Some thoughts in views/Hall.js
[vchess.git] / client / src / views / Hall.vue
index a6102fd..59d544f 100644 (file)
@@ -130,7 +130,10 @@ export default {
         "GET",
         {uid: this.st.user.id, excluded: true},
         response => {
-          this.games = this.games.concat(response.games);
+          this.games = this.games.concat(response.games.map(g => {
+            const tc = 
+            return Object.assign({}, g, {mainT
+          });
         }
       );
       // Also ask for corr challenges (open + sent to me)
@@ -185,6 +188,7 @@ export default {
       }
       this.$router.push(url);
     },
+    // TODO: ...filter(...)[0].name, one-line, just remove this function
     getVname: function(vid) {
       const vIdx = this.st.variants.findIndex(v => v.id == vid);
       return this.st.variants[vIdx].name;
@@ -288,15 +292,6 @@ export default {
                 id: game.id,
                 players: game.players.map(p => p.name),
                 vname: game.vname,
-                
-
-
-
-// TODO: timeControl only in challenge - no need in game (info in mainTime + increment)
-
-
-
-
                 timeControl: game.timeControl,
               };
               this.st.conn.send(JSON.stringify({code:"game",
@@ -320,7 +315,7 @@ export default {
           const pIdx = this.people.findIndex(p => p.sid == data.from);
           newChall.from = this.people[pIdx]; //may be anonymous
           newChall.added = Date.now(); //TODO: this is reception timestamp, not creation
-          newChall.vname = this.getVname(newChall.vid); //TODO: just send vname?
+          newChall.vname = this.getVname(newChall.vid);
           this.challenges.push(newChall);
           break;
         }
@@ -389,7 +384,7 @@ export default {
     tryChallenge: function(player) {
       if (player.id == 0)
         return; //anonymous players cannot be challenged
-      this.newchallenge.to[0] = player.name;
+      this.newchallenge.to = player.name;
       doClick("modalNewgame");
     },
     newChallenge: async function() {
@@ -401,13 +396,7 @@ export default {
         return alert(error);
       const ctype = this.classifyObject(this.newchallenge);
       // NOTE: "from" information is not required here
-      let chall =
-      {
-        fen: this.newchallenge.fen,
-        to: this.newchallenge.to,
-        timeControl: this.newchallenge.timeControl,
-        vid: this.newchallenge.vid,
-      };
+      let chall = Object.assign({}, this.newchallenge);
       const finishAddChallenge = (cid,warnDisconnected) => {
         chall.id = cid || "c" + getRandString();
         // Send challenge to peers (if connected)
@@ -415,6 +404,15 @@ export default {
         chall.added = Date.now();
         chall.type = ctype;
         chall.vname = vname;
+
+
+
+
+// TODO: vname and type are redundant (can be deduced from timeControl + vid)
+
+
+
+
         chall.from = this.st.user;
         this.challenges.push(chall);
         localStorage.setItem("challenge", JSON.stringify(chall));
@@ -503,8 +501,7 @@ export default {
         fen: c.fen || V.GenRandInitFen(),
         players: shuffle([c.from, c.seat]), //white then black
         vid: c.vid,
-        timeControl: c.timeControl,
-        type: c.type,
+        timeControl: tc.timeControl,
       };
       this.st.conn.send(JSON.stringify({code:"newgame",
         gameInfo:gameInfo, target:c.seat.sid}));
@@ -522,26 +519,16 @@ export default {
     // NOTE: for live games only (corr games are launched on server)
     startNewGame: function(gameInfo) {
       // Extract times (in [milli]seconds), set clocks
-      const tc = extractTime(gameInfo.timeControl);
-      let initime = [...Array(gameInfo.players.length)];
-      initime[0] = Date.now();
-      const game =
-      {
-        // Game infos: constant
-        gameId: gameInfo.gameId,
-        vname: this.getVname(gameInfo.vid),
+      const tc = extractTime(c.timeControl);
+      const game = Object.assign({}, gameInfo, {
+        // (other) Game infos: constant
         fenStart: gameInfo.fen,
-        players: gameInfo.players,
-        mainTime: tc.mainTime,
-        increment: tc.increment,
-        mode: "live", //function for live games only
-        // Game state: will be updated
-        fen: gameInfo.fen,
+        // Game state (including FEN): will be updated
         moves: [],
-        clocks: [...Array(gameInfo.players.length)].fill(tc.mainTime),
-        initime: initime,
+        clocks: [tc.mainTime, tc.mainTime],
+        initime: [Date.now(), 0],
         score: "*",
-      };
+      });
       GameStorage.add(game);
       if (this.st.settings.sound >= 1)
         new Audio("/sounds/newgame.mp3").play().catch(err => {});