Fix challenge send+accept. Now debug game launch from server
[vchess.git] / client / src / views / Hall.vue
index 4c80803..2fbb6e6 100644 (file)
@@ -499,7 +499,7 @@ export default {
         }
         if (c.accepted)
         {
-          c.seat = this.people[0]; //avoid sending email
+          c.seat = this.people[0]; //== this.st.user, avoid revealing email
           this.launchGame(c);
         }
         else
@@ -509,15 +509,17 @@ export default {
             cid: c.id, target: c.from.sid}));
         }
       }
-      else
-        localStorage.removeItem("challenge");
-      if (c.type == "corr")
+      else //my challenge
       {
-        ajax(
-          "/challenges",
-          "DELETE",
-          {id: c.id}
-        );
+        localStorage.removeItem("challenge");
+        if (c.type == "corr")
+        {
+          ajax(
+            "/challenges",
+            "DELETE",
+            {id: c.id}
+          );
+        }
       }
     },
     // NOTE: when launching game, the challenge is already deleted
@@ -533,8 +535,18 @@ export default {
         vid: c.vid,
         timeControl: c.timeControl,
       };
-      this.st.conn.send(JSON.stringify({code:"newgame",
-        gameInfo:gameInfo, target:c.from.sid, cid:c.id}));
+      let target = c.from.sid; //may not be defined if corr + offline opp
+      if (!target)
+      {
+        const opponent = this.people.find(p => p.id == c.from.id);
+        if (!!opponent)
+          target = opponent.sid
+      }
+      if (!!target) //opponent is online
+      {
+        this.st.conn.send(JSON.stringify({code:"newgame",
+          gameInfo:gameInfo, target:target, cid:c.id}));
+      }
       if (c.type == "live")
         this.startNewGame(gameInfo);
       else //corr: game only on server
@@ -542,9 +554,9 @@ export default {
         ajax(
           "/games",
           "POST",
-          {gameInfo: gameInfo}
+          {gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge
+          response => { this.$router.push("/game/" + response.gameId); }
         );
-        // TODO: redirection here
       }
     },
     // NOTE: for live games only (corr games start on the server)