Some fixes, draw lines on board, add 7 variants
[vchess.git] / client / src / views / Hall.vue
index 47a8697..71d7764 100644 (file)
@@ -73,10 +73,14 @@ main
           )
         fieldset(v-if="st.user.id > 0")
           label(for="selectPlayers") {{ st.tr["Play with"] }}
-          select#selectPlayersInList(v-model="newchallenge.to")
+          select#selectPlayersInList(
+            v-model="newchallenge.to"
+            @change="changeChallTarget()"
+          )
             option(value="")
             option(
               v-for="p in Object.values(people)"
+              v-if="!!p.name"
               :value="p.name"
             )
               | {{ p.name }}
@@ -95,7 +99,7 @@ main
       button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
   input#modalPeople.modal(
     type="checkbox"
-    @click="resetSocialColor()"
+    @click="toggleSocialColor()"
   )
   div#peopleWrap(
     role="dialog"
@@ -123,7 +127,7 @@ main
           p.anonymous @nonymous ({{ anonymousCount() }})
         #chat
           Chat(
-            :newChat="newChat"
+            ref="chatcomp"
             @mychat="processChat"
             :pastChats="[]"
           )
@@ -182,18 +186,18 @@ main
         GameList(
           v-show="gdisplay=='live'"
           :games="filterGames('live')"
-          :showBoth="true"
+          :show-both="true"
           @show-game="showGame"
         )
         div(v-show="gdisplay=='corr'")
           GameList(
             :games="filterGames('corr')"
-            :showBoth="true"
+            :show-both="true"
             @show-game="showGame"
           )
           button#loadMoreBtn(
             v-if="hasMore"
-            @click="loadMore()"
+            @click="loadMoreCorr()"
           )
             | {{ st.tr["Load more"] }}
 </template>
@@ -201,10 +205,11 @@ main
 <script>
 import { store } from "@/store";
 import { checkChallenge } from "@/data/challengeCheck";
+import { notify } from "@/utils/notifications";
 import { ArrayFun } from "@/utils/array";
 import { ajax } from "@/utils/ajax";
 import params from "@/parameters";
-import { getRandString, shuffle } from "@/utils/alea";
+import { getRandString, shuffle, randInt } from "@/utils/alea";
 import { getDiagram } from "@/utils/printDiagram";
 import Chat from "@/components/Chat.vue";
 import GameList from "@/components/GameList.vue";
@@ -236,7 +241,9 @@ export default {
         vid: parseInt(localStorage.getItem("vid")) || 0,
         to: "", //name of challenged player (if any)
         cadence: localStorage.getItem("cadence") || "",
-        randomness: parseInt(localStorage.getItem("challRandomness")) || 2,
+        randomness:
+          // Warning: randomness can be 0, then !!randomness is false
+          (parseInt(localStorage.getItem("challRandomness"))+1 || 3) - 1,
         // VariantRules object, stored to not interfere with
         // diagrams of targetted challenges:
         V: null,
@@ -244,15 +251,15 @@ export default {
         diag: "", //visualizing FEN
         memorize: false //put settings in localStorage
       },
+      focus: true,
       tchallDiag: "",
       curChallToAccept: {from: {}},
       presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
-      newChat: "",
       conn: null,
       connexionString: "",
+      socketCloseListener: 0,
       // Related to (killing of) self multi-connects:
-      newConnect: {},
-      killed: {}
+      newConnect: {}
     };
   },
   watch: {
@@ -264,19 +271,29 @@ export default {
       });
       if (!this.newchallenge.V && this.newchallenge.vid > 0)
         this.loadNewchallVariant();
+    },
+    $route: function(to, from) {
