Started code review + some fixes (unfinished)
[vchess.git] / client / src / views / Hall.vue
index 0ce00e7..190717d 100644 (file)
@@ -1,76 +1,77 @@
 <template lang="pug">
 main
   input#modalInfo.modal(type="checkbox")
-  div#infoDiv(role="dialog" data-checkbox="modalInfo" aria-labelledby="infoMessage")
-    .card.smallpad.small-modal.text-center
+  div#infoDiv(role="dialog" data-checkbox="modalInfo")
+    .card.text-center
       label.modal-close(for="modalInfo")
-      h3#infoMessage.section
-        p(v-html="infoMessage")
+      p(v-html="infoMessage")
   input#modalNewgame.modal(type="checkbox")
-  div#newgameDiv(role="dialog" data-checkbox="modalNewgame"
-      aria-labelledby="titleFenedit")
-    .card.smallpad(@keyup.enter="newChallenge")
+  div#newgameDiv(role="dialog" data-checkbox="modalNewgame")
+    .card
       label#closeNewgame.modal-close(for="modalNewgame")
-      fieldset
-        label(for="selectVariant") {{ st.tr["Variant"] }} *
-        select#selectVariant(v-model="newchallenge.vid")
-          option(v-for="v in st.variants" :value="v.id"
-              :selected="newchallenge.vid==v.id")
-            | {{ v.name }}
-      fieldset
-        label(for="timeControl") {{ st.tr["Time control"] }} *
-        div#predefinedTimeControls
-          button 3+2
-          button 5+3
-          button 15+5
-        input#timeControl(type="text" v-model="newchallenge.timeControl"
-          placeholder="5+0, 1h+30s, 7d+1d ...")
-      fieldset(v-if="st.user.id > 0")
-        label(for="selectPlayers") {{ st.tr["Play with?"] }}
-        input#selectPlayers(type="text" v-model="newchallenge.to")
-      fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
-        label(for="inputFen") FEN
-        input#inputFen(type="text" v-model="newchallenge.fen")
-      button(@click="newChallenge") {{ st.tr["Send challenge"] }}
+      form(@submit.prevent="newChallenge()" @keyup.enter="newChallenge()")
+        fieldset
+          label(for="selectVariant") {{ st.tr["Variant"] }} *
+          select#selectVariant(v-model="newchallenge.vid")
+            option(v-for="v in st.variants" :value="v.id"
+                :selected="newchallenge.vid==v.id")
+              | {{ v.name }}
+        fieldset
+          label(for="cadence") {{ st.tr["Cadence"] }} *
+          div#predefinedCadences
+            button 3+2
+            button 5+3
+            button 15+5
+          input#cadence(type="text" v-model="newchallenge.cadence"
+            placeholder="5+0, 1h+30s, 7d+1d ...")
+        fieldset(v-if="st.user.id > 0")
+          label(for="selectPlayers") {{ st.tr["Play with?"] }}
+          input#selectPlayers(type="text" v-model="newchallenge.to")
+        fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
+          label(for="inputFen") FEN
+          input#inputFen(type="text" v-model="newchallenge.fen")
+      button(@click="newChallenge()") {{ st.tr["Send challenge"] }}
+  input#modalPeople.modal(type="checkbox" @click="resetChatColor()")
+  div#peopleWrap(role="dialog" data-checkbox="modalPeople")
+    .card
+      label.modal-close(for="modalPeople")
+      #people
+        #players
+          p(v-for="sid in Object.keys(people)" v-if="!!people[sid].name")
+            span {{ people[sid].name }}
+            button.player-action(v-if="sid!=st.user.sid || isGamer(sid)" @click="challOrWatch(sid)")
+              | {{ getActionLabel(sid) }}
+          p.anonymous @nonymous ({{ anonymousCount }})
+        #chat
+          Chat(:newChat="newChat" @mychat="processChat" :pastChats="[]")
+        .clearer
   .row
-    .col-sm-12
-      button#newGame(onClick="doClick('modalNewgame')") {{ st.tr["New game"] }}
+    .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
+      .button-group
+        button#peopleBtn(onClick="doClick('modalPeople')") {{ st.tr["Social"] }}
+        button(onClick="doClick('modalNewgame')") {{ st.tr["New game"] }}
   .row
     .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
-      div
+      div#div2
         .button-group
-          button(@click="(e) => setDisplay('c','live',e)" class="active")
+          button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
             | {{ st.tr["Live challenges"] }}
-          button(@click="(e) => setDisplay('c','corr',e)")
+          button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
             | {{ st.tr["Correspondance challenges"] }}
         ChallengeList(v-show="cdisplay=='live'"
           :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
         ChallengeList(v-show="cdisplay=='corr'"
           :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
-      #people
-        h3.text-center {{ st.tr["Who's there?"] }}
-        #players
-          p(v-for="sid in Object.keys(people)" v-if="!!people[sid].name")
-            span {{ people[sid].name }}
-            button.player-action(
-              v-if="people[sid].name != st.user.name"
-              @click="challOrWatch(sid, $event)"
-            )
-              | {{ st.tr[!!people[sid].gamer ? 'Playing' : 'Available'] }}
-          p.anonymous @nonymous ({{ anonymousCount }})
-        #chat
-          Chat(:newChat="newChat" @mychat="processChat")
-        .clearer
-      div
+      div#div3
         .button-group
-          button(@click="(e) => setDisplay('g','live',e)" class="active")
+          button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
             | {{ st.tr["Live games"] }}
-          button(@click="(e) => setDisplay('g','corr',e)")
+          button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
             | {{ st.tr["Correspondance games"] }}
         GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
-          @show-game="showGame")
+          :showBoth="true" @show-game="showGame")
         GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
-          @show-game="showGame")
+          :showBoth="true" @show-game="showGame")
 </template>
 
 <script>
@@ -78,569 +79,603 @@ import { store } from "@/store";
 import { checkChallenge } from "@/data/challengeCheck";
 import { ArrayFun } from "@/utils/array";
 import { ajax } from "@/utils/ajax";
+import params from "@/parameters";
 import { getRandString, shuffle } from "@/utils/alea";
 import Chat from "@/components/Chat.vue";
 import GameList from "@/components/GameList.vue";
 import ChallengeList from "@/components/ChallengeList.vue";
 import { GameStorage } from "@/utils/gameStorage";
 import { processModalClick } from "@/utils/modalClick";
-
 export default {
   name: "my-hall",
   components: {
     Chat,
     GameList,
-    ChallengeList,
+    ChallengeList
   },
-  data: function () {
+  data: function() {
     return {
       st: store.state,
       cdisplay: "live", //or corr
-      pdisplay: "players", //or chat
       gdisplay: "live",
       games: [],
       challenges: [],
-      people: {}, //people in main hall
+      people: {},
       infoMessage: "",
       newchallenge: {
         fen: "",
         vid: localStorage.getItem("vid") || "",
         to: "", //name of challenged player (if any)
-        timeControl: localStorage.getItem("timeControl") || "",
+        cadence: localStorage.getItem("cadence") || ""
       },
       newChat: "",
+      conn: null,
+      connexionString: "",
+      // Related to (killing of) self multi-connects:
+      newConnect: {},
+      killed: {}
     };
   },
   watch: {
     // st.variants changes only once, at loading from [] to [...]
