Corr games: almost there. Then remote games + abort/resign/draw/message
[vchess.git] / client / src / views / Hall.vue
index c22c1e1..1ad88b4 100644 (file)
@@ -1,5 +1,11 @@
 <template lang="pug">
 main
+  input#modalInfo.modal(type="checkbox")
+  div(role="dialog" aria-labelledby="infoMessage")
+    .card.smallpad.small-modal.text-center
+      label.modal-close(for="modalInfo")
+      h3#infoMessage.section
+        p(v-html="infoMessage")
   input#modalNewgame.modal(type="checkbox")
   div(role="dialog" aria-labelledby="titleFenedit")
     .card.smallpad
@@ -84,7 +90,8 @@ export default {
       gdisplay: "live",
       games: [],
       challenges: [],
-      people: [], //(all) online players
+      people: [], //people in main hall
+      infoMessage: "",
       newchallenge: {
         fen: "",
         vid: 0,
@@ -103,7 +110,7 @@ export default {
       });
       this.games.forEach(g => {
         if (g.vname == "")
-          g.vname = this.getVname(g.vid)
+          g.vname = this.getVname(g.vid);
       });
     },
   },
@@ -136,50 +143,47 @@ export default {
       else
         localStorage.removeItem("challenge");
     }
-    if (this.st.user.id > 0)
-    {
-      // Ask server for current corr games (all but mines)
-      ajax(
-        "/games",
-        "GET",
-        {uid: this.st.user.id, excluded: true},
-        response => {
-          this.games = this.games.concat(response.games.map(g => {
-            const type = this.classifyObject(g);
-            const vname = this.getVname(g.vid);
-            return Object.assign({}, g, {type: type, vname: vname});
-          }));
-        }
-      );
-      // Also ask for corr challenges (open + sent to me)
-      ajax(
-        "/challenges",
-        "GET",
-        {uid: this.st.user.id},
-        response => {
-          // Gather all senders names, and then retrieve full identity:
-          // (TODO [perf]: some might be online...)
-          const uids = response.challenges.map(c => { return c.uid });
-          ajax("/users",
-            "GET",
-            { ids: uids.join(",") },
-            response2 => {
-              let names = {};
-              response2.users.forEach(u => {names[u.id] = u.name});
-              this.challenges = this.challenges.concat(
-                response.challenges.map(c => {
-                  // (just players names in fact)
-                  const from = {name: names[c.uid], id: c.uid};
-                  const type = this.classifyObject(c);
-                  const vname = this.getVname(c.vid);
-                  return Object.assign({}, c, {type: type, vname: vname, from: from});
-                })
-              )
-            }
-          );
-        }
-      );
-    }
+    // Ask server for current corr games (all but mines)
+    ajax(
+      "/games",
+      "GET",
+      {uid: this.st.user.id, excluded: true},
+      response => {
+        this.games = this.games.concat(response.games.map(g => {
+          const type = this.classifyObject(g);
+          const vname = this.getVname(g.vid);
+          return Object.assign({}, g, {type: type, vname: vname});
+        }));
+      }
+    );
+    // Also ask for corr challenges (open + sent to me)
+    ajax(
+      "/challenges",
+      "GET",
+      {uid: this.st.user.id},
+      response => {
+        // Gather all senders names, and then retrieve full identity:
+        // (TODO [perf]: some might be online...)
