.button-group#buttonsTchall
button.acceptBtn(@click="decisionChallenge(true)") {{ st.tr["Accept challenge?"] }}
button.refuseBtn(@click="decisionChallenge(false)") {{ st.tr["Refuse"] }}
.button-group#buttonsTchall
button.acceptBtn(@click="decisionChallenge(true)") {{ st.tr["Accept challenge?"] }}
button.refuseBtn(@click="decisionChallenge(false)") {{ st.tr["Refuse"] }}
send: function(code, obj) {
if (this.conn) {
this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
send: function(code, obj) {
if (this.conn) {
this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
// TODO: this fails. See https://github.com/websockets/ws/issues/489
//this.conn.removeEventListener("message", this.socketMessageListener);
//this.conn.removeEventListener("close", this.socketCloseListener);
//this.conn.close();
this.conn = null;
// TODO: this fails. See https://github.com/websockets/ws/issues/489
//this.conn.removeEventListener("message", this.socketMessageListener);
//this.conn.removeEventListener("close", this.socketCloseListener);
//this.conn.close();
this.conn = null;