+      if (to.path != "/") this.cleanBeforeDestroy();
     }
   },
   created: function() {
+    document.addEventListener('visibilitychange', this.visibilityChange);
+    window.addEventListener('focus', this.onFocus);
+    window.addEventListener('blur', this.onBlur);
+    window.addEventListener("beforeunload", this.cleanBeforeDestroy);
     if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
       this.loadNewchallVariant();
     const my = this.st.user;
+    const tmpId = getRandString();
     this.$set(
       this.people,
       my.sid,
       {
         id: my.id,
         name: my.name,
-        pages: [{ path: "/", focus: true }]
+        tmpIds: {
+          tmpId: { page: "/", focus: true }
+        }
       }
     );
     const connectAndPoll = () => {
@@ -286,23 +303,34 @@ export default {
     // Initialize connection
     this.connexionString =
       params.socketUrl +
-      "/?sid=" +
-      this.st.user.sid +
-      "&id=" +
-      this.st.user.id +
-      "&tmpId=" +
-      getRandString() +
+      "/?sid=" + this.st.user.sid +
+      "&id=" + this.st.user.id +
+      "&tmpId=" + tmpId +
       "&page=" +
-      // Hall: path is "/" (could be hard-coded as well)
+      // Hall: path is "/" (TODO: could be hard-coded as well)
       encodeURIComponent(this.$route.path);
     this.conn = new WebSocket(this.connexionString);
     this.conn.onopen = connectAndPoll;
-    this.conn.onmessage = this.socketMessageListener;
-    this.conn.onclose = this.socketCloseListener;
+    this.conn.addEventListener("message", this.socketMessageListener);
+    this.socketCloseListener = setInterval(
+      () => {
+        if (this.conn.readyState == 3) {
+          this.conn.removeEventListener("message", this.socketMessageListener);
+          this.conn = new WebSocket(this.connexionString);
+          this.conn.addEventListener("message", this.socketMessageListener);
+        }
+      },
+      1000
+    );
   },
   mounted: function() {
-    document.addEventListener('visibilitychange', this.visibilityChange);
-    ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
+    document.getElementById("peopleWrap")
+      .addEventListener("click", (e) => {
+        processModalClick(e, () => {
+          this.toggleSocialColor("close")
+        });
+      });
+    ["infoDiv", "newgameDiv"].forEach(eltName => {
       document.getElementById(eltName)
         .addEventListener("click", processModalClick);
     });
@@ -319,41 +347,9 @@ export default {
     this.setDisplay('c', showCtype);
     this.setDisplay('g', showGtype);
     // Ask server for current corr games (all but mines)
-    ajax(
-      "/observedgames",
-      "GET",
-      {
-        data: {
-          uid: this.st.user.id,
-          cursor: this.cursor
-        },
-        success: (response) => {
-          const L = response.games.length;
-          if (L > 0) {
-            this.cursor = response.games[L - 1].created;
-            if (this.games.length == 0 && this.gdisplay == "live") {
-              document
-                .getElementById("btnGcorr")
-                .classList.add("somethingnew");
-            }
-          }
-          this.games = this.games.concat(
-            response.games.map(g => {
-              const vname = this.getVname(g.vid);
-              return Object.assign(
-                {},
-                g,
-                {
-                  type: "corr",
-                  vname: vname
-                }
-              );
-            })
-          );
-        }
-      }
-    );
+    this.loadMoreCorr();
     // Also ask for corr challenges (open + sent by/to me)
+    // List them all, because they are not supposed to be that many (TODO?)
