Fix parseInt() usage, rename Doubleorda --> Ordamirror, implement Clorange variant
[vchess.git] / client / src / views / Hall.vue
index 328855f..451299b 100644 (file)
@@ -113,7 +113,7 @@ main
             v-for="sid in Object.keys(people)"
             v-if="!!people[sid].name"
           )
-            span {{ people[sid].name }}
+            UserBio.user-bio(:uid="people[sid].id" :uname="people[sid].name")
             button.player-action(
               v-if="isGamer(sid)"
               @click="watchGame(sid)"
@@ -166,7 +166,7 @@ main
           button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
             | {{ st.tr["Live challenges"] }}
           button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
-            | {{ st.tr["Correspondance challenges"] }}
+            | {{ st.tr["Correspondence challenges"] }}
         ChallengeList(
           v-show="cdisplay=='live'"
           :challenges="filterChallenges('live')"
@@ -182,7 +182,7 @@ main
           button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
             | {{ st.tr["Live games"] }}
           button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
-            | {{ st.tr["Correspondance games"] }}
+            | {{ st.tr["Correspondence games"] }}
         GameList(
           v-show="gdisplay=='live'"
           :games="filterGames('live')"
@@ -212,6 +212,7 @@ import params from "@/parameters";
 import { getRandString, shuffle, randInt } from "@/utils/alea";
 import { getDiagram } from "@/utils/printDiagram";
 import Chat from "@/components/Chat.vue";
+import UserBio from "@/components/UserBio.vue";
 import GameList from "@/components/GameList.vue";
 import ChallengeList from "@/components/ChallengeList.vue";
 import { GameStorage } from "@/utils/gameStorage";
@@ -220,6 +221,7 @@ export default {
   name: "my-hall",
   components: {
     Chat,
+    UserBio,
     GameList,
     ChallengeList
   },
@@ -238,12 +240,12 @@ export default {
       infoMessage: "",
       newchallenge: {
         fen: "",
-        vid: parseInt(localStorage.getItem("vid")) || 0,
+        vid: parseInt(localStorage.getItem("vid"), 10) || 0,
         to: "", //name of challenged player (if any)
         cadence: localStorage.getItem("cadence") || "",
         randomness:
           // Warning: randomness can be 0, then !!randomness is false
-          (parseInt(localStorage.getItem("challRandomness"))+1 || 3) - 1,
+          (parseInt(localStorage.getItem("challRandomness"),10)+1 || 3) - 1,
         // VariantRules object, stored to not interfere with
         // diagrams of targetted challenges:
         V: null,
@@ -859,7 +861,7 @@ export default {
             this.startNewGame(gameInfo);
           else {
             this.infoMessage =
-              this.st.tr["New correspondance game:"] + " " +
+              this.st.tr["New correspondence game:"] + " " +
               "<a href='#/game/" + gameInfo.id + "'>" +
               "#/game/" + gameInfo.id + "</a>";
             document.getElementById("modalInfo").checked = true;
@@ -995,7 +997,7 @@ export default {
       if (!this.newchallenge.vid)
         error = this.st.tr["Please select a variant"];
       else if (ctype == "corr" && this.st.user.id <= 0)
-        error = this.st.tr["Please log in to play correspondance games"];
+        error = this.st.tr["Please log in to play correspondence games"];
       else if (!!this.newchallenge.to) {
         if (this.newchallenge.to == this.st.user.name)
           error = this.st.tr["Self-challenge is forbidden"];
@@ -1103,7 +1105,7 @@ export default {
         // Live challenges have a random ID
         finishAddChallenge(null);
       } else {
-        // Correspondance game: send challenge to server
+        // Correspondence game: send challenge to server
         ajax(
           "/challenges",
           "POST",
@@ -1288,23 +1290,22 @@ export default {
         () => {
           const myIdx = (game.players[0].sid == this.st.user.sid ? 0 : 1);
           GameStorage.add(game, (err) => {
-            // If an error occurred, game is not added: a tab already
-            // added the game. Maybe a focused one, maybe not.
-            // We know for sure that it emitted the gong start sound.
-            // ==> Do not play it again.
-            if (!err && this.st.settings.sound)
-              new Audio("/sounds/newgame.flac").play().catch(() => {});
+            // If an error occurred, game is not added: the focused tab
+            // already added the game.
             if (!this.focus) {
+              if (this.st.settings.sound)
+                // This will be played several times if several hidden tabs
+                // on Hall... TODO: fix that (how ?!)
+                new Audio("/sounds/newgame.flac").play().catch(() => {});
               notify(
                 "New live game",
                 { body: "vs " + game.players[1-myIdx].name || "@nonymous" }
               );
             }
-            this.$router.push(
-              "/game/" + gameInfo.id + "/?focus=" + this.focus);
+            this.$router.push("/game/" + gameInfo.id);
           });
         },
-        this.focus ? 500 + 1000 * Math.random() : 0
+        this.focus ? 0 : 500 + 1000 * Math.random()
       );
     }
   }
@@ -1367,7 +1368,7 @@ button.player-action
   margin-left: 32px
 
 .somethingnew
-  background-color: #b2ebf2 !important
+  background-color: #90C4EC !important
 
 .tabbtn
   background-color: #f9faee
@@ -1401,6 +1402,9 @@ button.refuseBtn
   #div2, #div3
     margin-top: 0
 
+.user-bio
+  display: inline
+
 tr > td
   &.random-0
     background-color: #FF5733