-    "st.variants": function(variantArray) {
+    "st.variants": function() {
       // Set potential challenges and games variant names:
-      this.challenges.forEach(c => {
-        if (c.vname == "")
-          c.vname = this.getVname(c.vid);
-      });
-      this.games.forEach(g => {
-        if (g.vname == "")
-          g.vname = this.getVname(g.vid);
+      this.challenges.concat(this.games).forEach(o => {
+        if (o.vname == "") o.vname = this.getVname(o.vid);
       });
-    },
+    }
   },
   computed: {
     anonymousCount: function() {
       let count = 0;
-      Object.values(this.people).forEach(p => { count += (!p.name ? 1 : 0); });
+      Object.values(this.people).forEach(p => {
+        count += !p.name ? 1 : 0;
+      });
       return count;
-    },
+    }
   },
   created: function() {
-    // Always add myself to players' list
     const my = this.st.user;
-    this.$set(this.people, my.sid, {id:my.id, name:my.name});
-    // Retrieve live challenge (not older than 30 minute) if any:
-    const chall = JSON.parse(localStorage.getItem("challenge") || "false");
-    if (!!chall)
-    {
-      // NOTE: a challenge survives 3 minutes, for potential connection issues
-      if ((Date.now() - chall.added)/1000 <= 3*60)
-      {
-        chall.added = Date.now(); //update added time, for next disconnect...
-        this.challenges.push(chall);
-        localStorage.setItem("challenge", JSON.stringify(chall));
-      }
-      else
-        localStorage.removeItem("challenge");
-    }
+    this.$set(this.people, my.sid, { id: my.id, name: my.name, pages: ["/"] });
     // Ask server for current corr games (all but mines)
     ajax(
       "/games",
       "GET",
-      {uid: this.st.user.id, excluded: true},
+      { uid: this.st.user.id, excluded: true },
       response => {
-        this.games = this.games.concat(response.games.map(g => {
-          const type = this.classifyObject(g);
-          const vname = this.getVname(g.vid);
-          return Object.assign({}, g, {type: type, vname: vname});
-        }));
+        this.games = this.games.concat(
+          response.games.map(g => {
+            const type = this.classifyObject(g);
+            const vname = this.getVname(g.vid);
+            return Object.assign({}, g, { type: type, vname: vname });
+          })
+        );
       }
     );
     // Also ask for corr challenges (open + sent by/to me)
-    ajax(
-      "/challenges",
-      "GET",
-      {uid: this.st.user.id},
-      response => {
-        // Gather all senders names, and then retrieve full identity:
-        // (TODO [perf]: some might be online...)
-        let names = {};
-        response.challenges.forEach(c => {
-          if (c.uid != this.st.user.id)
-            names[c.uid] = ""; //unknwon for now
-          else if (!!c.target && c.target != this.st.user.id)
-            names[c.target] = "";
-        });
-        const addChallenges = (newChalls) => {
-          names[this.st.user.id] = this.st.user.name; //in case of
-          this.challenges = this.challenges.concat(
-            response.challenges.map(c => {
-              const from = {name: names[c.uid], id: c.uid}; //or just name
-              const type = this.classifyObject(c);
-              const vname = this.getVname(c.vid);
-              return Object.assign({},
-                {
-                  type: type,
-                  vname: vname,
-                  from: from,
-                  to: (!!c.target ? names[c.target] : ""),
-                },
-                c);
-            })
-          );
-        };
-        if (names !== {})
-        {
-          ajax("/users",
-            "GET",
-            { ids: Object.keys(names).join(",") },
-            response2 => {
-              response2.users.forEach(u => {names[u.id] = u.name});
-              addChallenges();
-            }
-          );
-        }
-        else
-          addChallenges();
-      }
-    );
-    // 0.1] Ask server for room composition:
-    const funcPollClients = () => {
-      // Same strategy as in Game.vue: send connection
-      // after we're sure WebSocket is initialized
-      this.st.conn.send(JSON.stringify({code:"connect"}));
-      this.st.conn.send(JSON.stringify({code:"pollclients"}));
-      this.st.conn.send(JSON.stringify({code:"pollgamers"}));
-    };
-    if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state
-      funcPollClients();
-    else //socket not ready yet (initial loading)
-      this.st.conn.onopen = funcPollClients;
-    this.st.conn.onmessage = this.socketMessageListener;
-    const socketCloseListener = () => {
-      store.socketCloseListener(); //reinitialize connexion (in store.js)
-      this.st.conn.addEventListener('message', this.socketMessageListener);
-      this.st.conn.addEventListener('close', socketCloseListener);
+    ajax("/challenges", "GET", { uid: this.st.user.id }, response => {
+      // Gather all senders names, and then retrieve full identity:
+      // (TODO [perf]: some might be online...)