     ajax(
       "/challenges",
       "GET",
@@ -417,10 +413,19 @@ export default {
     );
   },
   beforeDestroy: function() {
-    document.removeEventListener('visibilitychange', this.visibilityChange);
-    this.send("disconnect");
+    this.cleanBeforeDestroy();
   },
   methods: {
+    cleanBeforeDestroy: function() {
+      clearInterval(this.socketCloseListener);
+      document.removeEventListener('visibilitychange', this.visibilityChange);
+      window.removeEventListener('focus', this.onFocus);
+      window.removeEventListener('blur', this.onBlur);
+      window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
+      this.conn.removeEventListener("message", this.socketMessageListener);
+      this.send("disconnect");
+      this.conn = null;
+    },
     getRandomnessClass: function(pc) {
       return {
         ["random-" + pc.randomness]: true
@@ -436,11 +441,16 @@ export default {
     },
     visibilityChange: function() {
       // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
-      this.send(
-        document.visibilityState == "visible"
-          ? "getfocus"
-          : "losefocus"
-      );
+      this.focus = (document.visibilityState == "visible");
+      this.send(this.focus ? "getfocus" : "losefocus");
+    },
+    onFocus: function() {
+      this.focus = true;
+      this.send("getfocus");
+    },
+    onBlur: function() {
+      this.focus = false;
+      this.send("losefocus");
     },
     partialResetNewchallenge: function() {
       // Reset potential target and custom FEN:
@@ -474,7 +484,8 @@ export default {
     },
     removePresetChall: function(e, pchall) {
       e.stopPropagation();
-      const pchallIdx = this.presetChalls.findIndex(pc => pc.index == pchall.index);
+      const pchallIdx =
+        this.presetChalls.findIndex(pc => pc.index == pchall.index);
       this.presetChalls.splice(pchallIdx, 1);
       localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
     },
@@ -482,12 +493,19 @@ export default {
       if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
       return {};
     },
+    changeChallTarget: function() {
+      if (!this.newchallenge.to) {
+        // Reset potential FEN + diagram
+        this.newchallenge.fen = "";
+        this.newchallenge.diag = "";
+      }
+    },
     cadenceFocusIfOpened: function() {
       if (event.target.checked)
         document.getElementById("cadence").focus();
     },
     send: function(code, obj) {
-      if (!!this.conn) {
+      if (!!this.conn && this.conn.readyState == 1) {
         this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
       }
     },
@@ -502,8 +520,10 @@ export default {
     filterGames: function(type) {
       return this.games.filter(g => g.type == type);
     },
+    // o: challenge or game
     classifyObject: function(o) {
-      // o: challenge or game
+      // Consider imports as live games (TODO)
+      if (!!o.id && !!o.id.toString().match(/^i/)) return "live";
       return o.cadence.indexOf("d") === -1 ? "live" : "corr";
     },
     setDisplay: function(letter, type, e) {
@@ -522,15 +542,16 @@ export default {
       else elt.nextElementSibling.classList.remove("active");
     },
     isGamer: function(sid) {
-      return this.people[sid].pages
-        .some(p => p.focus && p.path.indexOf("/game/") >= 0);
+      return Object.values(this.people[sid].tmpIds)
+        .some(v => v.focus && v.page.indexOf("/game/") >= 0);
     },
     isFocusedOnHall: function(sid) {
       return (
         // This is meant to challenge people, thus the next 2 conditions:
         this.st.user.id > 0 &&
         sid != this.st.user.sid &&
-        this.people[sid].pages.some(p => p.path == "/" && p.focus)
+        Object.values(this.people[sid].tmpIds)
+          .some(v => v.focus && v.page == "/")
       );
     },
     challenge: function(sid) {
@@ -544,25 +565,25 @@ export default {
     watchGame: function(sid) {
       // In some game, maybe playing maybe not: show a random one
       let gids = [];
-      this.people[sid].pages.forEach(p => {
-        if (p.focus) {
-          const matchGid = p.path.match(/[a-zA-Z0-9]+$/);
+      Object.values(this.people[sid].tmpIds).forEach(v => {
+        if (v.focus) {
+          const matchGid = v.page.match(/[a-zA-Z0-9]+$/);
           if (!!matchGid) gids.push(matchGid[0]);
         }
       });
       const gid = gids[Math.floor(Math.random() * gids.length)];
-      const game = this.games.find(g => g.id == gid);
-      if (!!game) this.showGame(game);
-      else this.$router.push("/game/" + gid); //game vs. me
+      window.open("/#/game/" + gid, "_blank");
     },
     showGame: function(g) {
       // NOTE: we are an observer, since only games I don't play are shown here
       // ==> Moves sent by connected remote player(s) if live game
-      this.$router.push("/game/" + g.id);
+      window.open("/#/game/" + g.id, "_blank");
     },
-    resetSocialColor: function() {
-      // TODO: this is called twice, once on opening an once on closing
-      document.getElementById("peopleBtn").classList.remove("somethingnew");
+    toggleSocialColor: function(action) {
+      if (!action && document.getElementById("modalPeople").checked)
+        document.getElementById("inputChat").focus();
+      else
+        document.getElementById("peopleBtn").classList.remove("somethingnew");
     },
     processChat: function(chat) {
       this.send("newchat", { data: chat });
@@ -582,29 +603,38 @@ export default {
       const data = JSON.parse(msg.data);
       switch (data.code) {
         case "pollclientsandgamers": {
-          // Since people can be both in Hall and Game,
-          // need to track "askIdentity" requests:
-          let identityAsked = {};
-          // TODO: shuffling and random filtering on server, if
-          // the room is really crowded.
