On the way to multi-tabs support
[vchess.git] / client / src / views / Game.vue
index 35cec3a..177f9eb 100644 (file)
@@ -44,6 +44,7 @@ import { extractTime } from "@/utils/timeControl";
 import { ArrayFun } from "@/utils/array";
 import { processModalClick } from "@/utils/modalClick";
 import { getScoreMessage } from "@/utils/scoring";
+import params from "@/parameters";
 
 export default {
   name: 'my-game',
@@ -70,6 +71,9 @@ export default {
       lastate: undefined, //used if opponent send lastate before game is ready
       repeat: {}, //detect position repetition
       newChat: "",
+      conn: null,
+      page: "",
+      tempId: "", //to distinguish several tabs
     };
   },
   watch: {
@@ -114,20 +118,26 @@ export default {
     this.$set(this.people, my.sid, {id:my.id, name:my.name});
     this.gameRef.id = this.$route.params["id"];
     this.gameRef.rid = this.$route.query["rid"]; //may be undefined
-    // Define socket .onmessage() and .onclose() events:
-    this.st.conn.onmessage = this.socketMessageListener;
+    // Initialize connection
+    this.page = this.$route.path;
+    const connexionString = params.socketUrl +
+      "/?sid=" + this.st.user.sid +
+      "&tmpId=" + this.tempId +
+      "&page=" + encodeURIComponent(this.page);
+    this.conn = new WebSocket(connexionString);
+    this.conn.onmessage = this.socketMessageListener;
     const socketCloseListener = () => {
-      store.socketCloseListener(); //reinitialize connexion (in store.js)
-      this.st.conn.addEventListener('message', this.socketMessageListener);
-      this.st.conn.addEventListener('close', socketCloseListener);
+      this.conn = new WebSocket(connexionString);
+      this.conn.addEventListener('message', this.socketMessageListener);
+      this.conn.addEventListener('close', socketCloseListener);
     };
-    this.st.conn.onclose = socketCloseListener;
+    this.conn.onclose = socketCloseListener;
     // Socket init required before loading remote game:
     const socketInit = (callback) => {
-      if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state
+      if (!!this.conn && this.conn.readyState == 1) //1 == OPEN state
         callback();
       else //socket not ready yet (initial loading)
-        this.st.conn.onopen = callback;
+        this.conn.onopen = callback;
     };
     if (!this.gameRef.rid) //game stored locally or on server
       this.loadGame(null, () => socketInit(this.roomInit));
@@ -143,45 +153,50 @@ export default {
     document.getElementById("chatWrap").addEventListener(
       "click", processModalClick);
   },
+  beforeDestroy: function() {
+    this.conn.send(JSON.stringify({code:"disconnect",page:this.page}));
+  },
   methods: {
     // O.1] Ask server for room composition:
     roomInit: function() {
       // Notify the room only now that I connected, because
       // messages might be lost otherwise (if game loading is slow)
-      this.st.conn.send(JSON.stringify({code:"connect"}));
-      this.st.conn.send(JSON.stringify({code:"pollclients"}));
+      this.conn.send(JSON.stringify({code:"connect"}));
+      this.conn.send(JSON.stringify({code:"pollclients"}));
     },
     isConnected: function(index) {
-      const name = this.game.players[index].name;
-      if (this.st.user.name == name)
+      const player = this.game.players[index];
+      // Is it me ?
