'update'
[vchess.git] / client / src / views / Hall.vue
index 9b5265a..636eabc 100644 (file)
@@ -8,24 +8,13 @@ main
         label(for="selectVariant") {{ st.tr["Variant"] }}
         select#selectVariant(v-model="newchallenge.vid")
           option(v-for="v in st.variants" :value="v.id") {{ v.name }}
-      fieldset
-        label(for="selectNbPlayers") {{ st.tr["Number of players"] }}
-        select#selectNbPlayers(v-model="newchallenge.nbPlayers")
-          option(v-show="possibleNbplayers(2)" value="2" selected) 2
-          option(v-show="possibleNbplayers(3)" value="3") 3
-          option(v-show="possibleNbplayers(4)" value="4") 4
       fieldset
         label(for="timeControl") {{ st.tr["Time control"] }}
         input#timeControl(type="text" v-model="newchallenge.timeControl"
           placeholder="3m+2s, 1h+30s, 7d+1d ...")
       fieldset(v-if="st.user.id > 0")
         label(for="selectPlayers") {{ st.tr["Play with? (optional)"] }}
-        #selectPlayers
-          input(type="text" v-model="newchallenge.to[0]")
-          input(v-show="newchallenge.nbPlayers>=3" type="text"
-            v-model="newchallenge.to[1]")
-          input(v-show="newchallenge.nbPlayers==4" type="text"
-            v-model="newchallenge.to[2]")
+        input#selectPlayers(type="text" v-model="newchallenge.to")
       fieldset(v-if="st.user.id > 0")
         label(for="inputFen") {{ st.tr["FEN (optional)"] }}
         input#inputFen(type="text" v-model="newchallenge.fen")
@@ -74,14 +63,14 @@ main
 
 <script>
 import { store } from "@/store";
-import { NbPlayers } from "@/data/nbPlayers";
 import { checkChallenge } from "@/data/challengeCheck";
 import { ArrayFun } from "@/utils/array";
 import { ajax } from "@/utils/ajax";
 import { getRandString, shuffle } from "@/utils/alea";
-import { extractTime } from "@/utils/timeControl";
 import GameList from "@/components/GameList.vue";
 import ChallengeList from "@/components/ChallengeList.vue";
+import { GameStorage } from "@/utils/gameStorage";
+import { extractTime } from "@/utils/timeControl";
 export default {
   name: "my-hall",
   components: {
@@ -96,12 +85,11 @@ export default {
       gdisplay: "live",
       games: [],
       challenges: [],
-      players: [], //online players (rename into "people" ?)
+      people: [], //(all) online players
       newchallenge: {
         fen: "",
         vid: 0,
-        nbPlayers: 0,
-        to: ["", "", ""], //name of challenged players
+        to: "", //name of challenged player (if any)
         timeControl: "", //"2m+2s" ...etc
       },
     };
@@ -111,7 +99,7 @@ export default {
       // Show e.g. "@nonymous (5)", and do nothing on click on anonymous
       let anonymous = {id:0, name:"@nonymous", count:0};
       let playerList = [];
-      this.players.forEach(p => {
+      this.people.forEach(p => {
         if (p.id > 0)
           playerList.push(p);
         else
@@ -122,37 +110,32 @@ export default {
       return playerList;
     },
   },
-  watch: {
-    // Watch event "user infos retrieved" (through /whoami)
-    "st.user.id": function(newId) {
-      if (newId > 0) //should always be the case
-      {
-      // Ask server for current corr games (all but mines)
-  //    ajax(
-  //      "/games",
-  //      "GET",
-  //      {excluded: this.st.user.id},
-  //      response => {
-  //        this.games = this.games.concat(response.games);
-  //      }
-  //    );
-      // Also ask for corr challenges (open + sent to me)
-        ajax(
-          "/challenges",
-          "GET",
-          {uid: this.st.user.id},
-          response => {
-            console.log(response.challenges);
-            // TODO: post-treatment on challenges ?
-            this.challenges = this.challenges.concat(response.challenges);
-          }
-        );
-      }
-    },
-  },
   created: function() {
     // Always add myself to players' list
-    this.players.push(this.st.user);
+    this.people.push(this.st.user);
+    if (this.st.user.id > 0)
+    {
+    // Ask server for current corr games (all but mines)
+//    ajax(
+//      "/games",
+//      "GET",
+//      {excluded: this.st.user.id},
+//      response => {
+//        this.games = this.games.concat(response.games);
+//      }
+//    );
+    // Also ask for corr challenges (open + sent to me)
+      ajax(
+        "/challenges",
+        "GET",
+        {uid: this.st.user.id},
+        response => {
+          console.log(response.challenges);
+          // TODO: post-treatment on challenges ?
