Fix challenge send+accept. Now debug game launch from server
[vchess.git] / client / src / views / Hall.vue
index 2c9b483..2fbb6e6 100644 (file)
@@ -70,7 +70,6 @@ import { getRandString, shuffle } from "@/utils/alea";
 import GameList from "@/components/GameList.vue";
 import ChallengeList from "@/components/ChallengeList.vue";
 import { GameStorage } from "@/utils/gameStorage";
-import { extractTime } from "@/utils/timeControl";
 export default {
   name: "my-hall",
   components: {
@@ -112,7 +111,8 @@ export default {
   },
   created: function() {
     // Always add myself to players' list
-    this.people.push(this.st.user);
+    const my = this.st.user;
+    this.people.push({sid:my.sid, id:my.id, name:my.name});
     // Retrieve live challenge (not older than 30 minute) if any:
     const chall = JSON.parse(localStorage.getItem("challenge") || "false");
     if (!!chall)
@@ -130,7 +130,11 @@ export default {
         "GET",
         {uid: this.st.user.id, excluded: true},
         response => {
-          this.games = this.games.concat(response.games);
+          this.games = this.games.concat(response.games.map(g => {
+            const type = this.classifyObject(g);
+            const vname = this.getVname(g.vid);
+            return Object.assign({}, g, {type: type, vname: vname});
+          }));
         }
       );
       // Also ask for corr challenges (open + sent to me)
@@ -139,11 +143,45 @@ export default {
         "GET",
         {uid: this.st.user.id},
         response => {
-          console.log(response.challenges);
-          // TODO: post-treatment on challenges ?
-          Array.prototype.push.apply(this.challenges, response.challenges);
+          // Gather all senders names, and then retrieve full identity:
+          // (TODO [perf]: some might be online...)
+          const uids = response.challenges.map(c => { return c.uid });
+          ajax("/users",
+            "GET",
+            { ids: uids.join(",") },
+            response2 => {
+              let names = {};
+              response2.users.forEach(u => {names[u.id] = u.name});
+              this.challenges = this.challenges.concat(
+                response.challenges.map(c => {
+                  // (just players names in fact)
+                  const from = {name: names[c.uid], id: c.uid};
+                  const type = this.classifyObject(c);
+                  const vname = this.getVname(c.vid);
+                  return Object.assign({}, c, {type: type, vname: vname, from: from});
+                })
+              )
+            }
+          );
         }
       );
+      // TODO: I don't like this code below; improvement?
+      let retryForVnames = setInterval(() => {
+        if (this.st.variants.length > 0) //variants array is loaded
+        {
+          if (this.games.length > 0 && this.games[0].vname == "")
+          {
+            // Fix games' vnames:
+            this.games.forEach(g => { g.vname = this.getVname(g.vid); });
+          }
+          if (this.challenges.length > 0 && this.challenges[0].vname == "")
+          {
+            // Fix challenges' vnames:
+            this.challenges.forEach(c => { c.vname = this.getVname(c.vid); });
+          }
+          clearInterval(retryForVnames);
+        }
+      }, 50);
     }
     // 0.1] Ask server for room composition:
     const funcPollClients = () => {
@@ -167,7 +205,7 @@ export default {
       return this.challenges.filter(c => c.type == type);
     },
     filterGames: function(type) {
-      return this.games.filter(c => c.type == type);
+      return this.games.filter(g => g.type == type);
     },
     classifyObject: function(o) { //challenge or game
       // Heuristic: should work for most cases... (TODO)
@@ -188,7 +226,7 @@ export default {
     // TODO: ...filter(...)[0].name, one-line, just remove this function
     getVname: function(vid) {
       const vIdx = this.st.variants.findIndex(v => v.id == vid);
-      return this.st.variants[vIdx].name;
+      return vIdx >= 0 ? this.st.variants[vIdx].name : "";
     },
     getSid: function(pname) {
       const pIdx = this.people.findIndex(pl => pl.name == pname);
@@ -251,7 +289,8 @@ export default {
           if (this.st.user.id > 0)
           {
             this.st.conn.send(JSON.stringify(
-              {code:"identity", user:this.st.user, target:data.from}));
+              // people[0] instead of st.user to avoid sending email
+              {code:"identity", user:this.people[0], target:data.from}));
           }
           break;
         }
@@ -288,7 +327,7 @@ export default {
                 // Minimal game informations:
                 id: game.id,
                 players: game.players.map(p => p.name),
-                vname: game.vname,
+                vid: game.vid,
                 timeControl: game.timeControl,
               };
               this.st.conn.send(JSON.stringify({code:"game",
@@ -312,7 +351,7 @@ export default {
           const pIdx = this.people.findIndex(p => p.sid == data.from);
           newChall.from = this.people[pIdx]; //may be anonymous
           newChall.added = Date.now(); //TODO: this is reception timestamp, not creation
-          newChall.vname = this.getVname(newChall.vid); //TODO: just send vname?
+          newChall.vname = this.getVname(newChall.vid);
           this.challenges.push(newChall);
           break;
         }
@@ -324,6 +363,7 @@ export default {
           {
             let newGame = data.game;
             newGame.type = this.classifyObject(data.game);
+            newGame.vname = this.getVname(data.game.vid);
             newGame.rid = data.from;
             newGame.score = "*";
             this.games.push(newGame);
@@ -332,12 +372,11 @@ export default {
         }
         case "newgame":
         {
+          // TODO: next line required ?!
