Fix anonymous games which started with same color
[vchess.git] / client / src / views / Game.vue
index 8f40dea..e0eb1be 100644 (file)
@@ -429,10 +429,14 @@ export default {
     isConnected: function(index) {
       const player = this.game.players[index];
       // Is it me ? In this case no need to bother with focus
-      if (this.st.user.sid == player.sid || this.st.user.id == player.id)
+      if (
+        this.st.user.sid == player.sid ||
+        (!!player.name && this.st.user.id == player.id)
+      ) {
         // Still have to check for name (because of potential multi-accounts
         // on same browser, although this should be rare...)
         return (!this.st.user.name || this.st.user.name == player.name);
+      }
       // Try to find a match in people:
       return (
         (
@@ -446,7 +450,7 @@ export default {
         )
         ||
         (
-          !!player.id &&
+          player.id > 0 &&
           Object.values(this.people).some(p => {
             return (
               p.id == player.id &&
@@ -807,10 +811,25 @@ export default {
                 }
               }
               this.$refs["basegame"].play(movePlus.move, "received");
-              this.game.clocks[moveColIdx] = movePlus.clock;
-              this.processMove(
-                movePlus.move,
-                { receiveMyMove: receiveMyMove }
+              // Freeze time while the move is being play
+              // (TODO: a callback would be cleaner here)
+              clearInterval(this.clockUpdate);
+              this.clockUpdate = null;
+              const freezeDuration = ["all", "highlight"].includes(V.ShowMoves)
+                // 250 = length of animation, 500 = delay between sub-moves
+                ? 250 + 750 *
+                  (Array.isArray(movePlus.move) ? movePlus.move.length - 1 : 0)
+                // Incomplete information: no move animation
+                : 0;
+              setTimeout(
+                () => {
+                  this.game.clocks[moveColIdx] = movePlus.clock;
+                  this.processMove(
+                    movePlus.move,
+                    { receiveMyMove: receiveMyMove }
+                  );
+                },
+                freezeDuration
               );
             }
           }
@@ -868,6 +887,7 @@ export default {
             this.addAndGotoLiveGame(gameInfo);
           } else if (
             gameType == "corr" &&
+            this.st.user.id > 0 &&
             gameInfo.players.some(p => p.id == this.st.user.id)
           ) {
             this.$router.push("/game/" + gameInfo.id);
@@ -1104,7 +1124,10 @@ export default {
       const gtype = game.type || this.getGameType(game);
       const tc = extractTime(game.cadence);
       const myIdx = game.players.findIndex(p => {
-        return p.sid == this.st.user.sid || p.id == this.st.user.id;
+        return (
+          p.sid == this.st.user.sid ||
+          (!!p.name && p.id == this.st.user.id)
+        );
       });
       // Sometimes the name isn't stored yet (TODO: why?)
       if (
@@ -1588,7 +1611,10 @@ export default {
       document.getElementById("modalScore").checked = true;
       this.$set(this.game, "scoreMsg", scoreMsg);
       const myIdx = this.game.players.findIndex(p => {
-        return p.sid == this.st.user.sid || p.id == this.st.user.id;
+        return (
+          p.sid == this.st.user.sid ||
+          (!!p.name && p.id == this.st.user.id)
+        );
       });
       if (myIdx >= 0) {
         // OK, I play in this game