'update'
[vchess.git] / client / src / views / Game.vue
index 2751b56..7b14055 100644 (file)
@@ -1,16 +1,18 @@
 <template lang="pug">
-.row
-  .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
-    BaseGame(:game="game" :vr="vr" ref="basegame"
-      @newmove="processMove" @gameover="gameOver")
-    div Names: {{ game.players[0].name }} - {{ game.players[1].name }}
-    div(v-if="game.score=='*'") Time: {{ virtualClocks[0] }} - {{ virtualClocks[1] }}
-    .button-group(v-if="game.mode!='analyze' && game.score=='*'")
-      button(@click="offerDraw") Draw
-      button(@click="abortGame") Abort
-      button(@click="resign") Resign
-    textarea(v-if="game.score=='*'" v-model="corrMsg")
-    Chat(:players="game.players")
+main
+  .row
+    #chat.col-sm-12.col-md-4.col-md-offset-4
+      Chat(:players="game.players" @newchat="processChat")
+  .row
+    .col-sm-12
+      #actions(v-if="game.mode!='analyze' && game.score=='*'")
+        button(@click="offerDraw") Draw
+        button(@click="abortGame") Abort
+        button(@click="resign") Resign
+      div Names: {{ game.players[0].name }} - {{ game.players[1].name }}
+      div(v-if="game.score=='*'") Time: {{ virtualClocks[0] }} - {{ virtualClocks[1] }}
+  BaseGame(:game="game" :vr="vr" ref="basegame"
+    @newmove="processMove" @gameover="gameOver")
 </template>
 
 <script>
@@ -37,12 +39,12 @@ export default {
         rid: ""
       },
       game: {players:[{name:""},{name:""}]}, //passed to BaseGame
-      corrMsg: "", //to send offline messages in corr games
       virtualClocks: [0, 0], //initialized with true game.clocks
       vr: null, //"variant rules" object initialized from FEN
       drawOffer: "", //TODO: use for button style
       people: [], //players + observers
       lastate: undefined, //used if opponent send lastate before game is ready
+      repeat: {}, //detect position repetition
     };
   },
   watch: {
@@ -73,10 +75,7 @@ export default {
         {
           clearInterval(clockUpdate);
           if (countdown < 0)
-          {
-            this.$refs["basegame"].endGame(
-              this.vr.turn=="w" ? "0-1" : "1-0", "Time");
-          }
+            this.gameOver(this.vr.turn=="w" ? "0-1" : "1-0", "Time");
         }
         else
         {
@@ -196,9 +195,7 @@ export default {
             game:myGame, target:data.from}));
           break;
         case "newmove":
-          // NOTE: this call to play() will trigger processMove()
-          this.$refs["basegame"].play(data.move,
-            "receive", this.game.vname!="Dark" ? "animate" : null);
+          this.$set(this.game, "moveToPlay", data.move); //TODO: Vue3...
           break;
         case "lastate": //got opponent infos about last move
         {
@@ -209,14 +206,13 @@ export default {
           break;
         }
         case "resign":
-          this.$refs["basegame"].endGame(
-            (data.side=="b" ? "1-0" : "0-1"), "Resign");
+          this.gameOver(data.side=="b" ? "1-0" : "0-1", "Resign");
           break;
         case "abort":
-          this.$refs["basegame"].endGame("?", "Abort");
+          this.gameOver("?", "Abort");
           break;
         case "draw":
-          this.$refs["basegame"].endGame("1/2", "Mutual agreement");
+          this.gameOver("1/2", "Mutual agreement");
           break;
         case "drawoffer":
           this.drawOffer = "received"; //TODO: observers don't know who offered draw
@@ -247,13 +243,12 @@ export default {
       if (data.movesCount > L)
       {
         // Just got last move from him
-        this.$refs["basegame"].play(data.lastMove,
-          "receive", this.game.vname!="Dark" ? "animate" : null);
+        this.$set(this.game, "moveToPlay", data.lastMove);
         if (data.score != "*" && this.game.score == "*")
         {
           // Opponent resigned or aborted game, or accepted draw offer
           // (this is not a stalemate or checkmate)
-          this.$refs["basegame"].endGame(data.score, "Opponent action");
+          this.gameOver(data.score, "Opponent action");
         }
         this.game.clocks = data.clocks; //TODO: check this?
         if (!!data.lastMove.draw)
@@ -269,7 +264,7 @@ export default {
           if (p.sid != this.st.user.sid)
             this.st.conn.send(JSON.stringify({code:"draw", target:p.sid}));
         });
-        this.$refs["basegame"].endGame("1/2", "Mutual agreement");
+        this.gameOver("1/2", "Mutual agreement");
       }
       else if (this.drawOffer == "sent")
       {
@@ -293,8 +288,7 @@ export default {
     abortGame: function() {
       if (!confirm(this.st.tr["Terminate game?"]))
