Rollback last (bad) improving attempt
[vchess.git] / client / src / views / Hall.vue
index 96174c1..94a7bba 100644 (file)
@@ -12,9 +12,13 @@ main
   div#acceptDiv(role="dialog")
     .card
       p.text-center
-        span.variantName {{ curChallToAccept.vname }} 
+        span.variantName
+          | {{ curChallToAccept.vname }}
+          | {{ curChallToAccept.options.abridged || '' }} 
         span {{ curChallToAccept.cadence }} 
         span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
+      p.text-center(v-if="!!curChallToAccept.color")
+        | {{ st.tr["Your color:"] + " " + invColor(curChallToAccept.color) }}
       .diagram(
         v-if="!!curChallToAccept.fen"
         v-html="tchallDiag"
@@ -46,7 +50,24 @@ main
               :value="v.id"
               :selected="newchallenge.vid==v.id"
             )
-              | {{ v.name }}
+              | {{ v.display }}
+        // Variant-specific options (often at least randomness)
+        fieldset(v-if="!!newchallenge.V && newchallenge.V.Options")
+          div(v-for="select of newchallenge.V.Options.select || []")
+            label(:for="select.variable + '_opt'") {{ st.tr[select.label] }} *
+            select(:id="select.variable + '_opt'")
+              option(
+                v-for="o of select.options"
+                :value="o.value"
+                :selected="o.value == select.defaut"
+              )
+                | {{ st.tr[o.label] }}
+          div(v-for="check of newchallenge.V.Options.check || []")
+            label(:for="check.variable + '_opt'") {{ st.tr[check.label] }} *
+            input(
+              :id="check.variable + '_opt'"
+              type="checkbox"
+              :checked="check.defaut")
         fieldset
           label(for="cadence") {{ st.tr["Cadence"] }} *
           div#predefinedCadences
@@ -59,12 +80,6 @@ main
             v-model="newchallenge.cadence"
             placeholder="5+0, 1h+30s, 5d ..."
           )
-        fieldset
-          label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
-          select#selectRandomLevel(v-model="newchallenge.randomness")
-            option(value="0") {{ st.tr["Deterministic"] }}
-            option(value="1") {{ st.tr["Symmetric random"] }}
-            option(value="2") {{ st.tr["Asymmetric random"] }}
         fieldset
           label(for="memorizeChall") {{ st.tr["Memorize"] }}
           input#memorizeChall(
@@ -88,7 +103,13 @@ main
             type="text"
             v-model="newchallenge.to"
           )
-        fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
+        fieldset(v-show="st.user.id > 0 && newchallenge.to.length > 0")
+          label(for="selectColor") {{ st.tr["Color"] }}
+          select#selectColor(v-model="newchallenge.color")
+            option(value='') 
+            option(value='w') {{ st.tr["White"] }}
+            option(value='b') {{ st.tr["Black"] }}
+          br
           input#inputFen(
             placeholder="FEN"
             @input="trySetNewchallDiag()"
@@ -113,14 +134,15 @@ main
             v-for="sid in Object.keys(people)"
             v-if="!!people[sid].name"
           )
-            span {{ people[sid].name }}
+            UserBio.user-bio(:uid="people[sid].id" :uname="people[sid].name")
             button.player-action(
               v-if="isGamer(sid)"
               @click="watchGame(sid)"
             )
               | {{ st.tr["Observe"] }}
             button.player-action(
-              v-else-if="isFocusedOnHall(sid)"
+              v-else-if="st.user.sid != sid"
+              :class="{focused: isFocusedOnHall(sid)}"
               @click="challenge(sid)"
             )
               | {{ st.tr["Challenge"] }}
@@ -147,16 +169,18 @@ main
           tr
             th {{ st.tr["Variant"] }}
             th {{ st.tr["Cadence"] }}
-            th {{ st.tr["Random?"] }}
+            th {{ st.tr["Options"] }}
             th
         tbody
+          // TODO: remove the check !!pc.options
           tr(
             v-for="pc in presetChalls"
             @click="newChallFromPreset(pc)"
+            v-if="!!pc.options"
           )
             td {{ pc.vname }}
             td {{ pc.cadence }}
-            td(:class="getRandomnessClass(pc)")
+            td(:class="getRandomnessClass(pc)") {{ pc.options.abridged || '' }}
             td.remove-preset(@click="removePresetChall($event, pc)")
               img(src="/images/icons/delete.svg")
   .row
@@ -166,7 +190,7 @@ main
