c) {
+      // White player index 0, black player index 1:
       let players =
-        !!c.mycolor
-          ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
+        !!c.color
+          ? (c.color == "w" ? [c.from, c.seat] : [c.seat, c.from])
           : shuffle([c.from, c.seat]);
-      // Convention for players IDs in stored games is 'uid'
       players.forEach(p => {
-        let pWithUid = p;
-        pWithUid["uid"] = p.id;
-        delete pWithUid["id"];
+        if (!!p["tmpIds"]) delete p["tmpIds"];
       });
       // These game informations will be shared
       let gameInfo = {
         id: getRandString(),
-        fen: c.fen || V.GenRandInitFen(c.randomness),
-        // White player index 0, black player index 1:
-        players: c.mycolor
-          ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
-          : shuffle([c.from, c.seat]),
+        fen: c.fen || V.GenRandInitFen(c.options),
+        options: JSON.stringify(c.options), //for rematch
+        players: players,
         vid: c.vid,
         cadence: c.cadence
       };
@@ -1105,35 +1342,53 @@ export default {
         if (!!oppsid)
           // Opponent is online
           this.send("startgame", { data: gameInfo, target: oppsid });
-        // Send game info (only if live) to everyone except me and opponent
-        // TODO: this double message send could be avoided.
-        this.send("newgame", { data: gameInfo, oppsid: oppsid });
-        // Also to MyGames page:
+        // If new corr game, notify Hall (except opponent and me)
+        if (c.type == "corr") {
+          this.send(
+            "newgame",
+            {
+              data: gameInfo,
+              excluded: [this.st.user.sid, oppsid]
+            }
+          );
+        }
+        // Notify MyGames page:
         this.send(
           "notifynewgame",
           {
             data: gameInfo,
-            targets: gameInfo.players.map(p => {
-              return { sid: p.sid, uid: p.uid };
-            })
+            targets: gameInfo.players
           }
         );
+        // NOTE: no need to send the game to the room, since I'll connect
+        // on game just after, the main Hall will be notified.
       };
       if (c.type == "live") {
+        // TODO: ask my IP + opp IP, to add to game infos? (potential bans)
         notifyNewgame();
         this.startNewGame(gameInfo);
-      } else {
+        // Increment game stats counter in DB
+        ajax(
+          "/gamestat",
+          "POST",
+          { data: { vid: gameInfo.vid } }
+        );
+      }
+      else {
         // corr: game only on server
         ajax(
           "/games",
           "POST",
           {
             // cid is useful to delete the challenge:
-            data: { gameInfo: gameInfo, cid: c.id },
+            data: {
+              gameInfo: gameInfo,
+              cid: c.id
+            },
             success: (response) => {
-              gameInfo.id = response.gameId;
+              gameInfo.id = response.id;
               notifyNewgame();
-              this.$router.push("/game/" + response.gameId);
+              this.$router.push("/game/" + response.id);
             }
           }
         );
@@ -1141,35 +1396,41 @@ export default {
     },
     // NOTE: for live games only (corr games start on the server)
     startNewGame: function(gameInfo) {
+      this.setVname(gameInfo);
       const game = Object.assign(
         {},
         gameInfo,
         {
           // (other) Game infos: constant
           fenStart: gameInfo.fen,
-          vname: this.getVname(gameInfo.vid),
           created: Date.now(),
           // Game state (including FEN): will be updated
           moves: [],
           clocks: [-1, -1], //-1 = unstarted
-          initime: [0, 0], //initialized later
+          chats: [],
           score: "*"
         }
       );
       setTimeout(
         () => {
+          const myIdx = (game.players[0].sid == this.st.user.sid ? 0 : 1);
           GameStorage.add(game, (err) => {
-            // If an error occurred, game is not added: a tab already
-            // added the game and (if focused) is redirected toward it.
-            // If no error and the tab is hidden: do not show anything.
-            if (!err && !document.hidden) {
+            // If an error occurred, game is not added: the focused tab
+            // already added the game.
+            if (!this.focus) {
               if (this.st.settings.sound)
+                // This will be played several times if several hidden tabs
+                // on Hall... TODO: fix that (how ?!)
                 new Audio("/sounds/newgame.flac").play().catch(() => {});
-              this.$router.push("/game/" + gameInfo.id);
+              notify(
+                "New live game",
+                { body: "vs " + (game.players[1-myIdx].name || "@nonymous") }
+              );
             }
+            this.$router.push("/game/" + gameInfo.id);
           });
         },
-        document.hidden ? 500 + 1000 * Math.random() : 0
+        this.focus ? 0 : 500 + 1000 * Math.random()
       );
     }
   }
@@ -1178,7 +1439,7 @@ export default {
 
 <style lang="sass" scoped>
 .active
-  color: #42a983
+  color: #388e3c
 
 #infoDiv > .card
   padding: 15px 0
@@ -1219,8 +1480,8 @@ div#peopleWrap > .card
 
 #chat > .card
   max-width: 100%
-  margin: 0;
-  border: none;
+  margin: 0
+  border: none
 
 #players > p
   margin-left: 5px
@@ -1230,9 +1491,11 @@ div#peopleWrap > .card
 
 button.player-action
   margin-left: 32px
+  &.focused
+    background-color: #E6D271
 
 .somethingnew
-  background-color: #c5fefe !important
+  background-color: #90C4EC !important
 
 .tabbtn
   background-color: #f9faee
@@ -1266,18 +1529,25 @@ button.refuseBtn
   #div2, #div3
     margin-top: 0
 
+.user-bio
+  display: inline
+
 tr > td
   &.random-0
-    background-color: #FF5733
+    background-color: #FEAF9E
   &.random-1
-    background-color: #2B63B4
+    background-color: #9EB2FE
   &.random-2
-    background-color: #33B42B
+    background-color: #A5FE9E
 
 @media screen and (max-width: 767px)
   h4
     margin: 5px 0
 
+button#loadMoreBtn
+  display: block
+  margin: 0 auto
+
 td.remove-preset
   background-color: lightgrey
   text-align: center