+      let names = {};
+      response.challenges.forEach(c => {
+        if (c.uid != this.st.user.id) names[c.uid] = "";
+        //unknwon for now
+        else if (!!c.target && c.target != this.st.user.id)
+          names[c.target] = "";
+      });
+      const addChallenges = () => {
+        names[this.st.user.id] = this.st.user.name; //in case of
+        this.challenges = this.challenges.concat(
+          response.challenges.map(c => {
+            const from = { name: names[c.uid], id: c.uid }; //or just name
+            const type = this.classifyObject(c);
+            const vname = this.getVname(c.vid);
+            return Object.assign(
+              {},
+              {
+                type: type,
+                vname: vname,
+                from: from,
+                to: c.target ? names[c.target] : ""
+              },
+              c
+            );
+          })
+        );
+      };
+      if (Object.keys(names).length > 0) {
+        ajax(
+          "/users",
+          "GET",
+          { ids: Object.keys(names).join(",") },
+          response2 => {
+            response2.users.forEach(u => {
+              names[u.id] = u.name;
+            });
+            addChallenges();
+          }
+        );
+      } else addChallenges();
+    });
+    const connectAndPoll = () => {
+      this.send("connect");
+      this.send("pollclientsandgamers");
     };
-    this.st.conn.onclose = socketCloseListener;
+    // Initialize connection
+    this.connexionString =
+      params.socketUrl +
+      "/?sid=" +
+      this.st.user.sid +
+      "&tmpId=" +
+      getRandString() +
+      "&page=" +
+      encodeURIComponent(this.$route.path);
+    this.conn = new WebSocket(this.connexionString);
+    this.conn.onopen = connectAndPoll;
+    this.conn.onmessage = this.socketMessageListener;
+    this.conn.onclose = this.socketCloseListener;
   },
   mounted: function() {
-    [document.getElementById("infoDiv"),document.getElementById("newgameDiv")]
-      .forEach(elt => elt.addEventListener("click", processModalClick));
-    document.querySelectorAll("#predefinedTimeControls > button").forEach(
-      (b) => { b.addEventListener("click",
-        () => { this.newchallenge.timeControl = b.innerHTML; }
-      )}
-    );
+    ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
+      let elt = document.getElementById(eltName);
+      elt.addEventListener("click", processModalClick);
+    });
+    document.querySelectorAll("#predefinedCadences > button").forEach(b => {
+      b.addEventListener("click", () => {
+        this.newchallenge.cadence = b.innerHTML;
+      });
+    });
+    const showCtype = localStorage.getItem("type-challenges") || "live";
+    const showGtype = localStorage.getItem("type-games") || "live";
+    this.setDisplay("c", showCtype);
+    this.setDisplay("g", showGtype);
+  },
+  beforeDestroy: function() {
+    this.send("disconnect");
   },
   methods: {
     // Helpers:
+    send: function(code, obj) {
+      if (this.conn) {
+        this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
+      }
+    },
+    getVname: function(vid) {
+      const variant = this.st.variants.find(v => v.id == vid);
+      // this.st.variants might be uninitialized (variant == null)
+      return variant ? variant.name : "";
+    },
     filterChallenges: function(type) {
       return this.challenges.filter(c => c.type == type);
     },
     filterGames: function(type) {
       return this.games.filter(g => g.type == type);
     },
-    classifyObject: function(o) { //challenge or game
-      return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
+    classifyObject: function(o) {
+      //challenge or game
+      return o.cadence.indexOf("d") === -1 ? "live" : "corr";
+    },
+    setDisplay: function(letter, type, e) {
+      this[letter + "display"] = type;
+      localStorage.setItem(
+        "type-" + (letter == "c" ? "challenges" : "games"),
+        type
+      );
+      let elt = e
+        ? e.target
+        : document.getElementById("btn" + letter.toUpperCase() + type);
+      elt.classList.add("active");
+      elt.classList.remove("somethingnew"); //in case of
+      if (elt.previousElementSibling)
+        elt.previousElementSibling.classList.remove("active");
+      else elt.nextElementSibling.classList.remove("active");
+    },
+    isGamer: function(sid) {
+      return this.people[sid].pages.some(p => p.indexOf("/game/") >= 0);
+    },
+    getActionLabel: function(sid) {
+      return this.people[sid].pages.some(p => p == "/")
+        ? "Challenge"
+        : "Observe";
+    },
+    challOrWatch: function(sid) {
+      if (this.people[sid].pages.some(p => p == "/")) {
+        // Available, in Hall
+        this.newchallenge.to = this.people[sid].name;
+        document.getElementById("modalPeople").checked = false;
+        window.doClick("modalNewgame");
+      } else {
+        // In some game, maybe playing maybe not: show a random one
+        let gids = [];
+        this.people[sid].pages.forEach(p => {
+          const matchGid = p.match(/[a-zA-Z0-9]+$/);
+          if (matchGid) gids.push(matchGid[0]);
+        });
+        const gid = gids[Math.floor(Math.random() * gids.length)];
+        this.showGame(this.games.find(g => g.id == gid));
+      }
     },
     showGame: function(g) {
       // NOTE: we are an observer, since only games I don't play are shown here
       // ==> Moves sent by connected remote player(s) if live game
       let url = "/game/" + g.id;
       if (g.type == "live")
-        url += "?rid=" + g.rid;
+        url += "?rid=" + g.rids[Math.floor(Math.random() * g.rids.length)];
       this.$router.push(url);
     },
-    setDisplay: function(letter, type, e) {
-      this[letter + "display"] = type;
-      e.target.classList.add("active");
-      if (!!e.target.previousElementSibling)
-        e.target.previousElementSibling.classList.remove("active");
-      else
