+ let addTime = [0, 0];
+ for (let i=2; i<game.moves.length; i++)
+ {
+ addTime[i%2] += tc.increment -
+ (game.moves[i].played - game.moves[i-1].played);
+ }
+ for (let i=0; i<=1; i++)
+ game.clocks[i] += addTime[i];
+ const L = game.moves.length;
+ game.initime[L%2] = game.moves[L-1].played;