Rollback last (bad) improving attempt
[vchess.git] / client / src / views / Game.vue
index c3f2119..1071ece 100644 (file)
@@ -236,8 +236,7 @@ export default {
       // If newmove got no pingback, send again:
       opponentGotMove: false,
       connexionString: "",
-      reopenTimeout: 0,
-      reconnectTimeout: 0,
+      socketCloseListener: 0,
       // Incomplete info games: show move played
       moveNotation: "",
       // Intervals from setInterval():
@@ -290,13 +289,14 @@ export default {
   },
   methods: {
     cleanBeforeDestroy: function() {
+      clearInterval(this.socketCloseListener);
       document.removeEventListener('visibilitychange', this.visibilityChange);
       window.removeEventListener('focus', this.onFocus);
       window.removeEventListener('blur', this.onBlur);
       if (!!this.askLastate) clearInterval(this.askLastate);
       if (!!this.retrySendmove) clearInterval(this.retrySendmove);
       if (!!this.clockUpdate) clearInterval(this.clockUpdate);
-      clearTimeout(this.reopenTimeout);
+      this.conn.removeEventListener("message", this.socketMessageListener);
       this.send("disconnect");
       this.conn = null;
     },
@@ -409,41 +409,30 @@ export default {
         "&page=" +
         // Discard potential "/?next=[...]" for page indication:
         encodeURIComponent(this.$route.path.match(/\/game\/[a-zA-Z0-9]+/)[0]);
-      openConnection();
-    },
-    openConnection: function() {
       this.conn = new WebSocket(this.connexionString);
-      const onOpen = () => {
-        this.reconnectTimeout = 250;
-        const oppSid = this.getOppsid();
-        if (!!oppSid) this.requestLastate(oppSid); //in case of
-      };
-      this.conn.onopen = onOpen;
-      this.conn.onmessage = this.socketMessageListener;
-      const closeConnection = () => {
-        this.reopenTimeout = setTimeout(
-          () => {
-            this.openConnection();
-            this.reconnectTimeout = Math.min(2*this.reconnectTimeout, 30000);
-          },
-          this.reconnectTimeout
-        );
-      };
-      this.conn.onerror = closeConnection;
-      this.conn.onclose = closeConnection;
+      this.conn.addEventListener("message", this.socketMessageListener);
+      this.socketCloseListener = setInterval(
+        () => {
+          if (this.conn.readyState == 3) {
+            this.conn.removeEventListener(
+              "message", this.socketMessageListener);
+            this.conn = new WebSocket(this.connexionString);
+            this.conn.addEventListener("message", this.socketMessageListener);
+            const oppSid = this.getOppsid();
+            if (!!oppSid) this.requestLastate(oppSid); //in case of
+          }
+        },
+        1000
+      );
       // Socket init required before loading remote game:
       const socketInit = callback => {
         if (this.conn.readyState == 1)
           // 1 == OPEN state
           callback();
-        else {
+        else
           // Socket not ready yet (initial loading)
           // NOTE: first arg is Websocket object, unused here:
-          this.conn.onopen = () => {
-            onOpen();
-            callback();
-          };
-        }
+          this.conn.onopen = () => callback();
       };
       this.fetchGame((game) => {
         if (!!game) {