-        e.target.nextElementSibling.classList.remove("active");
-    },
-    getVname: function(vid) {
-      const variant = this.st.variants.find(v => v.id == vid);
-      // this.st.variants might be uninitialized (variant == null)
-      return (!!variant ? variant.name : "");
+    resetChatColor: function() {
+      // TODO: this is called twice, once on opening an once on closing
+      document.getElementById("peopleBtn").classList.remove("somethingnew");
     },
     processChat: function(chat) {
-      // When received on server, this will trigger a "notifyRoom"
-      this.st.conn.send(JSON.stringify({code:"newchat", chat: chat}));
-    },
-    sendSomethingTo: function(to, code, obj, warnDisconnected) {
-      const doSend = (code, obj, sid) => {
-        this.st.conn.send(JSON.stringify(Object.assign(
-          {code: code},
-          obj,
-          {target: sid}
-        )));
-      };
-      if (!to || (!to.sid && !to.name))
-      {
-        // Open challenge: send to all connected players (me excepted)
-        Object.keys(this.people).forEach(sid => {
-          if (sid != this.st.user.sid)
-            doSend(code, obj, sid);
-        });
-      }
-      else
-      {
-        let targetSid = "";
-        if (!!to.sid)
-          targetSid = to.sid;
-        else
-        {
-          if (to.name == this.st.user.name)
-            return alert(this.st.tr["Cannot challenge self"]);
-          // Challenge with targeted players
-          targetSid =
-            Object.keys(this.people).find(sid => this.people[sid].name == to.name);
-          if (!targetSid)
-          {
-            if (!!warnDisconnected)
-              alert(this.st.tr["Warning: target is not connected"]);
-            return false;
-          }
-        }
-        doSend(code, obj, targetSid);
-      }
-      return true;
+      this.send("newchat", { data: chat });
     },
     // Messaging center:
     socketMessageListener: function(msg) {
+      if (!this.conn) return;
       const data = JSON.parse(msg.data);
-      switch (data.code)
-      {
-        case "duplicate":
-          alert(this.st.tr["Warning: multi-tabs not supported"]);
-          break;
-        // 0.2] Receive clients list (just socket IDs)
-        case "pollclients":
-          data.sockIds.forEach(sid => {
-            this.$set(this.people, sid, {id:0, name:""});
-            // Ask identity and challenges
-            this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
-            this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
+      switch (data.code) {
+        case "pollclientsandgamers": {
+          // Since people can be both in Hall and Game,
+          // need to track "askIdentity" requests:
+          let identityAsked = {};
+          data.sockIds.forEach(s => {
+            const page = s.page || "/";
+            if (s.sid != this.st.user.sid && !identityAsked[s.sid]) {
+              identityAsked[s.sid] = true;
+              this.send("askidentity", { target: s.sid, page: page });
+            }
+            if (!this.people[s.sid])
+              this.$set(this.people, s.sid, { id: 0, name: "", pages: [page] });
+            else if (this.people[s.sid].pages.indexOf(page) < 0)
+              this.people[s.sid].pages.push(page);
+            if (!s.page)
+              //peer is in Hall
+              this.send("askchallenge", { target: s.sid });
+            //peer is in Game
+            else this.send("askgame", { target: s.sid, page: page });
           });
           break;
-        case "pollgamers":
-          // NOTE: we could make a difference between people in hall
-          // and gamers, but is it necessary?
-          data.sockIds.forEach(sid => {
-            this.$set(this.people, sid, {id:0, name:"", gamer:true});
-            this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
-          });
-          // Also ask current games to all playing peers (TODO: some design issue)
-          this.st.conn.send(JSON.stringify({code:"askgames"}));
+        }
+        case "connect":
+        case "gconnect": {
+          const page = data.page || "/";
+          // NOTE: player could have been polled earlier, but might have logged in then
+          // So it's a good idea to ask identity if he was anonymous.
+          // But only ask game / challenge if currently disconnected.
+          if (!this.people[data.from]) {
+            this.$set(this.people, data.from, {
+              name: "",
+              id: 0,
+              pages: [page]
+            });
+            if (data.code == "connect")
+              this.send("askchallenge", { target: data.from });
+            else this.send("askgame", { target: data.from, page: page });
+          } else {
+            // append page if not already in list
+            if (this.people[data.from].pages.indexOf(page) < 0)
+              this.people[data.from].pages.push(page);
+          }
+          if (this.people[data.from].id == 0) {
+            this.newConnect[data.from] = true; //for self multi-connects tests
+            this.send("askidentity", { target: data.from, page: page });
+          }
           break;
-        case "askidentity":
-        {
-          // Request for identification: reply if I'm not anonymous
-          if (this.st.user.id > 0)
-          {
-            this.st.conn.send(JSON.stringify({code:"identity",
-              user: {
-                // NOTE: decompose to avoid revealing email
-                name: this.st.user.name,
-                sid: this.st.user.sid,
-                id: this.st.user.id,
-              },
-              target:data.from}));
+        }
+        case "disconnect":
+        case "gdisconnect": {
+          // If the user reloads the page twice very quickly (experienced with Firefox),
+          // the first reload won't have time to connect but will trigger a "close" event anyway.
+          // ==> Next check is required.