+          this.challenges = this.challenges.concat(response.challenges);
+        }
+      );
+    }
     // 0.1] Ask server for room composition:
     const socketOpenListener = () => {
       this.st.conn.send(JSON.stringify({code:"pollclients"}));
@@ -181,16 +164,12 @@ export default {
       // Heuristic: should work for most cases... (TODO)
       return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
     },
-    possibleNbplayers: function(nbp) {
-      if (this.newchallenge.vid == 0)
-        return false;
-      const idxInVariants =
-        this.st.variants.findIndex(v => v.id == this.newchallenge.vid);
-      return NbPlayers[this.st.variants[idxInVariants].name].includes(nbp);
-    },
     showGame: function(g) {
       // NOTE: we are an observer, since only games I don't play are shown here
       // ==> Moves sent by connected remote player(s) if live game
+      
+// TODO: this doesn't work: choose a SID at random
+
       let url = "/" + g.id;
       if (g.type == "live")
       {
@@ -204,12 +183,12 @@ export default {
       return this.st.variants[vIdx].name;
     },
     getSid: function(pname) {
-      const pIdx = this.players.findIndex(pl => pl.name == pname);
-      return (pIdx === -1 ? null : this.players[pIdx].sid);
+      const pIdx = this.people.findIndex(pl => pl.name == pname);
+      return (pIdx === -1 ? null : this.people[pIdx].sid);
     },
     getPname: function(sid) {
-      const pIdx = this.players.findIndex(pl => pl.sid == sid);
-      return (pIdx === -1 ? null : this.players[pIdx].name);
+      const pIdx = this.people.findIndex(pl => pl.sid == sid);
+      return (pIdx === -1 ? null : this.people[pIdx].name);
     },
     sendSomethingTo: function(to, code, obj, warnDisconnected) {
       const doSend = (code, obj, sid) => {
@@ -237,7 +216,7 @@ export default {
       else
       {
         // Open challenge: send to all connected players (except us)
-        this.players.forEach(p => {
+        this.people.forEach(p => {
           if (p.sid != this.st.user.sid) //only sid is always set
             doSend(code, obj, p.sid);
         });
@@ -255,7 +234,7 @@ export default {
         case "pollclients":
         {
           data.sockIds.forEach(sid => {
-            this.players.push({sid:sid, id:0, name:""});
+            this.people.push({sid:sid, id:0, name:""});
             // Ask identity, challenges and game(s)
             this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
             this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
@@ -297,27 +276,28 @@ export default {
         }
         case "askgame":
         {
-          // Send my current live game (if any)
-          if (!!localStorage["gid"])
-          {
-            const myGame =
-            {
-              // Minimal game informations: (fen+clock not required)
-              id: localStorage["gid"],
-              players: JSON.parse(localStorage["players"]), //array sid+id+name
-              vname: localStorage["vname"],
-              timeControl: localStorage["timeControl"],
-            };
-            this.st.conn.send(JSON.stringify({code:"game",
-              game:myGame, target:data.from}));
-          }
+          // Send my current live games (if any)
+          // TODO: from indexedDB, through GameStorage.
+//          if (!!localStorage["gid"])
+//          {
+//            const myGame =
+//            {
+//              // Minimal game informations: (fen+clock not required)
+//              id: localStorage["gid"],
+//              players: JSON.parse(localStorage["players"]), //array sid+id+name
+//              vname: localStorage["vname"],
+//              timeControl: localStorage["timeControl"],
+//            };
+//            this.st.conn.send(JSON.stringify({code:"game",
+//              game:myGame, target:data.from}));
+//          }
           break;
         }
         case "identity":
         {
-          const pIdx = this.players.findIndex(p => p.sid == data.user.sid);
-          this.players[pIdx].id = data.user.id;
-          this.players[pIdx].name = data.user.name;
+          const pIdx = this.people.findIndex(p => p.sid == data.user.sid);
+          this.people[pIdx].id = data.user.id;
+          this.people[pIdx].name = data.user.name;
           break;
         }
         case "challenge":
@@ -325,8 +305,8 @@ export default {
           // Receive challenge from some player (+sid)
           let newChall = data.chall;
           newChall.type = this.classifyObject(data.chall);
-          const pIdx = this.players.findIndex(p => p.sid == data.from);
-          newChall.from = this.players[pIdx]; //may be anonymous
+          const pIdx = this.people.findIndex(p => p.sid == data.from);
+          newChall.from = this.people[pIdx]; //may be anonymous
           newChall.added = Date.now();
           newChall.vname = this.getVname(newChall.vid);
           this.challenges.push(newChall);
@@ -336,6 +316,7 @@ export default {
         {
           // Receive game from some player (+sid)
           // NOTE: it may be correspondance (if newgame while we are connected)
+          // TODO: ambiguous naming "newGame" ==> rename function ?