         return;
-      // Next line will trigger a "gameover" event, bubbling up till here
-      this.$refs["basegame"].endGame("?", "Abort");
+      this.gameOver("?", "Abort");
       this.people.forEach(p => {
         if (p.sid != this.st.user.sid)
         {
@@ -315,9 +309,7 @@ export default {
             side:this.game.mycolor, target:p.sid}));
         }
       });
-      // Next line will trigger a "gameover" event, bubbling up till here
-      this.$refs["basegame"].endGame(
-        this.game.mycolor=="w" ? "0-1" : "1-0", "Resign");
+      this.gameOver(this.game.mycolor=="w" ? "0-1" : "1-0", "Resign");
     },
     // 3 cases for loading a game:
     //  - from indexedDB (running or completed live game I play)
@@ -370,7 +362,6 @@ export default {
               vanish: s.vanish,
               start: s.start,
               end: s.end,
-              message: m.message,
             };
           });
         }
@@ -407,6 +398,7 @@ export default {
             oppid: (myIdx < 0 ? undefined : game.players[1-myIdx].uid),
           }
         );
+        this.repeat = {}; //reset
         if (!!this.lastate) //lastate arrived before game was loaded:
           this.processLastate();
         callback();
@@ -450,8 +442,6 @@ export default {
           addTime = this.game.increment - elapsed/1000;
         }
         let sendMove = Object.assign({}, filtered_move, {addTime: addTime});
-        if (this.game.type == "corr")
-          sendMove.message = this.corrMsg;
         this.people.forEach(p => {
           if (p.sid != this.st.user.sid)
           {
@@ -462,12 +452,6 @@ export default {
             }));
           }
         });
-        if (this.game.type == "corr" && this.corrMsg != "")
-        {
-          // Add message to last move in BaseGame:
-          // TODO: not very good style...
-          this.$refs["basegame"].setCurrentMessage(this.corrMsg);
-        }
       }
       else
         addTime = move.addTime; //supposed transmitted
@@ -484,7 +468,6 @@ export default {
             move:
             {
               squares: filtered_move,
-              message: this.corrMsg,
               played: Date.now(), //TODO: on server?
               idx: this.game.moves.length,
             },
@@ -511,13 +494,25 @@ export default {
       //TODO: (Vue3) just this.game.clocks[colorIdx] += addTime;
       this.$set(this.game.clocks, colorIdx, this.game.clocks[colorIdx] + addTime);
       this.game.initime[nextIdx] = Date.now();
-      // Finally reset curMoveMessage if needed
-      if (this.game.type == "corr" && move.color == this.game.mycolor)
-        this.corrMsg = "";
+      // If repetition detected, consider that a draw offer was received:
+      const fenObj = V.ParseFen(move.fen);
+      let repIdx = fenObj.position + "_" + fenObj.turn;
+      if (!!fenObj.flags)
+        repIdx += "_" + fenObj.flags;
+      this.repeat[repIdx] = (!!this.repeat[repIdx]
+        ? this.repeat[repIdx]+1
+        : 1);
+      if (this.repeat[repIdx] >= 3)
+        this.drawOffer = "received"; //TODO: will print "mutual agreement"...
+    },
+    processChat: function(chat) {
+      if (this.game.type == "corr")
+        GameStorage.update(this.gameRef.id, {chat: chat});
     },
-    gameOver: function(score) {
+    gameOver: function(score, scoreMsg) {
       this.game.mode = "analyze";
       this.game.score = score;
+      this.game.scoreMsg = scoreMsg;
       const myIdx = this.game.players.findIndex(p => {
         return p.sid == this.st.user.sid || p.uid == this.st.user.id;
       });
@@ -529,5 +524,31 @@ export default {
 </script>
 
 <style lang="sass">
-// TODO
+.connected
+  background-color: green
+.disconnected
+  background-color: red
+
+@media screen and (min-width: 768px)
+  #actions
+    width: 300px
+@media screen and (max-width: 767px)
+  .game
+    width: 100%
+
+#actions
+  margin-top: 10px
+  margin-left: auto
+  margin-right: auto
+  button
+    display: inline-block
+    width: 33%
+    margin: 0
+#chat
+  margin-top: 5px
+  margin-bottom: 5px
+  >.card
+    max-width: 100%
+    margin: 0;
+  border: none;
 </style>