Show 'resize board' button even in no-information variants
[vchess.git] / client / src / views / Game.vue
index f93b5b3..1675c30 100644 (file)
@@ -24,6 +24,7 @@ main
         :pastChats="game.chats"
         :newChat="newChat"
         @mychat="processChat"
+        @chatcleared="clearChat"
       )
   .row
     #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2
@@ -69,6 +70,7 @@ import Chat from "@/components/Chat.vue";
 import { store } from "@/store";
 import { GameStorage } from "@/utils/gameStorage";
 import { ppt } from "@/utils/datetime";
+import { ajax } from "@/utils/ajax";
 import { extractTime } from "@/utils/timeControl";
 import { getRandString } from "@/utils/alea";
 import { processModalClick } from "@/utils/modalClick";
@@ -193,6 +195,25 @@ export default {
         Object.values(this.people).some(p => p.id == player.uid)
       );
     },
+    resetChatColor: function() {
+      // TODO: this is called twice, once on opening an once on closing
+      document.getElementById("chatBtn").classList.remove("somethingnew");
+    },
+    processChat: function(chat) {
+      this.send("newchat", { data: chat });
+      // NOTE: anonymous chats in corr games are not stored on server (TODO?)
+      if (this.game.type == "corr" && this.st.user.id > 0)
+        GameStorage.update(this.gameRef.id, { chat: chat });
+    },
+    clearChat: function() {
+      // Nothing more to do if game is live (chats not recorded)
+      if (this.game.type == "corr") {
+        if (this.game.mycolor)
+          ajax("/chats", "DELETE", {gid: this.game.id});
+        // TODO: this.game.chats = [] could be enough here?
+        this.$set(this.game, "chats", []);
+      }
+    },
     socketMessageListener: function(msg) {
       if (!this.conn) return;
       const data = JSON.parse(msg.data);
@@ -227,12 +248,12 @@ export default {
           break;
         case "killed":
           // I logged in elsewhere:
-          alert(this.st.tr["New connexion detected: tab now offline"]);
           // TODO: this fails. See https://github.com/websockets/ws/issues/489
           //this.conn.removeEventListener("message", this.socketMessageListener);
           //this.conn.removeEventListener("close", this.socketCloseListener);
           //this.conn.close();
           this.conn = null;
+          alert(this.st.tr["New connexion detected: tab now offline"]);
           break;
         case "askidentity": {
           // Request for identification (TODO: anonymous shouldn't need to reply)
@@ -294,7 +315,11 @@ export default {
           break;
         case "fullgame":
           // Callback "roomInit" to poll clients only after game is loaded
-          this.loadGame(data.data, this.roomInit);
+          let game = data.data;
+          // Move format isn't the same in storage and in browser,
+          // because of the 'addTime' field.
+          game.moves = game.moves.map(m => { return m.move || m; });
+          this.loadGame(game, this.roomInit);
           break;
         case "asklastate":
           // Sending last state if I played a move or score != "*"
@@ -630,7 +655,10 @@ export default {
           const sendMove = {
             move: filtered_move,
             addTime: addTime,
-            cancelDrawOffer: this.drawOffer == ""
+            cancelDrawOffer: this.drawOffer == "",
+            // Players' SID required for /mygames page
+            // TODO: precompute and add this field to game object?
+            players: this.game.players.map(p => p.sid)
           };
           this.send("newmove", { data: sendMove });
         }
@@ -713,16 +741,6 @@ export default {
       }
       else doProcessMove();
     },
-    resetChatColor: function() {
-      // TODO: this is called twice, once on opening an once on closing
-      document.getElementById("chatBtn").classList.remove("somethingnew");
-    },
-    processChat: function(chat) {
-      this.send("newchat", { data: chat });
-      // NOTE: anonymous chats in corr games are not stored on server (TODO?)
-      if (this.game.type == "corr" && this.st.user.id > 0)
-        GameStorage.update(this.gameRef.id, { chat: chat });
-    },
     gameOver: function(score, scoreMsg) {
       this.game.score = score;
       this.$set(this.game, "scoreMsg", scoreMsg || getScoreMessage(score));