           let newGame = data.game;
           newGame.type = this.classifyObject(data.game);
           newGame.vname = newGame.vname;
@@ -352,39 +333,16 @@ export default {
           this.newGame(data.gameInfo);
           break;
         }
-// *  - receive "accept/withdraw/cancel challenge": apply action to challenges list
+// *  - receive "accept/cancel challenge": apply action to challenges list
         // NOTE: challenge "socket" actions accept+withdraw only for live challenges
         case "acceptchallenge":
         {
           // Someone accept an open (or targeted) challenge
           const cIdx = this.challenges.findIndex(c => c.id == data.cid);
           let c = this.challenges[cIdx];
-          if (!c.seats)
-            c.seats = [...Array(c.to.length)];
-          const pIdx = this.players.findIndex(p => p.sid == data.from);
-          // Put this player in the first empty seat we find:
-          let sIdx = 0;
-          for (; sIdx<c.seats.length; sIdx++)
-          {
-            if (!c.seats[sIdx])
-            {
-              c.seats[sIdx] = this.players[pIdx];
-              break;
-            }
-          }
-          if (sIdx == c.seats.length - 1)
-          {
-            // All seats are taken: game can start
-            this.launchGame(c);
-          }
-          break;
-        }
-        case "withdrawchallenge":
-        {
-          const cIdx = this.challenges.findIndex(c => c.id == data.cid);
-          let seats = this.challenges[cIdx].seats;
-          const sIdx = seats.findIndex(s => s.sid == data.sid);
-          seats[sIdx] = undefined;
+          const pIdx = this.people.findIndex(p => p.sid == data.from);
+          c.seat = this.people[pIdx];
+          this.launchGame(c);
           break;
         }
         case "refusechallenge":
@@ -395,13 +353,12 @@ export default {
         }
         case "deletechallenge":
         {
-          console.log("receive delete");
           ArrayFun.remove(this.challenges, c => c.id == data.cid);
           break;
         }
         case "connect":
         {
-          this.players.push({name:"", id:0, sid:data.sid});
+          this.people.push({name:"", id:0, sid:data.sid});
           this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid}));
           this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.sid}));
           this.st.conn.send(JSON.stringify({code:"askgame", target:data.sid}));
@@ -409,13 +366,13 @@ export default {
         }
         case "disconnect":
         {
-          ArrayFun.remove(this.players, p => p.sid == data.sid);
+          ArrayFun.remove(this.people, p => p.sid == data.sid);
           // Also remove all challenges sent by this player:
           ArrayFun.remove(this.challenges, c => c.from.sid == data.sid);
           // And all live games where he plays and no other opponent is online
           ArrayFun.remove(this.games, g =>
             g.type == "live" && (g.players.every(p => p.sid == data.sid
-              || !this.players.some(pl => pl.sid == p.sid))), "all");
+              || !this.people.some(pl => pl.sid == p.sid))), "all");
           break;
         }
       }
@@ -435,12 +392,11 @@ export default {
       if (!!error)
         return alert(error);
       const ctype = this.classifyObject(this.newchallenge);
-      const cto = this.newchallenge.to.slice(0, this.newchallenge.nbPlayers);
       // NOTE: "from" information is not required here
       let chall =
       {
         fen: this.newchallenge.fen,
-        to: cto,
+        to: this.newchallenge.to,
         timeControl: this.newchallenge.timeControl,
         vid: this.newchallenge.vid,
       };
@@ -490,33 +446,18 @@ export default {
     },
 // *  - accept challenge (corr or live) --> send info to challenge creator
 // *  - cancel challenge (click on sent challenge) --> send info to all concerned players
-// *  - withdraw from challenge (if >= 3 players and previously accepted)
 // *    --> send info to challenge creator
 // *  - refuse challenge: send "refuse" to challenge sender, and "delete" to others
 // *  - prepare and start new game (if challenge is full after acceptation)
 // *    --> include challenge ID (so that opponents can delete the challenge too)
     clickChallenge: function(c) {
-      
+
+      console.log("click challenge");
       console.log(c);
-      
-      if (!!c.accepted)
-      {
