- // variables passed to BaseGame:
- fenStart: "",
- vr: null,
- players: ["Myself","Computer"], //always playing white for now
- mycolor: "w",
- ////////////
- gameRef: {id: "", rid: ""}, //given in URL (rid = remote ID, if applicable)
- mode: "live", //or "corr"
- vname: "", //filled when game is retrieved
- drawOfferSent: false, //did I just ask for draw?
- players: [], //filled later (2 to 4 players)
- people: [], //potential observers
+ gameRef: {id: "", rid: ""}, //given in URL (rid = remote ID)
+ game: null, //passed to BaseGame
+ drawOfferSent: false, //did I just ask for draw? (TODO: draw variables?)
+ people: [], //potential observers (TODO)