+          if (!this.people[data.from]) return;
+          // Disconnect means no more tmpIds:
+          if (data.code == "disconnect") {
+            // Remove the live challenge sent by this player:
+            ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
+          } else {
+            // Remove the matching live game if now unreachable
+            const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
+            const gidx = this.games.findIndex(g => g.id == gid);
+            if (gidx >= 0) {
+              const game = this.games[gidx];
+              if (
+                game.type == "live" &&
+                game.rids.length == 1 &&
+                game.rids[0] == data.from
+              ) {
+                this.games.splice(gidx, 1);
+              }
+            }
           }
+          const page = data.page || "/";
+          ArrayFun.remove(this.people[data.from].pages, p => p == page);
+          if (this.people[data.from].pages.length == 0)
+            this.$delete(this.people, data.from);
           break;
         }
-        case "identity":
-        {
-          this.$set(this.people, data.user.sid,
-            {
-              id: data.user.id,
-              name: data.user.name,
-              gamer: this.people[data.user.sid].gamer,
-            });
+        case "killed":
+          // I logged in elsewhere:
+          alert(this.st.tr["New connexion detected: tab now offline"]);
+          // TODO: this fails. See https://github.com/websockets/ws/issues/489
+          //this.conn.removeEventListener("message", this.socketMessageListener);
+          //this.conn.removeEventListener("close", this.socketCloseListener);
+          //this.conn.close();
+          this.conn = null;
+          break;
+        case "askidentity": {
+          // Request for identification (TODO: anonymous shouldn't need to reply)
+          const me = {
+            // Decompose to avoid revealing email
+            name: this.st.user.name,
+            sid: this.st.user.sid,
+            id: this.st.user.id
+          };
+          this.send("identity", { data: me, target: data.from });
+          break;
+        }
+        case "identity": {
+          const user = data.data;
+          if (user.name) {
+            //otherwise anonymous
+            // If I multi-connect, kill current connexion if no mark (I'm older)
+            if (
+              this.newConnect[user.sid] &&
+              user.id > 0 &&
+              user.id == this.st.user.id &&
+              user.sid != this.st.user.sid
+            ) {
+              if (!this.killed[this.st.user.sid]) {
+                this.send("killme", { sid: this.st.user.sid });
+                this.killed[this.st.user.sid] = true;
+              }
+            }
+            if (user.sid != this.st.user.sid) {
+              //I already know my identity...
+              this.$set(this.people, user.sid, {
+                id: user.id,
+                name: user.name,
+                pages: this.people[user.sid].pages
+              });
+            }
+          }
+          delete this.newConnect[user.sid];
           break;
         }
-        case "askchallenge":
-        {
+        case "askchallenge": {
           // Send my current live challenge (if any)
-          const cIdx = this.challenges.findIndex(c =>
-            c.from.sid == this.st.user.sid && c.type == "live");
-          if (cIdx >= 0)
-          {
+          const cIdx = this.challenges.findIndex(
+            c => c.from.sid == this.st.user.sid && c.type == "live"
+          );
+          if (cIdx >= 0) {
             const c = this.challenges[cIdx];
-            // TODO: code below requires "c.to" to have given his identity,
-            // but it can happen that the identity arrives later, which
-            // prevent him from receiving the challenge.
-            // ==> Filter later (when receiving challenge)
-//            if (!!c.to)
-//            {
-//              // Only share targeted challenges to the targets:
-//              const toSid = Object.keys(this.people).find(k =>
-//                this.people[k].name == c.to);
-//              if (toSid != data.from)
-//                return;
-//            }
-            const myChallenge =
-            {
-              // Minimal challenge informations: (from not required)
+            // NOTE: in principle, should only send targeted challenge to the target.
+            // But we may not know yet the identity of the target (just name),
+            // so cannot decide if data.from is the target or not.
+            const myChallenge = {
               id: c.id,
+              from: this.st.user.sid,
               to: c.to,
               fen: c.fen,
               vid: c.vid,
-              timeControl: c.timeControl,
-              added: c.added,
+              cadence: c.cadence,
+              added: c.added
             };
-            this.st.conn.send(JSON.stringify({code:"challenge",
-              chall:myChallenge, target:data.from}));
+            this.send("challenge", { data: myChallenge, target: data.from });
           }
           break;
         }
-        case "challenge":
-        {
-          // Receive challenge from some player (+sid)
+        case "challenge": //after "askchallenge"
+        case "newchallenge": {
           // NOTE about next condition: see "askchallenge" case.