           button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
             | {{ st.tr["Live challenges"] }}
           button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
-            | {{ st.tr["Correspondance challenges"] }}
+            | {{ st.tr["Correspondence challenges"] }}
         ChallengeList(
           v-show="cdisplay=='live'"
           :challenges="filterChallenges('live')"
@@ -182,7 +206,7 @@ main
           button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
             | {{ st.tr["Live games"] }}
           button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
-            | {{ st.tr["Correspondance games"] }}
+            | {{ st.tr["Correspondence games"] }}
         GameList(
           v-show="gdisplay=='live'"
           :games="filterGames('live')"
@@ -212,6 +236,7 @@ import params from "@/parameters";
 import { getRandString, shuffle, randInt } from "@/utils/alea";
 import { getDiagram } from "@/utils/printDiagram";
 import Chat from "@/components/Chat.vue";
+import UserBio from "@/components/UserBio.vue";
 import GameList from "@/components/GameList.vue";
 import ChallengeList from "@/components/ChallengeList.vue";
 import { GameStorage } from "@/utils/gameStorage";
@@ -220,6 +245,7 @@ export default {
   name: "my-hall",
   components: {
     Chat,
+    UserBio,
     GameList,
     ChallengeList
   },
@@ -238,14 +264,13 @@ export default {
       infoMessage: "",
       newchallenge: {
         fen: "",
-        vid: parseInt(localStorage.getItem("vid")) || 0,
+        vid: parseInt(localStorage.getItem("vid"), 10) || 0,
         to: "", //name of challenged player (if any)
+        color: '',
         cadence: localStorage.getItem("cadence") || "",
-        randomness:
-          // Warning: randomness can be 0, then !!randomness is false
-          (parseInt(localStorage.getItem("challRandomness"))+1 || 3) - 1,
+        options: {},
         // VariantRules object, stored to not interfere with
-        // diagrams of targetted challenges:
+        // diagrams of targeted challenges:
         V: null,
         vname: "",
         diag: "", //visualizing FEN
@@ -253,7 +278,7 @@ export default {
       },
       focus: true,
       tchallDiag: "",
-      curChallToAccept: {from: {}},
+      curChallToAccept: { from: {}, options: {} },
       presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
       conn: null,
       connexionString: "",
@@ -267,7 +292,7 @@ export default {
     "st.variants": function() {
       // Set potential challenges and games variant names:
       this.challenges.concat(this.games).forEach(o => {
-        if (!o.vname) o.vname = this.getVname(o.vid);
+        if (!o.vname) this.setVname(o);
       });
       if (!this.newchallenge.V && this.newchallenge.vid > 0)
         this.loadNewchallVariant();
@@ -292,13 +317,37 @@ export default {
         id: my.id,
         name: my.name,
         tmpIds: {
-          tmpId: { page: "/", focus: true }
+          [tmpId]: { page: "/", focus: true }
         }
       }
     );
     const connectAndPoll = () => {
       this.send("connect");
       this.send("pollclientsandgamers");
+      if (!!this.$route.query["challenge"]) {
+        // Automatic challenge sending, for tournaments
+        this.loadNewchallVariant(
+          () => {
+            Object.assign(
+              this.newchallenge,
+              {
+                fen: "",
+                vid:
+                  this.st.variants
+                  .find(v => v.name == this.$route.query["variant"])
+                  .id,
+                to: this.$route.query["challenge"],
+                color: this.$route.query["color"] || '',
+                cadence: this.$route.query["cadence"],
+                options: {},
+                memorize: false
+              }
+            );
+            window.doClick("modalNewgame");
+          },
+          this.$route.query["variant"]
+        );
+      }
     };
     // Initialize connection
     this.connexionString =
@@ -379,16 +428,16 @@ export default {
               response.challenges.map(c => {
                 const from = { name: names[c.uid], id: c.uid }; //or just name
                 const type = this.classifyObject(c);
-                const vname = this.getVname(c.vid);
+                this.setVname(c);
                 return Object.assign(
                   {},
+                  c,
                   {
                     type: type,
-                    vname: vname,
                     from: from,