-          data.sockIds.forEach(s => {
-            const page = s.page || "/";
-            if (s.sid != this.st.user.sid && !identityAsked[s.sid]) {
-              this.send("askidentity", { target: s.sid, page: page });
-              identityAsked[s.sid] = true;
+          // TODO: shuffling and random filtering on server,
+          // if the room is really crowded.
+          Object.keys(data.sockIds).forEach(sid => {
+            if (sid != this.st.user.sid) {
+              // Pick a target tmpId (+page) at random:
+              const pt = Object.values(data.sockIds[sid]);
+              const randPage = pt[randInt(pt.length)].page;
+              this.send(
+                "askidentity",
+                {
+                  target: sid,
+                  page: randPage
+                }
+              );
             }
-            if (!this.people[s.sid]) {
+            if (!this.people[sid])
               // Do not set name or id: identity unknown yet
-              this.people[s.sid] = { pages: [{path: page, focus: true}] };
-            }
-            else if (!(this.people[s.sid].pages.find(p => p.path == page)))
-              this.people[s.sid].pages.push({ path: page, focus: true });
-            if (!s.page)
+              this.people[sid] = { tmpIds: data.sockIds[sid] };
+            else
+              Object.assign(this.people[sid].tmpIds, data.sockIds[sid]);
+            if (Object.values(data.sockIds[sid]).some(v => v.page == "/"))
               // Peer is in Hall
-              this.send("askchallenges", { target: s.sid });
-            // Peer is in Game: ask only if live game
-            else if (!page.match(/\/[0-9]+$/))
-              this.send("askgame", { target: s.sid, page: page });
+              this.send("askchallenges", { target: sid });
+            Object.values(data.sockIds[sid]).forEach(v => {
+              if (
+                v.page.indexOf("/game/") >= 0 &&
+                !v.page.match(/\/[0-9]+$/)
+              ) {
+                // Peer is in Game: ask only if live game
+                this.send("askgame", { target: sid, page: v.page });
+              }
+            });
           });
           break;
         }
@@ -613,78 +643,89 @@ export default {
           const page = data.page || "/";
           if (data.code == "connect") {
             // Ask challenges only on first connexion:
-            if (!this.people[data.from])
-              this.send("askchallenges", { target: data.from });
+            if (!this.people[data.from[0]])
+              this.send("askchallenges", { target: data.from[0] });
           }
           // Ask game only if live:
           else if (!page.match(/\/[0-9]+$/))
-            this.send("askgame", { target: data.from, page: page });
-          if (!this.people[data.from])
-            this.people[data.from] = { pages: [{ path: page, focus: true }] };
-          else {
-            // Append page if not already in list
-            if (!(this.people[data.from].pages.find(p => p.path == page)))
-              this.people[data.from].pages.push({ path: page, focus: true });
-          }
-          if (!this.people[data.from].name && this.people[data.from].id !== 0) {
-            // Identity not known yet
-            this.newConnect[data.from] = true; //for self multi-connects tests
-            this.send("askidentity", { target: data.from, page: page });
+            this.send("askgame", { target: data.from[0], page: page });
+          if (!this.people[data.from[0]]) {
+            this.$set(
+              this.people,
+              data.from[0],
+              {
+                tmpIds: {
+                  [data.from[1]]: { page: page, focus: true }
+                }
+              }
+            );
+            // For self multi-connects tests:
+            this.newConnect[data.from[0]] = true;
+            this.send("askidentity", { target: data.from[0], page: page });
+          } else {
+            this.people[data.from[0]].tmpIds[data.from[1]] =
+              { page: page, focus: true };
+            this.$forceUpdate(); //TODO: shouldn't be required
           }
           break;
         }
         case "disconnect":
         case "gdisconnect": {
-          // If the user reloads the page twice very quickly (experienced with Firefox),
-          // the first reload won't have time to connect but will trigger a "close" event anyway.
+          // If the user reloads the page twice very quickly
+          // (experienced with Firefox), the first reload won't have time to
+          // connect but will trigger a "close" event anyway.
