'update'
[vchess.git] / client / src / views / Game.vue
index 262823d..7b14055 100644 (file)
@@ -1,21 +1,18 @@
 <template lang="pug">
 main
   .row
-    .col-sm-12.col-md-3
-      Chat(:players="game.players")
-    .col-sm-12.col-md-9
-      BaseGame(:game="game" :vr="vr" ref="basegame"
-        @newmove="processMove" @gameover="gameOver")
+    #chat.col-sm-12.col-md-4.col-md-offset-4
+      Chat(:players="game.players" @newchat="processChat")
   .row
-    .col-sm-12.col-md-9.col-md-offset-3
-      .button-group(v-if="game.mode!='analyze' && game.score=='*'")
+    .col-sm-12
+      #actions(v-if="game.mode!='analyze' && game.score=='*'")
         button(@click="offerDraw") Draw
         button(@click="abortGame") Abort
         button(@click="resign") Resign
       div Names: {{ game.players[0].name }} - {{ game.players[1].name }}
       div(v-if="game.score=='*'") Time: {{ virtualClocks[0] }} - {{ virtualClocks[1] }}
-      div(v-if="game.type=='corr'") {{ game.corrMsg }}
-      textarea(v-if="game.score=='*'" v-model="corrMsg")
+  BaseGame(:game="game" :vr="vr" ref="basegame"
+    @newmove="processMove" @gameover="gameOver")
 </template>
 
 <script>
@@ -42,12 +39,12 @@ export default {
         rid: ""
       },
       game: {players:[{name:""},{name:""}]}, //passed to BaseGame
-      corrMsg: "", //to send offline messages in corr games
       virtualClocks: [0, 0], //initialized with true game.clocks
       vr: null, //"variant rules" object initialized from FEN
       drawOffer: "", //TODO: use for button style
       people: [], //players + observers
       lastate: undefined, //used if opponent send lastate before game is ready
+      repeat: {}, //detect position repetition
     };
   },
   watch: {
@@ -78,7 +75,7 @@ export default {
         {
           clearInterval(clockUpdate);
           if (countdown < 0)
-            this.setScore(this.vr.turn=="w" ? "0-1" : "1-0", "Time");
+            this.gameOver(this.vr.turn=="w" ? "0-1" : "1-0", "Time");
         }
         else
         {
@@ -198,7 +195,6 @@ export default {
             game:myGame, target:data.from}));
           break;
         case "newmove":
-          this.corrMsg = data.move.message; //may be empty
           this.$set(this.game, "moveToPlay", data.move); //TODO: Vue3...
           break;
         case "lastate": //got opponent infos about last move
@@ -210,13 +206,13 @@ export default {
           break;
         }
         case "resign":
-          this.setScore(data.side=="b" ? "1-0" : "0-1", "Resign");
+          this.gameOver(data.side=="b" ? "1-0" : "0-1", "Resign");
           break;
         case "abort":
-          this.setScore("?", "Abort");
+          this.gameOver("?", "Abort");
           break;
         case "draw":
-          this.setScore("1/2", "Mutual agreement");
+          this.gameOver("1/2", "Mutual agreement");
           break;
         case "drawoffer":
           this.drawOffer = "received"; //TODO: observers don't know who offered draw
@@ -252,17 +248,13 @@ export default {
         {
           // Opponent resigned or aborted game, or accepted draw offer
           // (this is not a stalemate or checkmate)
-          this.setScore(data.score, "Opponent action");
+          this.gameOver(data.score, "Opponent action");
         }
         this.game.clocks = data.clocks; //TODO: check this?
         if (!!data.lastMove.draw)
           this.drawOffer = "received";
       }
     },
-    setScore: function(score, message) {
-      this.game.scoreMsg = message;
-      this.$set(this.game, "score", score); //TODO: Vue3...