-                    to: c.target ? names[c.target] : ""
-                  },
-                  c
+                    to: c.target ? names[c.target] : "",
+                    options: JSON.parse(c.options)
+                  }
                 );
               })
             );
@@ -407,7 +456,8 @@ export default {
                 }
               }
             );
-          } else addChallenges();
+          }
+          else addChallenges();
         }
       }
     );
@@ -427,9 +477,12 @@ export default {
       this.conn = null;
     },
     getRandomnessClass: function(pc) {
-      return {
-        ["random-" + pc.randomness]: true
-      };
+      const opts = pc.options;
+      if (opts.randomness === undefined && opts.random === undefined)
+        return {};
+      if (opts.randomness !== undefined)
+        return { ["random-" + opts.randomness]: true };
+      return { ["random-" + (opts.random ? 2 : 0)]: true };
     },
     anonymousCount: function() {
       let count = 0;
@@ -452,9 +505,14 @@ export default {
       this.focus = false;
       this.send("losefocus");
     },
+    invColor: function(c) {
+      if (c == 'w') return this.st.tr["Black"];
+      return this.st.tr["White"];
+    },
     partialResetNewchallenge: function() {
       // Reset potential target and custom FEN:
       this.newchallenge.to = "";
+      this.newchallenge.color = '';
       this.newchallenge.fen = "";
       this.newchallenge.diag = "";
       this.newchallenge.memorize = false;
@@ -463,12 +521,22 @@ export default {
       this.partialResetNewchallenge();
       window.doClick("modalNewgame");
     },
+    sameOptions: function(opt1, opt2) {
+      const keys1 = Object.keys(opt1),
+            keys2 = Object.keys(opt2);
+      if (keys1.length != keys2.length) return false;
+      for (const key1 of keys1) {
+        if (!keys2.includes(key1)) return false;
+        if (opt1[key1] != opt2[key1]) return false;
+      }
+      return true;
+    },
     addPresetChall: function(chall) {
       // Add only if not already existing:
       if (this.presetChalls.some(c =>
         c.vid == chall.vid &&
         c.cadence == chall.cadence &&
-        c.randomness == chall.randomness
+        this.sameOptions(c.options, chall.options)
       )) {
         return;
       }
@@ -478,7 +546,7 @@ export default {
         vid: chall.vid,
         vname: chall.vname, //redundant, but easier
         cadence: chall.cadence,
-        randomness: chall.randomness
+        options: chall.options
       });
       localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
     },
@@ -497,6 +565,7 @@ export default {
       if (!this.newchallenge.to) {
         // Reset potential FEN + diagram
         this.newchallenge.fen = "";
+        this.newchallenge.color = '';
         this.newchallenge.diag = "";
       }
     },
@@ -509,10 +578,15 @@ export default {
         this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
       }
     },
-    getVname: function(vid) {
-      const variant = this.st.variants.find(v => v.id == vid);
+    setVname: function(obj) {
+      const variant = this.st.variants.find(v => v.id == obj.vid);
       // this.st.variants might be uninitialized (variant == null)
-      return variant ? variant.name : "";
+      if (!!variant) {
+        obj.vname = variant.name;
+        obj.vdisp = variant.display;
+      }
+      // NOTE: Next line is used in loadNewchallVariant
+      return (!variant ? "" : variant.name);
     },
     filterChallenges: function(type) {
       return this.challenges.filter(c => c.type == type);
@@ -522,9 +596,8 @@ export default {
     },
     // o: challenge or game
     classifyObject: function(o) {
-      // Consider imports as live games (TODO)
-      if (!!o.id && !!o.id.toString().match(/^i/)) return "live";
-      return o.cadence.indexOf("d") === -1 ? "live" : "corr";
+      // No imported games here
+      return (o.cadence.indexOf("d") >= 0 ? "corr" : "live");
     },
     setDisplay: function(letter, type, e) {
       this[letter + "display"] = type;
@@ -662,7 +735,8 @@ export default {
             // For self multi-connects tests:
             this.newConnect[data.from[0]] = true;
             this.send("askidentity", { target: data.from[0], page: page });
-          } else {
+          }
+          else {
             this.people[data.from[0]].tmpIds[data.from[1]] =
               { page: page, focus: true };
             this.$forceUpdate(); //TODO: shouldn't be required
@@ -694,7 +768,8 @@ export default {