+      if (this.st.user.sid == player.sid || this.st.user.id == player.uid)
         return true;
-      return Object.values(this.people).some(p => p.name == name);
+      // Try to find a match in people:
+      return Object.keys(this.people).some(sid => sid == player.sid) ||
+        Object.values(this.people).some(p => p.id == player.uid);
     },
     socketMessageListener: function(msg) {
       const data = JSON.parse(msg.data);
       switch (data.code)
       {
         case "duplicate":
-          alert(this.st.tr["Warning: multi-tabs not supported"]);
+          this.conn.send(JSON.stringify({code:"duplicate",
+            page:"/game/" + this.game.id}));
+          alert(this.st.tr["This tab is now offline"]);
           break;
         // 0.2] Receive clients list (just socket IDs)
         case "pollclients":
-        {
           data.sockIds.forEach(sid => {
             if (!!this.people[sid])
               return;
             this.$set(this.people, sid, {id:0, name:""});
             // Ask only identity
-            this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
+            this.conn.send(JSON.stringify({code:"askidentity", target:sid}));
           });
           break;
-        }
         case "askidentity":
-        {
           // Request for identification: reply if I'm not anonymous
           if (this.st.user.id > 0)
           {
-            this.st.conn.send(JSON.stringify({code:"identity",
+            this.conn.send(JSON.stringify({code:"identity",
               user: {
                 // NOTE: decompose to avoid revealing email
                 name: this.st.user.name,
@@ -191,9 +206,7 @@ export default {
               target:data.from}));
           }
           break;
-        }
         case "identity":
-        {
           this.$set(this.people, data.user.sid,
             {id: data.user.id, name: data.user.name});
           // Ask potentially missed last state, if opponent and I play
@@ -201,20 +214,18 @@ export default {
             && this.game.type == "live" && this.game.score == "*"
             && this.game.players.some(p => p.sid == data.user.sid))
           {
-            this.st.conn.send(JSON.stringify({code:"asklastate", target:data.user.sid}));
+            this.conn.send(JSON.stringify({code:"asklastate", target:data.user.sid}));
           }
           break;
-        }
         case "asklastate":
-        {
           // Sending last state if I played a move or score != "*"
           if ((this.game.moves.length > 0 && this.vr.turn != this.game.mycolor)
-              || this.game.score != "*")
+              || this.game.score != "*" || this.drawOffer == "sent")
           {
             // Send our "last state" informations to opponent
             const L = this.game.moves.length;
             const myIdx = ["w","b"].indexOf(this.game.mycolor);
-            this.st.conn.send(JSON.stringify({
+            this.conn.send(JSON.stringify({
               code: "lastate",
               target: data.from,
               state:
@@ -231,7 +242,6 @@ export default {
             }));
           }
           break;
-        }
         case "askgame":
           // Send current (live) game if I play in (not an observer),
           // and not asked by opponent (!)
@@ -246,14 +256,20 @@ export default {
               players: this.game.players,
               vid: this.game.vid,
               timeControl: this.game.timeControl,
+              score: this.game.score,
             };
-            this.st.conn.send(JSON.stringify({code:"game",
+            this.conn.send(JSON.stringify({code:"game",
               game:myGame, target:data.from}));
           }
           break;
         case "newmove":
           if (!!data.move.cancelDrawOffer) //opponent refuses draw
+          {
             this.drawOffer = "";
+            // NOTE for corr games: drawOffer reset by player in turn
+            if (this.game.type == "live" && !!this.game.mycolor)
+              GameStorage.update(this.gameRef.id, {drawOffer: ""});
+          }
           this.$set(this.game, "moveToPlay", data.move);
           break;
         case "newchat":
@@ -262,13 +278,11 @@ export default {
             document.getElementById("chatBtn").style.backgroundColor = "#c5fefe";
           break;
         case "lastate": //got opponent infos about last move
-        {
           this.lastate = data.state;
           if (this.game.rendered) //game is rendered (Board component)
             this.processLastate();
           //else: will be processed when game is ready
           break;
-        }
         case "resign":
