Fix a non-deleted challenge bug
[vchess.git] / client / src / views / Hall.vue
index c7dc588..13d9b63 100644 (file)
@@ -113,6 +113,15 @@ export default {
   created: function() {
     // Always add myself to players' list
     this.people.push(this.st.user);
+    // Retrieve live challenge (not older than 30 minute) if any:
+    const chall = JSON.parse(localStorage.getItem("challenge") || "false");
+    if (!!chall)
+    {
+      if ((Date.now() - chall.added)/1000 <= 30*60)
+        this.challenges.push(chall);
+      else
+        localStorage.removeItem("challenge");
+    }
     if (this.st.user.id > 0)
     {
     // Ask server for current corr games (all but mines)
@@ -268,27 +277,28 @@ export default {
               timeControl: c.timeControl
             };
             this.st.conn.send(JSON.stringify({code:"challenge",
-              challenge:myChallenge, target:data.from}));
+              chall:myChallenge, target:data.from}));
           }
           break;
         }
         case "askgame":
         {
-          // Send my current live games (if any)
-          // TODO: from indexedDB, through GameStorage.
-//          if (!!localStorage["gid"])
-//          {
-//            const myGame =
-//            {
-//              // Minimal game informations: (fen+clock not required)
-//              id: localStorage["gid"],
-//              players: JSON.parse(localStorage["players"]), //array sid+id+name
-//              vname: localStorage["vname"],
-//              timeControl: localStorage["timeControl"],
-//            };
-//            this.st.conn.send(JSON.stringify({code:"game",
-//              game:myGame, target:data.from}));
-//          }
+          // Send my current live game (if any)
+          GameStorage.getCurrent((game) => {
+            if (!!game)
+            {
+              const myGame =
+              {
+                // Minimal game informations:
+                id: game.id,
+                players: game.players.map(p => p.name),
+                vname: game.vname,
+                timeControl: game.timeControl,
+              };
+              this.st.conn.send(JSON.stringify({code:"game",
+                game:myGame, target:data.from}));
+            }
+          });
           break;
         }
         case "identity":
@@ -305,8 +315,8 @@ export default {
           newChall.type = this.classifyObject(data.chall);
           const pIdx = this.people.findIndex(p => p.sid == data.from);
           newChall.from = this.people[pIdx]; //may be anonymous
-          newChall.added = Date.now();
-          newChall.vname = this.getVname(newChall.vid);
+          newChall.added = Date.now(); //TODO: this is reception timestamp, not creation
+          newChall.vname = this.getVname(newChall.vid); //TODO: just send vname?
           this.challenges.push(newChall);
           break;
         }
@@ -314,10 +324,10 @@ export default {
         {
           // Receive game from some player (+sid)
           // NOTE: it may be correspondance (if newgame while we are connected)
-          // TODO: ambiguous naming "newGame" ==> rename function ?
           let newGame = data.game;
           newGame.type = this.classifyObject(data.game);
-          newGame.vname = newGame.vname;
+          newGame.rid = data.from;
+          newGame.score = "*";
           this.games.push(newGame);
           break;
         }
@@ -328,7 +338,7 @@ export default {
           // Delete corresponding challenge:
           ArrayFun.remove(this.challenges, c => c.id == data.cid);
           // New game just started: data contain all informations
-          this.newGame(data.gameInfo);
+          this.startNewGame(data.gameInfo);
           break;
         }
 // *  - receive "accept/cancel challenge": apply action to challenges list
@@ -351,6 +361,7 @@ export default {
         }
         case "deletechallenge":
         {
+          // NOTE: the challenge may be already removed
           ArrayFun.remove(this.challenges, c => c.id == data.cid);
           break;
         }
@@ -407,6 +418,7 @@ export default {
         chall.vname = vname;
         chall.from = this.st.user;
         this.challenges.push(chall);
+        localStorage.setItem("challenge", JSON.stringify(chall));
         document.getElementById("modalNewgame").checked = false;
       };
       const cIdx = this.challenges.findIndex(
@@ -471,7 +483,7 @@ export default {
       else //accept (or refuse) a challenge
       {
         c.accepted = true;
-        if (!!c.to[0])
+        if (!!c.to)
         {
           // TODO: if special FEN, show diagram after loading variant
           c.accepted = confirm("Accept challenge?");
@@ -479,17 +491,22 @@ export default {
         this.st.conn.send(JSON.stringify({
           code: (c.accepted ? "accept" : "refuse") + "challenge",
           cid: c.id, target: c.from.sid}));
-        if (c.type == "corr" && c.accepted)
+        if (c.accepted)
         {
-          ajax(
-            "/challenges",
-            "PUT",
-            {id: this.challenges[cIdx].id}
-          );
+          if (c.type == "corr")
+          {
+            ajax(
+              "/challenges",
+              "PUT",
+              {id: this.challenges[cIdx].id}
+            );
+          }
         }
-        if (!c.accepted)
+        else
         {
           ArrayFun.remove(this.challenges, ch => ch.id == c.id);
+          if (!c.to) //TODO: send to everyone except me and opponent ?
+            this.sendSomethingTo("", "deletechallenge", {cid: this.challenges[cIdx].id});
           if (c.type == "corr")
           {
             ajax(
@@ -524,10 +541,10 @@ export default {
         gameInfo:gameInfo, cid:c.id, target:c.seat.sid}));
       // Delete corresponding challenge:
       ArrayFun.remove(this.challenges, ch => ch.id == c.id);
-      this.newGame(gameInfo); //also!
+      this.startNewGame(gameInfo); //also!
     },
     // NOTE: for live games only (corr games are launched on server)
-    newGame: function(gameInfo) {
+    startNewGame: function(gameInfo) {
       // Extract times (in [milli]seconds), set clocks
       const tc = extractTime(gameInfo.timeControl);
       let initime = [...Array(gameInfo.players.length)];