-          if (!data.chall.to || data.chall.to == this.st.user.name)
-          {
-            let newChall = data.chall;
-            newChall.type = this.classifyObject(data.chall);
-            newChall.from =
-              Object.assign({sid:data.from}, this.people[data.from]);
+          const chall = data.data;
+          if (
+            !chall.to ||
+            (this.people[chall.from].id > 0 &&
+              (chall.from == this.st.user.sid || chall.to == this.st.user.name))
+          ) {
+            let newChall = Object.assign({}, chall);
+            newChall.type = this.classifyObject(chall);
+            newChall.added = Date.now();
+            let fromValues = Object.assign({}, this.people[chall.from]);
+            delete fromValues["pages"]; //irrelevant in this context
+            newChall.from = Object.assign({ sid: chall.from }, fromValues);
             newChall.vname = this.getVname(newChall.vid);
             this.challenges.push(newChall);
+            if (
+              (newChall.type == "live" && this.cdisplay == "corr") ||
+              (newChall.type == "corr" && this.cdisplay == "live")
+            ) {
+              document
+                .getElementById("btnC" + newChall.type)
+                .classList.add("somethingnew");
+            }
           }
           break;
         }
-        case "game":
-        {
-          // Receive game from some player (+sid)
-          // NOTE: it may be correspondance (if newgame while we are connected)
-          // If duplicate found: select rid (remote ID) at random
-          let game = this.games.find(g => g.id == data.game.id);
-          if (!!game)
-          {
-            if (Math.random() < 0.5)
-              game.rid = data.from;
-          }
-          else
-          {
-            let newGame = data.game;
-            newGame.type = this.classifyObject(data.game);
-            newGame.vname = this.getVname(data.game.vid);
-            newGame.rid = data.from;
-            if (!data.game.score)
+        case "refusechallenge": {
+          const cid = data.data;
+          ArrayFun.remove(this.challenges, c => c.id == cid);
+          alert(this.st.tr["Challenge declined"]);
+          break;
+        }
+        case "deletechallenge": {
+          // NOTE: the challenge may be already removed
+          const cid = data.data;
+          ArrayFun.remove(this.challenges, c => c.id == cid);
+          break;
+        }
+        case "game": //individual request
+        case "newgame": {
+          // NOTE: it may be live or correspondance
+          const game = data.data;
+          let locGame = this.games.find(g => g.id == game.id);
+          if (!locGame) {
+            let newGame = game;
+            newGame.type = this.classifyObject(game);
+            newGame.vname = this.getVname(game.vid);
+            if (!game.score)
+              //if new game from Hall
               newGame.score = "*";
+            newGame.rids = [game.rid];
+            delete newGame["rid"];
             this.games.push(newGame);
+            if (
+              (newGame.type == "live" && this.gdisplay == "corr") ||
+              (newGame.type == "corr" && this.gdisplay == "live")
+            ) {
+              document
+                .getElementById("btnG" + newGame.type)
+                .classList.add("somethingnew");
+            }
+          } else {
+            // Append rid (if not already in list)
+            if (!locGame.rids.includes(game.rid)) locGame.rids.push(game.rid);
           }
           break;
         }
-        case "newgame":
-        {
+        case "result": {
+          let g = this.games.find(g => g.id == data.gid);
+          if (g) g.score = data.score;
+          break;
+        }
+        case "startgame": {
           // New game just started: data contain all information
-          if (this.classifyObject(data.gameInfo) == "live")
-            this.startNewGame(data.gameInfo);
-          else
-          {
-            this.infoMessage = "New game started: " +
-              "<a href='#/game/" + data.gameInfo.id + "'>" +
-              "#/game/" + data.gameInfo.id + "</a>";
+          const gameInfo = data.data;
+          if (this.classifyObject(gameInfo) == "live")
+            this.startNewGame(gameInfo);
+          else {
+            this.infoMessage =
+              this.st.tr["New correspondance game:"] +
+              " <a href='#/game/" +
+              gameInfo.id +
+              "'>" +
+              "#/game/" +
+              gameInfo.id +
+              "</a>";
             let modalBox = document.getElementById("modalInfo");
             modalBox.checked = true;
-            setTimeout(() => { modalBox.checked = false; }, 3000);
           }
           break;
         }
         case "newchat":
-          this.newChat = data.chat;
-          break;
-        case "refusechallenge":
-        {
-          ArrayFun.remove(this.challenges, c => c.id == data.cid);
-          localStorage.removeItem("challenge");
-          alert(this.st.tr["Challenge declined"]);
-          break;
-        }
-        case "deletechallenge":
-        {
-          // NOTE: the challenge may be already removed
-          ArrayFun.remove(this.challenges, c => c.id == data.cid);
-          localStorage.removeItem("challenge"); //in case of
-          break;
-        }
-        case "connect":
-        case "gconnect":
-          this.$set(this.people, data.from, {name:"", id:0, gamer:data.code[0]=='g'});
-          this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
-          if (data.code == "connect")
-            this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.from}));
-          else
-            this.st.conn.send(JSON.stringify({code:"askgame", target:data.from}));
-          break;
-        case "disconnect":
-        case "gdisconnect":
-          this.$delete(this.people, data.from);
-          if (data.code == "disconnect")
-          {
-            // Also remove all challenges sent by this player:
-            ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
-          }
-          else
-          {
-            // And all live games where he plays and no other opponent is online
-            ArrayFun.remove(this.games, g =>
-              g.type == "live" && (g.players.every(p => p.sid == data.from
-                || !this.people[p.sid])), "all");
-          }
+          this.newChat = data.data;
+          if (!document.getElementById("modalPeople").checked)
+            document.getElementById("peopleBtn").classList.add("somethingnew");