                 "all"
               );
             }
-          } else {
+          }
+          else {
             // Remove the matching live game if now unreachable
             const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
             // Corr games are always reachable:
@@ -775,7 +850,7 @@ export default {
                 id: c.id,
                 from: this.st.user.sid,
                 to: c.to,
-                randomness: c.randomness,
+                options: JSON.stringify(c.options),
                 fen: c.fen,
                 vid: c.vid,
                 cadence: c.cadence,
@@ -830,10 +905,12 @@ export default {
           ) {
             let newGame = game;
             newGame.type = this.classifyObject(game);
-            newGame.vname = this.getVname(game.vid);
+            this.setVname(game);
             if (!game.score)
               // New game from Hall
               newGame.score = "*";
+            // TODO: remove patch on next line (options || "{}")
+            newGame.options = JSON.parse(newGame.options || "{}");
             this.games.push(newGame);
             if (
               newGame.score == '*' &&
@@ -854,12 +931,15 @@ export default {
         }
         case "startgame": {
           // New game just started, I'm involved
-          const gameInfo = data.data;
-          if (this.classifyObject(gameInfo) == "live")
+          let gameInfo = data.data;
+          if (this.classifyObject(gameInfo) == "live") {
+            // TODO: remove patch on next line (+ const gameInfo)
+            if (!gameInfo.options) gameInfo.options = "{}";
             this.startNewGame(gameInfo);
+          }
           else {
             this.infoMessage =
-              this.st.tr["New correspondance game:"] + " " +
+              this.st.tr["New correspondence game:"] + " " +
               "<a href='#/game/" + gameInfo.id + "'>" +
               "#/game/" + gameInfo.id + "</a>";
             document.getElementById("modalInfo").checked = true;
@@ -898,18 +978,14 @@ export default {
               }
               this.cursor = res.games[L - 1].created;
               let moreGames = res.games.map(g => {
-                const vname = this.getVname(g.vid);
-                return Object.assign(
-                  {},
-                  g,
-                  {
-                    type: "corr",
-                    vname: vname
-                  }
-                );
+                this.setVname(g);
+                g.type = "corr";
+                g.options = JSON.parse(g.options);
+                return g;
               });
               this.games = this.games.concat(moreGames);
-            } else this.hasMore = false;
+            }
+            else this.hasMore = false;
           }
         }
       );
@@ -924,12 +1000,13 @@ export default {
       ) {
         let newChall = Object.assign({}, chall);
         newChall.type = this.classifyObject(chall);
-        newChall.randomness = chall.randomness;
+        // TODO: remove patch on next line (options || "{}")
+        newChall.options = JSON.parse(chall.options || "{}");
         newChall.added = Date.now();
         let fromValues = Object.assign({}, this.people[chall.from]);
         delete fromValues["pages"]; //irrelevant in this context
         newChall.from = Object.assign({ sid: chall.from }, fromValues);
-        newChall.vname = this.getVname(newChall.vid);
+        this.setVname(newChall);
         this.challenges.push(newChall);
         if (
           (newChall.type == "live" && this.cdisplay == "corr") ||
@@ -939,24 +1016,23 @@ export default {
             .getElementById("btnC" + newChall.type)
             .classList.add("somethingnew");
         }
-        if (!!chall.to) {
+        if (!!chall.to && chall.to == this.st.user.name) {
           notify(
             "New challenge",
             // fromValues.name should exist since the player is online, but
             // let's consider there is some chance that the challenge arrives
             // right after we connected and before receiving the poll result:
-            { body: "from " + (fromValues.name || "unknown yet...") }
+            { body: "from " + (fromValues.name || "@nonymous") }
           );
         }
       }
     },
-    loadNewchallVariant: async function(cb) {
-      const vname = this.getVname(this.newchallenge.vid);
+    loadNewchallVariant: async function(cb, vname) {
+      vname = vname || this.setVname(this.newchallenge);
       await import("@/variants/" + vname + ".js")