           this.gameOver(data.side=="b" ? "1-0" : "0-1", "Resign");
           break;
@@ -283,7 +297,7 @@ export default {
           this.drawOffer = "received";
           break;
         case "askfullgame":
-          this.st.conn.send(JSON.stringify({code:"fullgame",
+          this.conn.send(JSON.stringify({code:"fullgame",
             game:this.game, target:data.from}));
           break;
         case "fullgame":
@@ -291,11 +305,9 @@ export default {
           this.loadGame(data.game, this.roomInit);
           break;
         case "connect":
-        {
           this.$set(this.people, data.from, {name:"", id:0});
-          this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
+          this.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
           break;
-        }
         case "disconnect":
           this.$delete(this.people, data.from);
           break;
@@ -309,11 +321,10 @@ export default {
       if (data.movesCount > L)
       {
         // Just got last move from him
-        const myIdx = ["w","b"].indexOf(this.game.mycolor);
-        if (!!data.drawSent)
-          this.drawOffer = "received";
         this.$set(this.game, "moveToPlay", Object.assign({}, data.lastMove, {initime: data.initime}));
       }
+      if (data.drawSent)
+        this.drawOffer = "received";
       if (data.score != "*")
       {
         this.drawOffer = "";
@@ -334,7 +345,7 @@ export default {
         Object.keys(this.people).forEach(sid => {
           if (sid != this.st.user.sid)
           {
-            this.st.conn.send(JSON.stringify({code:"draw",
+            this.conn.send(JSON.stringify({code:"draw",
               message:message, target:sid}));
           }
         });
@@ -349,7 +360,7 @@ export default {
         this.drawOffer = "sent";
         Object.keys(this.people).forEach(sid => {
           if (sid != this.st.user.sid)
-            this.st.conn.send(JSON.stringify({code:"drawoffer", target:sid}));
+            this.conn.send(JSON.stringify({code:"drawoffer", target:sid}));
         });
         GameStorage.update(this.gameRef.id, {drawOffer: this.game.mycolor});
       }
@@ -361,7 +372,7 @@ export default {
       Object.keys(this.people).forEach(sid => {
         if (sid != this.st.user.sid)
         {
-          this.st.conn.send(JSON.stringify({
+          this.conn.send(JSON.stringify({
             code: "abort",
             target: sid,
           }));
@@ -374,7 +385,7 @@ export default {
       Object.keys(this.people).forEach(sid => {
         if (sid != this.st.user.sid)
         {
-          this.st.conn.send(JSON.stringify({code:"resign",
+          this.conn.send(JSON.stringify({code:"resign",
             side:this.game.mycolor, target:sid}));
         }
       });
@@ -516,7 +527,7 @@ export default {
       if (!!this.gameRef.rid)
       {
         // Remote live game: forgetting about callback func... (TODO: design)
-        this.st.conn.send(JSON.stringify(
+        this.conn.send(JSON.stringify(
           {code:"askfullgame", target:this.gameRef.rid}));
       }
       else
@@ -554,15 +565,19 @@ export default {
           // elapsed time is measured in milliseconds
           addTime = this.game.increment - elapsed/1000;
         }
-        let sendMove = Object.assign({}, filtered_move, {addTime: addTime});
+        const sendMove = Object.assign({},
+          filtered_move,
+          {
+            addTime: addTime,
+            cancelDrawOffer: this.drawOffer=="",
+          });
         Object.keys(this.people).forEach(sid => {
           if (sid != this.st.user.sid)
           {
-            this.st.conn.send(JSON.stringify({
+            this.conn.send(JSON.stringify({
               code: "newmove",
               target: sid,
               move: sendMove,
-              cancelDrawOffer: this.drawOffer=="",
             }));
           }
         });
@@ -618,7 +633,7 @@ export default {
               played: Date.now(),
               idx: this.game.moves.length - 1,
             },
-            drawOffer: drawCode,
+            drawOffer: drawCode || "n", //"n" for "None" to force reset (otherwise it's ignored)
           });
         }
         else //live
@@ -639,7 +654,7 @@ export default {
       document.getElementById("chatBtn").style.backgroundColor = "#e2e2e2";
     },
     processChat: function(chat) {
-      this.st.conn.send(JSON.stringify({code:"newchat", chat:chat}));
+      this.conn.send(JSON.stringify({code:"newchat", chat:chat}));
       // NOTE: anonymous chats in corr games are not stored on server (TODO?)
       if (this.game.type == "corr" && this.st.user.id > 0)
         GameStorage.update(this.gameRef.id, {chat: chat});