           break;
       }
     },
-    // Challenge lifecycle:
-    tryChallenge: function(sid) {
-      if (this.people[sid].id == 0)
-        return; //anonymous players cannot be challenged
-      // TODO: SID is available, so we could use it instead of searching from name
-      this.newchallenge.to = this.people[sid].name;
-      doClick("modalNewgame");
-    },
-    challOrWatch: function(sid, e) {
-      switch (e.target.innerHTML)
-      {
-        case "Available":
-          this.tryChallenge(sid);
-          break;
-        case "Playing":
-          this.showGame(this.games.find(
-            g => g.players.some(pl => pl.sid == sid || pl.uid == this.people[sid].id)));
-          break;
-      };
+    socketCloseListener: function() {
+      if (!this.conn) return;
+      this.conn = new WebSocket(this.connexionString);
+      this.conn.addEventListener("message", this.socketMessageListener);
+      this.conn.addEventListener("close", this.socketCloseListener);
     },
+    // Challenge lifecycle:
     newChallenge: async function() {
+      let error = "";
       if (this.newchallenge.vid == "")
-        return alert(this.st.tr["Please select a variant"]);
-      if (!!this.newchallenge.to && this.newchallenge.to == this.st.user.name)
-        return alert(this.st.tr["Self-challenge is forbidden"]);
+        error = this.st.tr["Please select a variant"];
+      else if (!!this.newchallenge.to && this.newchallenge.to == this.st.user.name)
+        error = this.st.tr["Self-challenge is forbidden"];
+      if (error) {
+        alert(error);
+        return;
+      }
       const vname = this.getVname(this.newchallenge.vid);
       const vModule = await import("@/variants/" + vname + ".js");
       window.V = vModule.VariantRules;
-      if (!!this.newchallenge.timeControl.match(/^[0-9]+$/))
-        this.newchallenge.timeControl += "+0"; //assume minutes, no increment
-      const error = checkChallenge(this.newchallenge);
-      if (!!error)
-        return alert(error);
+      if (this.newchallenge.cadence.match(/^[0-9]+$/))
+        this.newchallenge.cadence += "+0"; //assume minutes, no increment
       const ctype = this.classifyObject(this.newchallenge);
-      if (ctype == "corr" && this.st.user.id <= 0)
-        return alert(this.st.tr["Please log in to play correspondance games"]);
+      error = checkChallenge(this.newchallenge);
+      if (!error && ctype == "corr" && this.st.user.id <= 0)
+        error = this.st.tr["Please log in to play correspondance games"];
+      if (error) {
+        alert(error);
+        return;
+      }
       // NOTE: "from" information is not required here
       let chall = Object.assign({}, this.newchallenge);
-      const finishAddChallenge = (cid,warnDisconnected) => {
+      const finishAddChallenge = cid => {
         chall.id = cid || "c" + getRandString();
-        // Send challenge to peers (if connected)
-        const isSent = this.sendSomethingTo({name:chall.to}, "challenge",
-          {chall:chall}, !!warnDisconnected);
-        if (!isSent)
-          return;
         // Remove old challenge if any (only one at a time of a given type):
-        const cIdx = this.challenges.findIndex(c =>
-          (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) && c.type == ctype);
-        if (cIdx >= 0)
-        {
+        const cIdx = this.challenges.findIndex(
+          c =>
+            (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
+            c.type == ctype
+        );
+        if (cIdx >= 0) {
           // Delete current challenge (will be replaced now)
-          this.sendSomethingTo({name:this.challenges[cIdx].to},
-            "deletechallenge", {cid:this.challenges[cIdx].id});
-          if (ctype == "corr")
-          {
-            ajax(
-              "/challenges",
-              "DELETE",
-              {id: this.challenges[cIdx].id}
-            );
+          this.send("deletechallenge", { data: this.challenges[cIdx].id });
+          if (ctype == "corr") {
+            ajax("/challenges", "DELETE", { id: this.challenges[cIdx].id });
           }
           this.challenges.splice(cIdx, 1);
         }
+        this.send("newchallenge", {
+          data: Object.assign({ from: this.st.user.sid }, chall)
+        });
         // Add new challenge:
-        chall.added = Date.now();
-        // NOTE: vname and type are redundant (can be deduced from timeControl + vid)
-        chall.type = ctype;
-        chall.vname = vname;
-        chall.from = { //decompose to avoid revealing email
+        chall.from = {
+          //decompose to avoid revealing email
           sid: this.st.user.sid,
           id: this.st.user.id,
-          name: this.st.user.name,
+          name: this.st.user.name
         };
+        chall.added = Date.now();
+        // NOTE: vname and type are redundant (can be deduced from cadence + vid)
+        chall.type = ctype;
+        chall.vname = vname;
         this.challenges.push(chall);
-        if (ctype == "live")
-          localStorage.setItem("challenge", JSON.stringify(chall));
-        // Also remember timeControl  + vid for quicker further challenges:
-        localStorage.setItem("timeControl", chall.timeControl);
+        // Remember cadence  + vid for quicker further challenges:
+        localStorage.setItem("cadence", chall.cadence);
         localStorage.setItem("vid", chall.vid);
         document.getElementById("modalNewgame").checked = false;
       };
-      if (ctype == "live")
-      {
+      if (ctype == "live") {
         // Live challenges have a random ID
-        finishAddChallenge(null, "warnDisconnected");
-      }
-      else
-      {
+        finishAddChallenge(null);
+      } else {
         // Correspondance game: send challenge to server
-        ajax(
-          "/challenges",
-          "POST",
-          { chall: chall },
-          response => { finishAddChallenge(response.cid); }
-        );
+        ajax("/challenges", "POST", { chall: chall }, response => {
+          finishAddChallenge(response.cid);
+        });
       }
     },
     clickChallenge: function(c) {
-      const myChallenge = (c.from.sid == this.st.user.sid //live
-        || (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr
-      if (!myChallenge)
-      {
-        if (c.type == "corr" && this.st.user.id <= 0)
-          return alert(this.st.tr["Please log in to accept corr challenges"]);
+      const myChallenge =
+        c.from.sid == this.st.user.sid || //live
+        (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