       .then((vModule) => {
         window.V = vModule[vname + "Rules"];
         this.newchallenge.V = window.V;
-        this.newchallenge.vname = vname;
         if (!!cb) cb();
       });
     },
@@ -974,16 +1050,18 @@ export default {
       ) {
         const parsedFen = V.ParseFen(this.newchallenge.fen);
         this.newchallenge.diag = getDiagram({
-          position: parsedFen.position,
-          orientation: parsedFen.turn
+          position: parsedFen.position
+          //,orientation: parsedFen.turn
         });
-      } else this.newchallenge.diag = "";
+      }
+      else this.newchallenge.diag = "";
     },
     newChallFromPreset(pchall) {
       this.partialResetNewchallenge();
       this.newchallenge.vid = pchall.vid;
       this.newchallenge.cadence = pchall.cadence;
-      this.newchallenge.randomness = pchall.randomness;
+      this.newchallenge.options = pchall.options;
+      this.newchallenge.fromPreset = true;
       this.loadNewchallVariant(this.issueNewChallenge);
     },
     issueNewChallenge: async function() {
@@ -995,7 +1073,9 @@ export default {
       if (!this.newchallenge.vid)
         error = this.st.tr["Please select a variant"];
       else if (ctype == "corr" && this.st.user.id <= 0)
-        error = this.st.tr["Please log in to play correspondance games"];
+        error = this.st.tr["Please log in to play correspondence games"];
+      else if (!this.newchallenge.to && !!this.newchallenge.color)
+        error = this.st.tr["Color option only for targeted challenge"];
       else if (!!this.newchallenge.to) {
         if (this.newchallenge.to == this.st.user.name)
           error = this.st.tr["Self-challenge is forbidden"];
@@ -1005,34 +1085,60 @@ export default {
         ) {
           error = this.newchallenge.to + " " + this.st.tr["is not online"];
         }
+        if (
+          !!this.newchallenge.color &&
+          !['w', 'b'].includes(this.newchallenge.color)
+        ) {
+          error = this.st.tr["Wrong color"];
+        }
       }
       if (error) {
         alert(error);
         return;
       }
       window.V = this.newchallenge.V;
-      error = checkChallenge(this.newchallenge);
+      let chall = Object.assign({}, this.newchallenge);
+      if (!this.newchallenge.fromPreset) chall.options = { options: {} };
+      if (V.Options && !this.newchallenge.fromPreset) {
+        // Get/set options variables (if any) / TODO: v-model?!
+        for (const check of this.newchallenge.V.Options.check || []) {
+          const elt = document.getElementById(check.variable + "_opt");
+          chall.options[check.variable] = elt.checked;
+        }
+        for (const select of this.newchallenge.V.Options.select || []) {
+          const elt = document.getElementById(select.variable + "_opt");
+          const tryIntVal = parseInt(elt.value, 10);
+          chall.options[select.variable] =
+            (isNaN(tryIntVal) ? elt.value : tryIntVal);
+        }
+      }
+      error = checkChallenge(chall);
       if (error) {
-        alert(error);
+        alert(this.st.tr[error]);
         return;
       }
+      chall.options.abridged = V.AbbreviateOptions(chall.options);
+      // Add only if not already issued (not counting FEN):
       // NOTE: "from" information is not required here
-      let chall = Object.assign({}, this.newchallenge);
-      // Add only if not already issued (not counting target or FEN):
       if (this.challenges.some(c =>
         (
           c.from.sid == this.st.user.sid ||
           (c.from.id > 0 && c.from.id == this.st.user.id)
         )
         &&
+        (
+          (!c.to && !chall.to) ||
+          c.to == chall.to
+        )
+        &&
         c.vid == chall.vid &&
         c.cadence == chall.cadence &&
-        c.randomness == chall.randomness
+        this.sameOptions(c.options, chall.options)
       )) {
         alert(this.st.tr["Challenge already exists"]);
         return;
       }
-      if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge);
+      if (this.newchallenge.memorize) this.addPresetChall(chall);
       delete chall["V"];
       delete chall["diag"];
       const finishAddChallenge = cid => {
@@ -1073,7 +1179,12 @@ export default {
           this.challenges.splice(challToDelIdx, 1);
         }
         this.send("newchallenge", {
-          data: Object.assign({ from: this.st.user.sid }, chall)
+          data: Object.assign(
+            // Temporarily add sender infos to display challenge on Discord.