-    },
     offerDraw: function() {
       if (this.drawOffer == "received")
       {
@@ -272,7 +264,7 @@ export default {
           if (p.sid != this.st.user.sid)
             this.st.conn.send(JSON.stringify({code:"draw", target:p.sid}));
         });
-        this.setScore("1/2", "Mutual agreement");
+        this.gameOver("1/2", "Mutual agreement");
       }
       else if (this.drawOffer == "sent")
       {
@@ -296,7 +288,7 @@ export default {
     abortGame: function() {
       if (!confirm(this.st.tr["Terminate game?"]))
         return;
-      this.setScore("?", "Abort");
+      this.gameOver("?", "Abort");
       this.people.forEach(p => {
         if (p.sid != this.st.user.sid)
         {
@@ -317,7 +309,7 @@ export default {
             side:this.game.mycolor, target:p.sid}));
         }
       });
-      this.setScore(this.game.mycolor=="w" ? "0-1" : "1-0", "Resign");
+      this.gameOver(this.game.mycolor=="w" ? "0-1" : "1-0", "Resign");
     },
     // 3 cases for loading a game:
     //  - from indexedDB (running or completed live game I play)
@@ -370,7 +362,6 @@ export default {
               vanish: s.vanish,
               start: s.start,
               end: s.end,
-              message: m.message,
             };
           });
         }
@@ -407,6 +398,7 @@ export default {
             oppid: (myIdx < 0 ? undefined : game.players[1-myIdx].uid),
           }
         );
+        this.repeat = {}; //reset
         if (!!this.lastate) //lastate arrived before game was loaded:
           this.processLastate();
         callback();
@@ -450,8 +442,6 @@ export default {
           addTime = this.game.increment - elapsed/1000;
         }
         let sendMove = Object.assign({}, filtered_move, {addTime: addTime});
-        if (this.game.type == "corr")
-          sendMove.message = this.corrMsg;
         this.people.forEach(p => {
           if (p.sid != this.st.user.sid)
           {
@@ -475,7 +465,6 @@ export default {
           GameStorage.update(this.gameRef.id,
           {
             fen: move.fen,
-            message: this.corrMsg,
             move:
             {
               squares: filtered_move,
@@ -505,11 +494,25 @@ export default {
       //TODO: (Vue3) just this.game.clocks[colorIdx] += addTime;
       this.$set(this.game.clocks, colorIdx, this.game.clocks[colorIdx] + addTime);
       this.game.initime[nextIdx] = Date.now();
+      // If repetition detected, consider that a draw offer was received:
+      const fenObj = V.ParseFen(move.fen);
+      let repIdx = fenObj.position + "_" + fenObj.turn;
+      if (!!fenObj.flags)
+        repIdx += "_" + fenObj.flags;
+      this.repeat[repIdx] = (!!this.repeat[repIdx]
+        ? this.repeat[repIdx]+1
+        : 1);
+      if (this.repeat[repIdx] >= 3)
+        this.drawOffer = "received"; //TODO: will print "mutual agreement"...
+    },
+    processChat: function(chat) {
+      if (this.game.type == "corr")
+        GameStorage.update(this.gameRef.id, {chat: chat});
     },
-    gameOver: function(score) {
+    gameOver: function(score, scoreMsg) {
       this.game.mode = "analyze";
-      this.game.score = score; //until Vue3, this property change isn't seen
-                               //by child (and doesn't need to be)
+      this.game.score = score;
+      this.game.scoreMsg = scoreMsg;
       const myIdx = this.game.players.findIndex(p => {
         return p.sid == this.st.user.sid || p.uid == this.st.user.id;
       });
@@ -521,5 +524,31 @@ export default {
 </script>
 
 <style lang="sass">
-// TODO
+.connected
+  background-color: green
+.disconnected
+  background-color: red
+
+@media screen and (min-width: 768px)
+  #actions
+    width: 300px
+@media screen and (max-width: 767px)
+  .game
+    width: 100%
+
+#actions
+  margin-top: 10px
+  margin-left: auto
+  margin-right: auto
+  button
+    display: inline-block
+    width: 33%
+    margin: 0
+#chat
+  margin-top: 5px
+  margin-bottom: 5px
+  >.card
+    max-width: 100%
+    margin: 0;
+  border: none;
 </style>