-        this.st.conn.send(JSON.stringify({code: "withdrawchallenge",
-          cid: c.id, target: c.from.sid}));
-        if (c.type == "corr")
-        {
-          ajax(
-            "/challenges",
-            "PUT",
-            {action:"withdraw", id: this.challenges[cIdx].id}
-          );
-        }
-        c.accepted = false;
-      }
-      else if (c.from.sid == this.st.user.sid
+
+      if (c.from.sid == this.st.user.sid
         || (this.st.user.id > 0 && c.from.id == this.st.user.id))
       {
-        console.log("send delete");
         // It's my challenge: cancel it
         this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id});
         ArrayFun.remove(this.challenges, ch => ch.id == c.id);
@@ -545,7 +486,7 @@ export default {
           ajax(
             "/challenges",
             "PUT",
-            {action: "accept", id: this.challenges[cIdx].id}
+            {id: this.challenges[cIdx].id}
           );
         }
         if (!c.accepted)
@@ -568,43 +509,52 @@ export default {
       const vname = this.getVname(c.vid);
       const vModule = await import("@/variants/" + vname + ".js");
       window.V = vModule.VariantRules;
-      let players = [c.from];
-      Array.prototype.push.apply(players, c.seats);
-      let gameInfo =
+      let players = [c.from, c.seat];
+      // These game informations will be sent to other players
+      const gameInfo =
       {
+        gameId: getRandString(),
         fen: c.fen || V.GenRandInitFen(),
-        // Shuffle players order (white then black then other colors).
         // Players' names may be required if game start when a player is offline
-        players: shuffle(players).map(p => { return {name:p.name, sid:p.sid} }),
+        // Shuffle players order (white then black then other colors).
+        players: shuffle(players.map(p => { return {name:p.name, sid:p.sid} })),
         vid: c.vid,
         timeControl: c.timeControl,
       };
-      c.seats.forEach(s => {
-        // NOTE: cid required to remove challenge
-        this.st.conn.send(JSON.stringify({code:"newgame",
-          gameInfo:gameInfo, cid:c.id, target:s.sid}));
-      });
+      // NOTE: cid required to remove challenge
+      this.st.conn.send(JSON.stringify({code:"newgame",
+        gameInfo:gameInfo, cid:c.id, target:c.seat.sid}));
       // Delete corresponding challenge:
       ArrayFun.remove(this.challenges, ch => ch.id == c.id);
       this.newGame(gameInfo); //also!
     },
     // NOTE: for live games only (corr games are launched on server)
     newGame: function(gameInfo) {
-      localStorage["gid"] = getRandString();
-      // Extract times (in [milli]seconds), set clocks, store in localStorage
+      // Extract times (in [milli]seconds), set clocks
       const tc = extractTime(gameInfo.timeControl);
-      localStorage["timeControl"] = gameInfo.timeControl;
-      localStorage["clocks"] = JSON.stringify(
-        [...Array(gameInfo.players.length)].fill(tc.mainTime));
-      localStorage["increment"] = tc.increment;
-      localStorage["started"] = JSON.stringify(
-        [...Array(gameInfo.players.length)].fill(false));
-      localStorage["mysid"] = this.st.user.sid;
-      localStorage["vname"] = this.getVname(gameInfo.vid);
-      localStorage["fenInit"] = gameInfo.fen;
-      localStorage["players"] = JSON.stringify(gameInfo.players);
+      let initime = [...Array(gameInfo.players.length)];
+      initime[0] = Date.now();
+      const game =
+      {
+        // Game infos: constant
+        gameId: gameInfo.gameId,
+        vname: this.getVname(gameInfo.vid),
+        fenStart: gameInfo.fen,
+        players: gameInfo.players,
+        timeControl: gameInfo.timeControl,
+        increment: tc.increment,
+        mode: "live", //function for live games only
+        // Game state: will be updated
+        fen: gameInfo.fen,
+        moves: [],
+        clocks: [...Array(gameInfo.players.length)].fill(tc.mainTime),
+        initime: initime,
+        score: "*",
+      };
+      GameStorage.add(game);
       if (this.st.settings.sound >= 1)
         new Audio("/sounds/newgame.mp3").play().catch(err => {});
+      // TODO: redirect to game
     },
   },
 };
@@ -613,3 +563,9 @@ export default {
 <style lang="sass">
 // TODO
 </style>
+
+<!--
+// TODO:
+// Remove duplicates if several players of one game send their game info (Hall)
+// When click on it, assign a random rid among online players (max. 4).
+-->