game: {}, //passed to BaseGame
focus: !document.hidden, //will not always work... TODO
// virtualClocks will be initialized from true game.clocks
+ // TODO: clock update triggers re-rendering. Should be out of Vue
virtualClocks: [],
vr: null, //"variant rules" object initialized from FEN
rulesContent: "",
// In case of incomplete information variant:
boardDiv.style.visibility = "hidden";
this.atCreation();
- } else
+ }
+ else
// Same game ID
this.nextIds = JSON.parse(this.$route.query["next"] || "[]");
}