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Some fixes, wrote some rules, implemented Wormhole variant
[vchess.git]
/
client
/
src
/
views
/
Game.vue
diff --git
a/client/src/views/Game.vue
b/client/src/views/Game.vue
index
f93b5b3
..
2da8d9e
100644
(file)
--- a/
client/src/views/Game.vue
+++ b/
client/src/views/Game.vue
@@
-294,7
+294,11
@@
export default {
break;
case "fullgame":
// Callback "roomInit" to poll clients only after game is loaded
break;
case "fullgame":
// Callback "roomInit" to poll clients only after game is loaded
- this.loadGame(data.data, this.roomInit);
+ let game = data.data;
+ // Move format isn't the same in storage and in browser,
+ // because of the 'addTime' field.
+ game.moves = game.moves.map(m => { return m.move || m; });
+ this.loadGame(game, this.roomInit);
break;
case "asklastate":
// Sending last state if I played a move or score != "*"
break;
case "asklastate":
// Sending last state if I played a move or score != "*"