           // ==> Next check is required.
-          if (!this.people[data.from]) return;
-          const page = data.page || "/";
-          ArrayFun.remove(this.people[data.from].pages, p => p.path == page);
-          if (this.people[data.from].pages.length == 0)
-            this.$delete(this.people, data.from);
-          // Disconnect means no more tmpIds:
+          if (!this.people[data.from[0]]) return;
+          delete this.people[data.from[0]].tmpIds[data.from[1]];
+          if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
+            this.$delete(this.people, data.from[0]);
+          else this.$forceUpdate(); //TODO: shouldn't be required
           if (data.code == "disconnect") {
-            // Remove the live challenges sent by this player:
-            ArrayFun.remove(
-              this.challenges,
-              c => c.type == "live" && c.from.sid == data.from,
-              "all"
-            );
+            // Remove the live challenges sent by this player, if
+            // he isn't connected on another tab:
+            if (
+              !this.people[data.from[0]] ||
+              Object.values(this.people[data.from[0]].tmpIds)
+                .every(v => v.page != "/")
+            ) {
+              ArrayFun.remove(
+                this.challenges,
+                c => c.type == "live" && c.from.sid == data.from[0],
+                "all"
+              );
+            }
           } else {
             // Remove the matching live game if now unreachable
-            const gid = page.match(/[a-zA-Z0-9]+$/)[0];
+            const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
             // Corr games are always reachable:
             if (!gid.match(/^[0-9]+$/)) {
-              // Live games are reachable as long as someone is on the game page
+              // Live games are reachable if someone is on the game page
               if (Object.values(this.people).every(p =>
-                p.pages.every(pg => pg.path != page))) {
+                Object.values(p.tmpIds).every(v => v.page != data.page))
+              ) {
                 ArrayFun.remove(this.games, g => g.id == gid);
               }
             }
           }
           break;
         }
-        case "getfocus":
+        case "getfocus": {
+          let player = this.people[data.from[0]];
           // If user reload a page, focus may arrive earlier than connect
-          if (!!this.people[data.from]) {
-            this.people[data.from].pages
-              .find(p => p.path == data.page).focus = true;
+          if (!!player) {
+            player.tmpIds[data.from[1]].focus = true;
             this.$forceUpdate(); //TODO: shouldn't be required
           }
           break;
-        case "losefocus":
-          if (!!this.people[data.from]) {
-            this.people[data.from].pages
-              .find(p => p.path == data.page).focus = false;
+        }
+        case "losefocus": {
+          let player = this.people[data.from[0]];
+          if (!!player) {
+            player.tmpIds[data.from[1]].focus = false;
             this.$forceUpdate(); //TODO: shouldn't be required
           }
           break;
-        case "killed":
-          // I logged in elsewhere:
-          this.conn = null;
-          alert(this.st.tr["New connexion detected: tab now offline"]);
-          break;
+        }
         case "askidentity": {
           // Request for identification
           const me = {
@@ -699,7 +740,7 @@ export default {
         case "identity": {
           const user = data.data;
           let player = this.people[user.sid];
-          // player.pages is already set
+          // player.tmpIds is already set
           player.id = user.id;
           player.name = user.name;
           // TODO: this.$set(people, ...) fails. So forceUpdate.
@@ -707,16 +748,16 @@ export default {
           this.$forceUpdate();
           // If I multi-connect, kill current connexion if no mark (I'm older)
           if (this.newConnect[user.sid]) {
+            delete this.newConnect[user.sid];
             if (
               user.id > 0 &&
               user.id == this.st.user.id &&
-              user.sid != this.st.user.sid &&
-              !this.killed[this.st.user.sid]
+              user.sid != this.st.user.sid
             ) {
-                this.send("killme", { sid: this.st.user.sid });
-                this.killed[this.st.user.sid] = true;
+              // I logged in elsewhere:
+              this.cleanBeforeDestroy();
+              alert(this.st.tr["New connexion detected: tab now offline"]);
             }
-            delete this.newConnect[user.sid];
           }
           break;
         }
@@ -727,9 +768,9 @@ export default {
               c.from.sid == this.st.user.sid && c.type == "live"
             )
             .map(c => {
-              // NOTE: in principle, should only send targeted challenge to the target.