+            { from: this.st.user.sid, sender: this.st.user.name },
+            chall,
+            { options: JSON.stringify(chall.options) }
+          )
         });
         // Add new challenge:
         chall.from = {
@@ -1086,10 +1197,9 @@ export default {
         chall.type = ctype;
         chall.vname = this.newchallenge.vname;
         this.challenges.push(chall);
-        // Remember cadence  + vid for quicker further challenges:
+        // Remember cadence + vid for quicker further challenges:
         localStorage.setItem("cadence", chall.cadence);
         localStorage.setItem("vid", chall.vid);
-        localStorage.setItem("challRandomness", chall.randomness);
         document.getElementById("modalNewgame").checked = false;
         // Show the challenge if not on current display
         if (
@@ -1102,13 +1212,20 @@ export default {
       if (ctype == "live") {
         // Live challenges have a random ID
         finishAddChallenge(null);
-      } else {
-        // Correspondance game: send challenge to server
+      }
+      else {
+        // Correspondence game: send challenge to server
         ajax(
           "/challenges",
           "POST",
           {
-            data: { chall: chall },
+            data: {
+              chall: Object.assign(
+                {},
+                chall,
+                { options: JSON.stringify(chall.options) }
+              )
+            },
             success: (response) => {
               finishAddChallenge(response.id);
             }
@@ -1141,7 +1258,8 @@ export default {
         else
           // Corr challenge: just remove the challenge
           this.send("deletechallenge_s", { data: { cid: c.id } });
-      } else {
+      }
+      else {
         const oppsid = this.getOppsid(c);
         if (!!oppsid)
           this.send("refusechallenge", { data: c.id, target: oppsid });
@@ -1165,25 +1283,26 @@ export default {
           alert(this.st.tr["Please log in to accept corr challenges"]);
           return;
         }
-        c.accepted = true;
-        await import("@/variants/" + c.vname + ".js")
-        .then((vModule) => {
-          window.V = vModule[c.vname + "Rules"];
-          if (!!c.to) {
-            // c.to == this.st.user.name (connected)
-            if (!!c.fen) {
-              const parsedFen = V.ParseFen(c.fen);
-              c.mycolor = V.GetOppCol(parsedFen.turn);
-              this.tchallDiag = getDiagram({
-                position: parsedFen.position,
-                orientation: c.mycolor
-              });
+        else {
+          c.accepted = true;
+          await import("@/variants/" + c.vname + ".js")
+          .then((vModule) => {
+            window.V = vModule[c.vname + "Rules"];
+            if (!!c.to) {
+              // c.to == this.st.user.name (connected)
+              if (!!c.fen) {
+                const parsedFen = V.ParseFen(c.fen);
+                this.tchallDiag = getDiagram({
+                  position: parsedFen.position,
+                  orientation: parsedFen.turn
+                });
+              }
+              this.curChallToAccept = c;
+              document.getElementById("modalAccept").checked = true;
             }
-            this.curChallToAccept = c;
-            document.getElementById("modalAccept").checked = true;
-          }
-          else this.finishProcessingChallenge(c);
-        });
+            else this.finishProcessingChallenge(c);
+          });
+        }
       }
       else {
         // My challenge
@@ -1203,8 +1322,8 @@ export default {
     launchGame: function(c) {
       // White player index 0, black player index 1:
       let players =
-        !!c.mycolor
-          ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
+        !!c.color
+          ? (c.color == "w" ? [c.from, c.seat] : [c.seat, c.from])
           : shuffle([c.from, c.seat]);
       players.forEach(p => {
         if (!!p["tmpIds"]) delete p["tmpIds"];
@@ -1212,8 +1331,8 @@ export default {
       // These game informations will be shared
       let gameInfo = {
         id: getRandString(),
-        fen: c.fen || V.GenRandInitFen(c.randomness),
-        randomness: c.randomness, //for rematch
+        fen: c.fen || V.GenRandInitFen(c.options),
+        options: JSON.stringify(c.options), //for rematch
         players: players,
         vid: c.vid,
         cadence: c.cadence
@@ -1245,9 +1364,17 @@ export default {
         // on game just after, the main Hall will be notified.
