Bigger diagram for corr moves confirmation
[vchess.git] / client / src / views / Game.vue
index 7f1bd40..d62e2ca 100644 (file)
@@ -14,10 +14,12 @@ main
         span {{ Object.keys(people).length + " " + st.tr["participant(s):"] }} 
         span(
           v-for="p in Object.values(people)"
-          v-if="p.name"
+          v-if="p.focus && !!p.name"
         )
           | {{ p.name }} 
-        span.anonymous(v-if="Object.values(people).some(p => !p.name && p.id === 0)")
+        span.anonymous(
+          v-if="Object.values(people).some(p => p.focus && !p.name)"
+        )
           | + @nonymous
       Chat(
         ref="chatcomp"
@@ -30,7 +32,15 @@ main
   input#modalConfirm.modal(type="checkbox")
   div#confirmDiv(role="dialog")
     .card
-      .diagram(v-html="curDiag")
+      .diagram(
+        v-if="!!vr && ['all','byrow'].includes(vr.showMoves)"
+        v-html="curDiag"
+      )
+      p.text-center(v-else)
+        span {{ st.tr["Move played:"] + " " }}
+        span.bold {{ moveNotation }}
+        br
+        span {{ st.tr["Are you sure?"] }}
       .button-group#buttonsConfirm
         // onClick for acceptBtn: set dynamically
         button.acceptBtn
@@ -159,6 +169,8 @@ export default {
       // If newmove got no pingback, send again:
       opponentGotMove: false,
       connexionString: "",
+      // Incomplete info games: show move played
+      moveNotation: "",
       // Intervals from setInterval():
       askLastate: null,
       retrySendmove: null,
@@ -192,6 +204,7 @@ export default {
     this.atCreation();
   },
   mounted: function() {
+    document.addEventListener('visibilitychange', this.visibilityChange);
     document
       .getElementById("chatWrap")
       .addEventListener("click", processModalClick);
@@ -203,9 +216,18 @@ export default {
     }
   },
   beforeDestroy: function() {
+    document.removeEventListener('visibilitychange', this.visibilityChange);
     this.cleanBeforeDestroy();
   },
   methods: {
+    visibilityChange: function() {
+      // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
+      this.send(
+        document.visibilityState == "visible"
+          ? "getfocus"
+          : "losefocus"
+      );
+    },
     atCreation: function() {
       // 0] (Re)Set variables
       this.gameRef.id = this.$route.params["id"];
@@ -216,7 +238,15 @@ export default {
       this.nextIds = JSON.parse(this.$route.query["next"] || "[]");
       // Always add myself to players' list
       const my = this.st.user;
-      this.$set(this.people, my.sid, { id: my.id, name: my.name });
+      this.$set(
+        this.people,
+        my.sid,
+        {
+          id: my.id,
+          name: my.name,
+          focus: true
+        }
+      );
       this.game = {
         players: [{ name: "" }, { name: "" }],
         chats: [],
@@ -300,7 +330,7 @@ export default {
     },
     isConnected: function(index) {
       const player = this.game.players[index];
-      // Is it me ?
+      // Is it me ? In this case no need to bother with focus
       if (this.st.user.sid == player.sid || this.st.user.id == player.uid)
         // Still have to check for name (because of potential multi-accounts
         // on same browser, although this should be rare...)
@@ -308,13 +338,15 @@ export default {
       // Try to find a match in people:
       return (
         (
-          player.sid &&
-          Object.keys(this.people).some(sid => sid == player.sid)
+          !!player.sid &&
+          Object.keys(this.people).some(sid =>
+            sid == player.sid && this.people[sid].focus)
         )
         ||
         (
           player.uid &&
-          Object.values(this.people).some(p => p.id == player.uid)
+          Object.values(this.people).some(p =>
+            p.id == player.uid && p.focus)
         )
       );
     },
@@ -390,12 +422,15 @@ export default {
       switch (data.code) {
         case "pollclients":
           data.sockIds.forEach(sid => {
-            if (sid != this.st.user.sid)
+            if (sid != this.st.user.sid) {
+              this.people[sid] = { focus: true };
               this.send("askidentity", { target: sid });
+            }
           });
           break;
         case "connect":
           if (!this.people[data.from]) {
+            this.people[data.from] = { focus: true };
             this.newConnect[data.from] = true; //for self multi-connects tests
             this.send("askidentity", { target: data.from });
           }
@@ -419,6 +454,22 @@ export default {
         case "mdisconnect":
           ArrayFun.remove(this.onMygames, sid => sid == data.from);
           break;
+        case "getfocus": {
+          let player = this.people[data.from];
+          if (!!player) {
+            player.focus = true;
+            this.$forceUpdate(); //TODO: shouldn't be required
+          }
+          break;
+        }
+        case "losefocus": {
+          let player = this.people[data.from];
+          if (!!player) {
+            player.focus = false;
+            this.$forceUpdate(); //TODO: shouldn't be required
+          }
+          break;
+        }
         case "killed":
           // I logged in elsewhere:
           this.conn = null;
@@ -437,7 +488,11 @@ export default {
         }
         case "identity": {
           const user = data.data;
-          this.$set(this.people, user.sid, { name: user.name, id: user.id });
+          let player = this.people[user.sid];