+          //ArrayFun.remove(this.challenges, c => c.id == data.cid);
           // New game just started: data contain all information
-          if (data.gameInfo.type == "live")
-          {
+          if (this.classifyObject(data.gameInfo) == "live")
             this.startNewGame(data.gameInfo);
-            // TODO: redirect to game
-          }
           else
           {
             // TODO: notify with game link but do not redirect
@@ -354,6 +393,7 @@ export default {
         {
           // NOTE: the challenge may be already removed
           ArrayFun.remove(this.challenges, c => c.id == data.cid);
+          localStorage.removeItem("challenge"); //in case of
           break;
         }
         case "connect":
@@ -392,6 +432,8 @@ export default {
       if (!!error)
         return alert(error);
       const ctype = this.classifyObject(this.newchallenge);
+      if (ctype == "corr" && this.st.user.id <= 0)
+        return alert("Please log in to play correspondance games");
       // NOTE: "from" information is not required here
       let chall = Object.assign({}, this.newchallenge);
       const finishAddChallenge = (cid,warnDisconnected) => {
@@ -399,9 +441,10 @@ export default {
         // Send challenge to peers (if connected)
         this.sendSomethingTo(chall.to, "challenge", {chall:chall}, !!warnDisconnected);
         chall.added = Date.now();
+        // NOTE: vname and type are redundant (can be deduced from timeControl + vid)
         chall.type = ctype;
         chall.vname = vname;
-        chall.from = this.st.user;
+        chall.from = this.people[0]; //avoid sending email
         this.challenges.push(chall);
         localStorage.setItem("challenge", JSON.stringify(chall));
         document.getElementById("modalNewgame").checked = false;
@@ -434,12 +477,16 @@ export default {
         ajax(
           "/challenges",
           "POST",
-          chall,
+          { chall: chall },
           response => { finishAddChallenge(response.cid); }
         );
       }
     },
     clickChallenge: function(c) {
+      // In all cases, the challenge is consumed:
+      ArrayFun.remove(this.challenges, ch => ch.id == c.id);
+      // NOTE: deletechallenge event might be redundant (but it's easier this way)
+      this.sendSomethingTo((!!c.to ? c.from : null), "deletechallenge", {cid:c.id});
       const myChallenge = (c.from.sid == this.st.user.sid //live
         || (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr
       if (!myChallenge)
@@ -452,7 +499,7 @@ export default {
         }
         if (c.accepted)
         {
-          c.seat = this.st.user;
+          c.seat = this.people[0]; //== this.st.user, avoid revealing email
           this.launchGame(c);
         }
         else
@@ -462,28 +509,23 @@ export default {
             cid: c.id, target: c.from.sid}));
         }
       }
-      else
-        localStorage.removeItem("challenge");
-      // In all cases, the challenge is consumed:
-      ArrayFun.remove(this.challenges, ch => ch.id == c.id);
-      // NOTE: deletechallenge event might be redundant (but it's easier this way)
-      this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id});
-      if (c.type == "corr")
+      else //my challenge
       {
-        ajax(
-          "/challenges",
-          "DELETE",
-          {id: this.challenges[cIdx].id}
-        );
+        localStorage.removeItem("challenge");
+        if (c.type == "corr")
+        {
+          ajax(
+            "/challenges",
+            "DELETE",
+            {id: c.id}
+          );
+        }
       }
     },
     // NOTE: when launching game, the challenge is already deleted
     launchGame: async function(c) {
-      const vname = this.getVname(c.vid);
-      const vModule = await import("@/variants/" + vname + ".js");
+      const vModule = await import("@/variants/" + c.vname + ".js");
       window.V = vModule.VariantRules;
-      // Extract times (in [milli]seconds), set clocks
-      const tc = extractTime(c.timeControl);
       // These game informations will be sent to other players
       const gameInfo =
       {
@@ -491,13 +533,20 @@ export default {
         fen: c.fen || V.GenRandInitFen(),
         players: shuffle([c.from, c.seat]), //white then black
         vid: c.vid,
-        timeControl: tc.timeControl,
-        mainTime: tc.mainTime,
-        increment: tc.increment,
-        type: c.type,
+        timeControl: c.timeControl,
       };
-      this.st.conn.send(JSON.stringify({code:"newgame",
-        gameInfo:gameInfo, target:c.seat.sid}));
+      let target = c.from.sid; //may not be defined if corr + offline opp
+      if (!target)
+      {
+        const opponent = this.people.find(p => p.id == c.from.id);
+        if (!!opponent)
+          target = opponent.sid
+      }
+      if (!!target) //opponent is online
+      {
+        this.st.conn.send(JSON.stringify({code:"newgame",
+          gameInfo:gameInfo, target:target, cid:c.id}));
+      }
       if (c.type == "live")
         this.startNewGame(gameInfo);
       else //corr: game only on server
@@ -505,27 +554,26 @@ export default {
         ajax(
           "/games",
           "POST",
-          {gameInfo: gameInfo}
+          {gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge
+          response => { this.$router.push("/game/" + response.gameId); }
         );
       }
     },
-    // NOTE: for live games only (corr games are launched on server)
+    // NOTE: for live games only (corr games start on the server)
     startNewGame: function(gameInfo) {
-      const game = Object.assign(gameInfo, {
-        // More game infos: constant
-        vname: this.getVname(gameInfo.vid),
+      const game = Object.assign({}, gameInfo, {
+        // (other) Game infos: constant
         fenStart: gameInfo.fen,
-        mode: "live", //function for live games only
-        // Game state: will be updated
+        // Game state (including FEN): will be updated
         moves: [],
-        clocks: [tc.mainTime, tc.mainTime],
-        initime: [Date.now(), 0],
+        clocks: [-1, -1], //-1 = unstarted
+        initime: [0, 0], //initialized later
         score: "*",
       });
       GameStorage.add(game);
       if (this.st.settings.sound >= 1)
         new Audio("/sounds/newgame.mp3").play().catch(err => {});
-      // TODO: redirect to game
+      this.$router.push("/game/" + gameInfo.gameId);
     },
   },
 };