+      if (!myChallenge) {
+        if (c.type == "corr" && this.st.user.id <= 0) {
+          alert(this.st.tr["Please log in to accept corr challenges"]);
+          return;
+        }
         c.accepted = true;
-        if (!!c.to) //c.to == this.st.user.name (connected)
-        {
+        if (c.to) {
+          //c.to == this.st.user.name (connected)
           // TODO: if special FEN, show diagram after loading variant
           c.accepted = confirm("Accept challenge?");
         }
-        if (c.accepted)
-        {
-          c.seat = { //again, avoid c.seat = st.user to not reveal email
+        if (c.accepted) {
+          c.seat = {
+            //again, avoid c.seat = st.user to not reveal email
             sid: this.st.user.sid,
             id: this.st.user.id,
-            name: this.st.user.name,
+            name: this.st.user.name
           };
           this.launchGame(c);
+        } else {
+          this.send("refusechallenge", { data: c.id, target: c.from.sid });
         }
-        else
-        {
-          this.st.conn.send(JSON.stringify({
-            code: "refusechallenge",
-            cid: c.id, target: c.from.sid}));
+        this.send("deletechallenge", { data: c.id });
+      } //my challenge
+      else {
+        if (c.type == "corr") {
+          ajax("/challenges", "DELETE", { id: c.id });
         }
-        this.sendSomethingTo(!!c.to ? {sid:c.from.sid} : null, "deletechallenge", {cid:c.id});
-      }
-      else //my challenge
-      {
-        if (c.type == "corr")
-        {
-          ajax(
-            "/challenges",
-            "DELETE",
-            {id: c.id}
-          );
-        }
-        else //live
-          localStorage.removeItem("challenge");
-        this.sendSomethingTo({name:c.to}, "deletechallenge", {cid:c.id});
+        this.send("deletechallenge", { data: c.id });
       }
       // In all cases, the challenge is consumed:
       ArrayFun.remove(this.challenges, ch => ch.id == c.id);
@@ -649,92 +684,93 @@ export default {
     launchGame: async function(c) {
       const vModule = await import("@/variants/" + c.vname + ".js");
       window.V = vModule.VariantRules;
-      // These game informations will be sent to other players
-      const gameInfo =
-      {
+      // These game informations will be shared
+      let gameInfo = {
         id: getRandString(),
         fen: c.fen || V.GenRandInitFen(),
         players: shuffle([c.from, c.seat]), //white then black
         vid: c.vid,
-        vname: c.vname, //theoretically vid is enough, but much easier with vname
-        timeControl: c.timeControl,
+        cadence: c.cadence
       };
       let oppsid = c.from.sid; //may not be defined if corr + offline opp
-      if (!oppsid)
-      {
-        oppsid = Object.keys(this.people).find(sid =>
-          this.people[sid].id == c.from.id);
+      if (!oppsid) {
+        oppsid = Object.keys(this.people).find(
+          sid => this.people[sid].id == c.from.id
+        );
       }
-      const tryNotifyOpponent = () => {
-        if (!!oppsid) //opponent is online
-        {
-          this.st.conn.send(JSON.stringify({code:"newgame",
-            gameInfo:gameInfo, target:oppsid, cid:c.id}));
-        }
+      const notifyNewgame = () => {
+        if (oppsid)
+          //opponent is online
+          this.send("startgame", { data: gameInfo, target: oppsid });
+        // Send game info (only if live) to everyone except me in this tab
+        this.send("newgame", { data: gameInfo });
       };
-      if (c.type == "live")
-      {
-        // NOTE: in this case we are sure opponent is online
-        tryNotifyOpponent();
+      if (c.type == "live") {
+        notifyNewgame();
         this.startNewGame(gameInfo);
-      }
-      else //corr: game only on server
-      {
+      } //corr: game only on server
+      else {
         ajax(
           "/games",
           "POST",
-          {gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge
+          { gameInfo: gameInfo, cid: c.id }, //cid useful to delete challenge
           response => {
             gameInfo.id = response.gameId;
-            tryNotifyOpponent();
+            notifyNewgame();
             this.$router.push("/game/" + response.gameId);
           }
         );
       }
-      // Send game info to everyone except opponent (and me)
-      Object.keys(this.people).forEach(sid => {
-        if (![this.st.user.sid,oppsid].includes(sid))
-        {
-          this.st.conn.send(JSON.stringify({code:"game",
-            game: { //minimal game info:
-              id: gameInfo.id,
-              players: gameInfo.players,
-              vid: gameInfo.vid,
-              timeControl: gameInfo.timeControl,
-            },
-            target: sid}));
-        }
-      });
     },
     // NOTE: for live games only (corr games start on the server)
     startNewGame: function(gameInfo) {
       const game = Object.assign({}, gameInfo, {
         // (other) Game infos: constant
         fenStart: gameInfo.fen,
-        added: Date.now(),
+        vname: this.getVname(gameInfo.vid),
+        created: Date.now(),
         // Game state (including FEN): will be updated
         moves: [],
         clocks: [-1, -1], //-1 = unstarted
         initime: [0, 0], //initialized later
-        score: "*",
+        score: "*"
       });
       GameStorage.add(game);
       if (this.st.settings.sound >= 1)
-        new Audio("/sounds/newgame.mp3").play().catch(err => {});
+        new Audio("/sounds/newgame.mp3").play().catch(() => {});
       this.$router.push("/game/" + gameInfo.id);
-    },
-  },
+    }
+  }
 };
 </script>
 
 <style lang="sass" scoped>
 .active
   color: #42a983
-#newGame
-  display: block
-  margin: 10px auto 5px auto
-#people
-  width: 100%
+
+#infoDiv > .card
+  padding: 15px 0
+  max-width: 430px
+
+#newgameDiv > .card
+  max-width: 767px
+  max-height: 100%
+
+div#peopleWrap > .card
+  max-height: 100%
+
+@media screen and (min-width: 1281px)
+  div#peopleWrap > .card
+    max-width: 66.67%
+
+@media screen and (max-width: 1280px)
+  div#peopleWrap > .card
+    max-width: 83.33%
+
+@media screen and (max-width: 767px)
+  div#peopleWrap > .card
+    max-width: 100%
+
 #players
   width: 50%
   position: relative
@@ -756,4 +792,16 @@ export default {
   font-style: italic
 button.player-action
   margin-left: 32px
+
+.somethingnew
+  background-color: #c5fefe !important
+
+.tabbtn
+  background-color: #f9faee
+
+#div2, #div3
+  margin-top: 15px
+@media screen and (max-width: 767px)
+  #div2, #div3
+    margin-top: 0
 </style>