+          // player.focus is already set
+          player.name = user.name;
+          player.id = user.id;
+          this.$forceUpdate(); //TODO: shouldn't be required
           // If I multi-connect, kill current connexion if no mark (I'm older)
           if (this.newConnect[user.sid]) {
             if (
@@ -537,6 +592,7 @@ export default {
               // only drawOffer=="sent" is possible
               drawSent: this.drawOffer == "sent",
               score: this.game.score,
+              score: this.game.scoreMsg,
               movesCount: L,
               initime: this.game.initime[1 - myIdx] //relevant only if I played
             };
@@ -668,8 +724,7 @@ export default {
       if (data.score != "*") {
         this.drawOffer = "";
         if (this.game.score == "*")
-          // TODO: also pass scoreMsg in lastate
-          this.gameOver(data.score);
+          this.gameOver(data.score, data.scoreMsg);
       }
     },
     clickDraw: function() {
@@ -1094,61 +1149,47 @@ export default {
         moveCol == this.game.mycolor &&
         !data.receiveMyMove
       ) {
+        let boardDiv = document.querySelector(".game");
         const afterSetScore = () => {
           doProcessMove();
           if (this.st.settings.gotonext && this.nextIds.length > 0)
             this.showNextGame();
           else {
             // The board might have been hidden:
-            let boardDiv = document.querySelector(".game");
             if (boardDiv.style.visibility == "hidden")
               boardDiv.style.visibility = "visible";
           }
         };
+        let el = document.querySelector("#buttonsConfirm > .acceptBtn");
+        // We may play several moves in a row: in case of, remove listener:
+        let elClone = el.cloneNode(true);
+        el.parentNode.replaceChild(elClone, el);
+        elClone.addEventListener(
+          "click",
+          () => {
+            document.getElementById("modalConfirm").checked = false;
+            if (!!data.score && data.score != "*")
+              // Set score first
+              this.gameOver(data.score, null, afterSetScore);
+            else afterSetScore();
+          }
+        );
+        // PlayOnBoard is enough, and more appropriate for Synchrone Chess
+        V.PlayOnBoard(this.vr.board, move);
+        const position = this.vr.getBaseFen();
+        V.UndoOnBoard(this.vr.board, move);
         if (["all","byrow"].includes(V.ShowMoves)) {
-          let el = document.querySelector("#buttonsConfirm > .acceptBtn");
-          // We may play several moves in a row: in case of, remove listener:
-          let elClone = el.cloneNode(true);
-          el.parentNode.replaceChild(elClone, el);
-          elClone.addEventListener(
-            "click",
-            () => {
-              document.getElementById("modalConfirm").checked = false;
-              if (!!data.score && data.score != "*")
-                // Set score first
-                this.gameOver(data.score, null, afterSetScore);
-              else afterSetScore();
-            }
-          );
-          // PlayOnBoard is enough, and more appropriate for Synchrone Chess
-          V.PlayOnBoard(this.vr.board, move);
-          const position = this.vr.getBaseFen();
-          V.UndoOnBoard(this.vr.board, move);
           this.curDiag = getDiagram({
             position: position,
             orientation: V.CanFlip ? this.game.mycolor : "w"
           });
-          document.getElementById("modalConfirm").checked = true;
         } else {
           // Incomplete information: just ask confirmation
-          // Hide the board, because otherwise it could be revealed (TODO?)
-          let boardDiv = document.querySelector(".game");
+          // Hide the board, because otherwise it could reveal infos
           boardDiv.style.visibility = "hidden";
-          if (
-            !confirm(
-              this.st.tr["Move played:"] + " " +
-              getFullNotation(move) + "\n" +
-              this.st.tr["Are you sure?"]
-            )
-          ) {
-            this.$refs["basegame"].cancelLastMove();
-            boardDiv.style.visibility = "visible";
-            return;
-          }
-          if (!!data.score && data.score != "*")
-            this.gameOver(data.score, null, afterSetScore);
-          else afterSetScore();
+          this.moveNotation = getFullNotation(move);
         }
+        document.getElementById("modalConfirm").checked = true;
       }
       else {
         // Normal situation
@@ -1158,6 +1199,9 @@ export default {
       }
     },
     cancelMove: function() {
+      let boardDiv = document.querySelector(".game");
+      if (boardDiv.style.visibility == "hidden")
+        boardDiv.style.visibility = "visible";
       document.getElementById("modalConfirm").checked = false;
       this.$refs["basegame"].cancelLastMove();
     },
@@ -1165,6 +1209,7 @@ export default {
     gameOver: function(score, scoreMsg, callback) {
       this.game.score = score;
       if (!scoreMsg) scoreMsg = getScoreMessage(score);
+      this.game.scoreMsg = scoreMsg;
       this.$set(this.game, "scoreMsg", scoreMsg);
       const myIdx = this.game.players.findIndex(p => {
         return p.sid == this.st.user.sid || p.uid == this.st.user.id;
@@ -1295,8 +1340,6 @@ span.yourturn
 
 .diagram
   margin: 0 auto
-  max-width: 400px
-  // width: 100% required for Firefox
   width: 100%
 
 #buttonsConfirm