-              // But we may not know yet the identity of the target (just name),
-              // so cannot decide if data.from is the target or not.
+              // NOTE: in principle, should only send targeted challenge to the
+              // target. But we may not know yet the identity of the target
+              // (just name), so can't decide if data.from is the target.
               return {
                 id: c.id,
                 from: this.st.user.sid,
@@ -760,7 +801,8 @@ export default {
         case "deletechallenge_s": {
           // NOTE: the challenge(s) may be already removed
           const cref = data.data;
-          if (!!cref.cid) ArrayFun.remove(this.challenges, c => c.id == cref.cid);
+          if (!!cref.cid)
+            ArrayFun.remove(this.challenges, c => c.id == cref.cid);
           else if (!!cref.sids) {
             cref.sids.forEach(s => {
               ArrayFun.remove(
@@ -778,9 +820,13 @@ export default {
           // Ignore games where I play (will go in MyGames page),
           // and also games that I already received.
           if (
-            game.players.every(p =>
-              p.sid != this.st.user.sid && p.id != this.st.user.id) &&
-            this.games.findIndex(g => g.id == game.id) == -1
+            this.games.findIndex(g => g.id == game.id) == -1 &&
+            game.players.every(p => {
+              return (
+                p.sid != this.st.user.sid &&
+                (p.id == 0 || p.id != this.st.user.id)
+              );
+            })
           ) {
             let newGame = game;
             newGame.type = this.classifyObject(game);
@@ -790,6 +836,7 @@ export default {
               newGame.score = "*";
             this.games.push(newGame);
             if (
+              newGame.score == '*' &&
               (newGame.type == "live" && this.gdisplay == "corr") ||
               (newGame.type == "corr" && this.gdisplay == "live")
             ) {
@@ -812,31 +859,21 @@ export default {
             this.startNewGame(gameInfo);
           else {
             this.infoMessage =
-              this.st.tr["New correspondance game:"] +
-              " <a href='#/game/" +
-              gameInfo.id +
-              "'>" +
-              "#/game/" +
-              gameInfo.id +
-              "</a>";
+              this.st.tr["New correspondance game:"] + " " +
+              "<a href='#/game/" + gameInfo.id + "'>" +
+              "#/game/" + gameInfo.id + "</a>";
             document.getElementById("modalInfo").checked = true;
           }
           break;
         }
         case "newchat":
-          this.newChat = data.data;
+          this.$refs["chatcomp"].newChat(data.data);
           if (!document.getElementById("modalPeople").checked)
             document.getElementById("peopleBtn").classList.add("somethingnew");
           break;
       }
     },
-    socketCloseListener: function() {
-      if (!this.conn) return;
-      this.conn = new WebSocket(this.connexionString);
-      this.conn.addEventListener("message", this.socketMessageListener);
-      this.conn.addEventListener("close", this.socketCloseListener);
-    },
-    loadMore: function() {
+    loadMoreCorr: function() {
       ajax(
         "/observedgames",
         "GET",
@@ -848,6 +885,17 @@ export default {
           success: (res) => {
             const L = res.games.length;
             if (L > 0) {
+              if (
+                this.cursor == Number.MAX_SAFE_INTEGER &&
+                this.games.length == 0 &&
+                this.gdisplay == "live" &&
+                res.games.some(g => g.score == '*')
+              ) {
+                // First loading: show indicators
+                document
+                  .getElementById("btnGcorr")
+                  .classList.add("somethingnew");
+              }
               this.cursor = res.games[L - 1].created;
               let moreGames = res.games.map(g => {
                 const vname = this.getVname(g.vid);
@@ -891,6 +939,15 @@ export default {
             .getElementById("btnC" + newChall.type)
             .classList.add("somethingnew");
         }
+        if (!!chall.to) {
+          notify(
+            "New challenge",
+            // fromValues.name should exist since the player is online, but
+            // let's consider there is some chance that the challenge arrives
+            // right after we connected and before receiving the poll result:
+            { body: "from " + (fromValues.name || "unknown yet...") }
