Rollback: will not implement a simultaneous games mode
[vchess.git] / client / src / views / Hall.vue
index 4be708d..0b3bb4e 100644 (file)
@@ -563,11 +563,7 @@ export default {
     // o: challenge or game
     classifyObject: function(o) {
       // No imported games here
-      return (
-        o.cadence.indexOf("d") >= 0
-          ? "corr"
-          : (o.cadence.indexOf("/") >= 0 ? "simul" : "live")
-      );
+      return (o.cadence.indexOf("d") >= 0 ? "corr" : "live");
     },
     setDisplay: function(letter, type, e) {
       this[letter + "display"] = type;
@@ -1221,24 +1217,26 @@ export default {
           alert(this.st.tr["Please log in to accept corr challenges"]);
           return;
         }
-        c.accepted = true;
-        await import("@/variants/" + c.vname + ".js")
-        .then((vModule) => {
-          window.V = vModule[c.vname + "Rules"];
-          if (!!c.to) {
-            // c.to == this.st.user.name (connected)
-            if (!!c.fen) {
-              const parsedFen = V.ParseFen(c.fen);
-              this.tchallDiag = getDiagram({
-                position: parsedFen.position,
-                orientation: parsedFen.turn
-              });
+        else {
+          c.accepted = true;
+          await import("@/variants/" + c.vname + ".js")
+          .then((vModule) => {
+            window.V = vModule[c.vname + "Rules"];
+            if (!!c.to) {
+              // c.to == this.st.user.name (connected)
+              if (!!c.fen) {
+                const parsedFen = V.ParseFen(c.fen);
+                this.tchallDiag = getDiagram({
+                  position: parsedFen.position,
+                  orientation: parsedFen.turn
+                });
+              }
+              this.curChallToAccept = c;
+              document.getElementById("modalAccept").checked = true;
             }
-            this.curChallToAccept = c;
-            document.getElementById("modalAccept").checked = true;
-          }
-          else this.finishProcessingChallenge(c);
-        });
+            else this.finishProcessingChallenge(c);
+          });
+        }
       }
       else {
         // My challenge