+        const uids = response.challenges.map(c => { return c.uid });
+        ajax("/users",
+          "GET",
+          { ids: uids.join(",") },
+          response2 => {
+            let names = {};
+            response2.users.forEach(u => {names[u.id] = u.name});
+            this.challenges = this.challenges.concat(
+              response.challenges.map(c => {
+                // (just players names in fact)
+                const from = {name: names[c.uid], id: c.uid};
+                const type = this.classifyObject(c);
+                const vname = this.getVname(c.vid);
+                return Object.assign({}, c, {type: type, vname: vname, from: from});
+              })
+            )
+          }
+        );
+      }
+    );
     // 0.1] Ask server for room composition:
     const funcPollClients = () => {
       this.st.conn.send(JSON.stringify({code:"pollclients"}));
@@ -220,10 +224,10 @@ export default {
       }
       this.$router.push(url);
     },
-    // TODO: ...filter(...)[0].name, one-line, just remove this function
     getVname: function(vid) {
-      const vIdx = this.st.variants.findIndex(v => v.id == vid);
-      return vIdx >= 0 ? this.st.variants[vIdx].name : "";
+      const variant = this.st.variants.find(v => v.id == vid);
+      // this.st.variants might be uninitialized (variant == null)
+      return (!!variant ? variant.name : "");
     },
     getSid: function(pname) {
       const pIdx = this.people.findIndex(pl => pl.name == pname);
@@ -376,7 +380,12 @@ export default {
             this.startNewGame(data.gameInfo);
           else
           {
-            // TODO: notify with game link but do not redirect
+            this.infoMessage = "New game started: " +
+              "<a href='#/game/" + data.gameInfo.gameId + "'>" +
+              "#/game/" + data.gameInfo.gameId + "</a>";
+            let modalBox = document.getElementById("modalInfo");
+            modalBox.checked = true;
+            setTimeout(() => { modalBox.checked = false; }, 3000);
           }
           break;
         }
@@ -443,7 +452,8 @@ export default {
         chall.vname = vname;
         chall.from = this.people[0]; //avoid sending email
         this.challenges.push(chall);
-        localStorage.setItem("challenge", JSON.stringify(chall));
+        if (ctype == "live")
+          localStorage.setItem("challenge", JSON.stringify(chall));
         document.getElementById("modalNewgame").checked = false;
       };
       const cIdx = this.challenges.findIndex(
@@ -480,14 +490,12 @@ export default {
       }
     },
     clickChallenge: function(c) {
-      // In all cases, the challenge is consumed:
-      ArrayFun.remove(this.challenges, ch => ch.id == c.id);
-      // NOTE: deletechallenge event might be redundant (but it's easier this way)
-      this.sendSomethingTo((!!c.to ? c.from : null), "deletechallenge", {cid:c.id});
       const myChallenge = (c.from.sid == this.st.user.sid //live
         || (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr
       if (!myChallenge)
       {
+        if (c.type == "corr" && this.st.user.id <= 0)
+          return alert("Please log in to accept corr challenges");
         c.accepted = true;
         if (!!c.to) //c.to == this.st.user.name (connected)
         {
@@ -508,7 +516,6 @@ export default {
       }
       else //my challenge
       {
-        localStorage.removeItem("challenge");
         if (c.type == "corr")
         {
           ajax(
@@ -517,7 +524,13 @@ export default {
             {id: c.id}
           );
         }
+        else //live
+          localStorage.removeItem("challenge");
       }
+      // In (almost) all cases, the challenge is consumed:
+      ArrayFun.remove(this.challenges, ch => ch.id == c.id);
+      // NOTE: deletechallenge event might be redundant (but it's easier this way)
+      this.sendSomethingTo((!!c.to ? c.from : null), "deletechallenge", {cid:c.id});
     },
     // NOTE: when launching game, the challenge is already deleted
     launchGame: async function(c) {
@@ -530,6 +543,7 @@ export default {
         fen: c.fen || V.GenRandInitFen(),
         players: shuffle([c.from, c.seat]), //white then black
         vid: c.vid,
+        vname: c.vname, //theoretically vid is enough, but much easier with vname
         timeControl: c.timeControl,
       };
       let target = c.from.sid; //may not be defined if corr + offline opp
@@ -539,20 +553,29 @@ export default {
         if (!!opponent)
           target = opponent.sid
       }
-      if (!!target) //opponent is online
-      {
-        this.st.conn.send(JSON.stringify({code:"newgame",
-          gameInfo:gameInfo, target:target, cid:c.id}));
-      }
+      const tryNotifyOpponent = () => {
+        if (!!target) //opponent is online
+        {
+          this.st.conn.send(JSON.stringify({code:"newgame",
+            gameInfo:gameInfo, target:target, cid:c.id}));
+        }
+      };
       if (c.type == "live")
+      {
+        tryNotifyOpponent();
         this.startNewGame(gameInfo);
+      }
       else //corr: game only on server
       {
         ajax(
           "/games",
           "POST",
           {gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge
-          response => { this.$router.push("/game/" + response.gameId); }
+          response => {
+            gameInfo.gameId = response.gameId;
+            tryNotifyOpponent();
+            this.$router.push("/game/" + response.gameId);
+          }
         );
       }
     },
@@ -561,7 +584,7 @@ export default {
       const game = Object.assign({}, gameInfo, {
         // (other) Game infos: constant
         fenStart: gameInfo.fen,
-        created: Date.now(),
+        added: Date.now(),
         // Game state (including FEN): will be updated
         moves: [],
         clocks: [-1, -1], //-1 = unstarted