       };
       if (c.type == "live") {
+        // TODO: ask my IP + opp IP, to add to game infos? (potential bans)
         notifyNewgame();
         this.startNewGame(gameInfo);
-      } else {
+        // Increment game stats counter in DB
+        ajax(
+          "/gamestat",
+          "POST",
+          { data: { vid: gameInfo.vid } }
+        );
+      }
+      else {
         // corr: game only on server
         ajax(
           "/games",
@@ -1269,13 +1396,13 @@ export default {
     },
     // NOTE: for live games only (corr games start on the server)
     startNewGame: function(gameInfo) {
+      this.setVname(gameInfo);
       const game = Object.assign(
         {},
         gameInfo,
         {
           // (other) Game infos: constant
           fenStart: gameInfo.fen,
-          vname: this.getVname(gameInfo.vid),
           created: Date.now(),
           // Game state (including FEN): will be updated
           moves: [],
@@ -1288,22 +1415,22 @@ export default {
         () => {
           const myIdx = (game.players[0].sid == this.st.user.sid ? 0 : 1);
           GameStorage.add(game, (err) => {
-            // If an error occurred, game is not added: a tab already
-            // added the game. Maybe a focused one, maybe not.
-            // We know for sure that it emitted the gong start sound.
-            // ==> Do not play it again.
-            if (!err && this.st.settings.sound)
-              new Audio("/sounds/newgame.flac").play().catch(() => {});
+            // If an error occurred, game is not added: the focused tab
+            // already added the game.
             if (!this.focus) {
+              if (this.st.settings.sound)
+                // This will be played several times if several hidden tabs
+                // on Hall... TODO: fix that (how ?!)
+                new Audio("/sounds/newgame.flac").play().catch(() => {});
               notify(
                 "New live game",
-                { body: "vs " + game.players[1-myIdx].name || "@nonymous" }
+                { body: "vs " + (game.players[1-myIdx].name || "@nonymous") }
               );
             }
             this.$router.push("/game/" + gameInfo.id);
           });
         },
-        this.focus ? 500 + 1000 * Math.random() : 0
+        this.focus ? 0 : 500 + 1000 * Math.random()
       );
     }
   }
@@ -1353,8 +1480,8 @@ div#peopleWrap > .card
 
 #chat > .card
   max-width: 100%
-  margin: 0;
-  border: none;
+  margin: 0
+  border: none
 
 #players > p
   margin-left: 5px
@@ -1364,6 +1491,8 @@ div#peopleWrap > .card
 
 button.player-action
   margin-left: 32px
+  &.focused
+    background-color: #E6D271
 
 .somethingnew
   background-color: #90C4EC !important
@@ -1400,13 +1529,16 @@ button.refuseBtn
   #div2, #div3
     margin-top: 0
 
+.user-bio
+  display: inline
+
 tr > td
   &.random-0
-    background-color: #FF5733
+    background-color: #FEAF9E
   &.random-1
-    background-color: #2B63B4
+    background-color: #9EB2FE
   &.random-2
-    background-color: #33B42B
+    background-color: #A5FE9E
 
 @media screen and (max-width: 767px)
   h4