+          );
+        }
       }
     },
     loadNewchallVariant: async function(cb) {
@@ -920,7 +977,7 @@ export default {
           position: parsedFen.position,
           orientation: parsedFen.turn
         });
-      }
+      } else this.newchallenge.diag = "";
     },
     newChallFromPreset(pchall) {
       this.partialResetNewchallenge();
@@ -963,7 +1020,11 @@ export default {
       let chall = Object.assign({}, this.newchallenge);
       // Add only if not already issued (not counting target or FEN):
       if (this.challenges.some(c =>
-        (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
+        (
+          c.from.sid == this.st.user.sid ||
+          (c.from.id > 0 && c.from.id == this.st.user.id)
+        )
+        &&
         c.vid == chall.vid &&
         c.cadence == chall.cadence &&
         c.randomness == chall.randomness
@@ -985,7 +1046,10 @@ export default {
           const c = this.challenges[i];
           if (
             c.type == ctype &&
-            (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id)
+            (
+              c.from.sid == this.st.user.sid ||
+              (c.from.id > 0 && c.from.id == this.st.user.id)
+            )
           ) {
             countMyChalls++;
             if (c.added < oldestAdded) {
@@ -1018,7 +1082,7 @@ export default {
           name: this.st.user.name
         };
         chall.added = Date.now();
-        // NOTE: vname and type are redundant (can be deduced from cadence + vid)
+        // NOTE: vname and type are redundant (deduced from cadence + vid)
         chall.type = ctype;
         chall.vname = this.newchallenge.vname;
         this.challenges.push(chall);
@@ -1067,9 +1131,13 @@ export default {
           name: this.st.user.name
         };
         this.launchGame(c);
-        if (c.type == "live")
+        if (c.type == "live") {
           // Remove all live challenges of both players
-          this.send("deletechallenge_s", { data: { sids: [c.from.sid, c.seat.sid] } });
+          this.send(
+            "deletechallenge_s",
+            { data: { sids: [c.from.sid, c.seat.sid] } }
+          );
+        }
         else
           // Corr challenge: just remove the challenge
           this.send("deletechallenge_s", { data: { cid: c.id } });
@@ -1134,10 +1202,13 @@ export default {
     // NOTE: when launching game, the challenge is already being deleted
     launchGame: function(c) {
       // White player index 0, black player index 1:
-      const players =
+      let players =
         !!c.mycolor
           ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
           : shuffle([c.from, c.seat]);
+      players.forEach(p => {
+        if (!!p["tmpIds"]) delete p["tmpIds"];
+      });
       // These game informations will be shared
       let gameInfo = {
         id: getRandString(),
@@ -1209,12 +1280,13 @@ export default {
           // Game state (including FEN): will be updated
           moves: [],
           clocks: [-1, -1], //-1 = unstarted
-          initime: [0, 0], //initialized later
+          chats: [],
           score: "*"
         }
       );
       setTimeout(
         () => {
+          const myIdx = (game.players[0].sid == this.st.user.sid ? 0 : 1);
           GameStorage.add(game, (err) => {
             // If an error occurred, game is not added: a tab already
             // added the game. Maybe a focused one, maybe not.
@@ -1222,10 +1294,17 @@ export default {
             // ==> Do not play it again.
             if (!err && this.st.settings.sound)
               new Audio("/sounds/newgame.flac").play().catch(() => {});
-            this.$router.push("/game/" + gameInfo.id);
+            if (!this.focus) {
+              notify(
+                "New live game",
+                { body: "vs " + game.players[1-myIdx].name || "@nonymous" }
+              );
+            }
+            this.$router.push(
+              "/game/" + gameInfo.id + "/?focus=" + this.focus);
           });
         },
-        document.hidden ? 500 + 1000 * Math.random() : 0
+        this.focus ? 500 + 1000 * Math.random() : 0
       );
     }
   }
@@ -1234,7 +1313,7 @@ export default {
 
 <style lang="sass" scoped>
 .active
-  color: #42a983
+  color: #388e3c
 
 #infoDiv > .card
   padding: 15px 0
@@ -1288,7 +1367,7 @@ button.player-action
   margin-left: 32px
 
 .somethingnew
-  background-color: #c5fefe !important
+  background-color: #90C4EC !important
 
 .tabbtn
   background-color: #f9faee